City of Irrowskurn, 2400 Orbital Time, Day 140, 79 A.E."Yeah, we should probably wait to ambush the Comet. We don't want it getting the drop on us."
"Since it's not that close to the ASU though, I think it's safe to close in on the greyhound a little more, maybe half a kilometer at most. It should've noticed us by now, so the cre probably bailed."
[4] The Greyhound doesn't move its barrel at all. It's like shooting fish in a barrel, although you don't shoot yet.
"Let's find a hiding spot. All we need to do is make sure we aren't immediately in the sights of the Comet when it turns over here."
Proceed with plan.
[1] You move the Hellcat into the swamp in order to camouflage it. Unfortunately, the ground underneath it isn't giving much traction. You continue to camouflage the vehicle until it looks like a large shrub, but on the other hand you won't be able to move out of this position without assistance or some kind of work.
The terrain around the vehicle is mildly torn up.
Well that's just great. If the wind's blowing west to east then whatever this is might have caught our scent. Roaming male of some species, perhaps? Can I, or someone else who sees it, make a Lore check or something to recognize the creature?
[2] You're not really familiar with the wildlife on this planet. The vast majority of work is done in the city. There is almost no infrastructure in the outlands. Resources and such are shipped by air.
You are
SQUAD 3. Scale:
0.5 km per tile.
Terrain Types:
Fields: The meadows of Irrowskurn are covered in a thick layer of grasses about 1m high, although in places near other plants (trees, swamps) where there is a source of water, the grasses will grow even taller, up to 2m.
Hills: Irrowskurn is surrounded by plains, but on these plains there tends to be a buildup of plant material over time. After centuries, living mounds of wood and vine have built up, allowing lighter vehicles to cross, while heavy vehicles tend to sink.
Trees: New Terra lacks normal trees, but communal plants tend to grow into the shape of a mound. During Spring flooding, these mounds erode away at the base, putting increased pressure on the 'trunk' and causing more roots to grow there, strengthening the base, some growing tall and thin while others grow broad depending on the type of plant. These grow like trees, and can be knocked over by heavy tanks but will block light tanks.
Swamp: At some places, there is a buildup of water that remains after the Spring floods. These places host a thriving ecosystem that lives in the mud. Giant meter-long leeches, carnivorous frogs, and mudrays with deadly toxin are among the local critters you might find here.
NPC Tanks:
Squad 1
Alpha, Sheridan: 4/4, High Heaven University Computer Club
>Extremely light tank with aluminium armor. Has AT rockets and a 155mm short-barrelled cannon, along with a a 50-cal.
>15 tonnes, 300hp engine, 70 kmh top speed, amphibious
Beta, M48 Patton: 5/5, Irrowskurn VR Reenactment Organization (1 standby)
>Heavy tank with a good 90mm gun and heavy frontal and turret armor. It can kill any other squad's tanks from the front, but is slow and has weak side armor. Has a 50-cal.
>50 tonnes, 750hp engine, 30 kmh top speed
Squad 2
Gamma, Comet: 5/5, College Students (1 standby)
>Medium tank with unsloped armor. It has a very powerful 77mm high-velocity gun and is very fast for its size.
>33 tonnes, 600hp engine, 45 kmh top speed
Delta, Greyhound: 4/4, Jane + Friends
>Armored car, fast on level ground but doesn't do well in mud. 37mm gun that can pierce rear armor of tanks. Has a 50-cal.
>8 tonnes, 110 hp engine, 90 kmh top speed, Stealthy
Player Tanks (Squad 3):
Epsilon,Hellcat: 5/5, Raioyris (Commander), Gwydion (Gunner), Mia (Driver), Shirou (Backup Driver), Ayn (Loader)
>Very fast tank destroyer with paper armor and an open top. Can penetrate most tanks head-on if at no slope, but it can be penetrated by a 50 caliber machine gun.
>18 tonnes, 400 hp engine, 80 kmh top speed
Zeta, ASU-85: 4/4, Tray (Commander), Jacob (Gunner), Jeremy (Driver), Trucy (Loader)
>Airborne tank destroyer. Very lightweight and lightly armored on all sides. Its gun is fixed forward, but can penetrate most tanks from any angle except the slope on the Patton.
>15.5 tonnes, 210 hp engine, 45 kmh top speed
Unused
Eta, 105 M4 Sherman: 0/5
>A sherman with a 105mm howitzer. Can fire High-explosive or HEAT shells (or training rounds) and its 76mm (but sloped) front armor can potentially block some hits. Has a 50-cal.
>30 tonnes, 400 hp engine, 35 kmh top speed
Theta, FPz. IV Wirbelwind: 0/5
>4-barreled 20mm mobile flak gun with an open top. Its flak cannons weren't very effective against aircraft, but it can destroy infantry and light vehicles. 80mm front armor, unsloped.
>22 tonnes, 300 hp engine, 40 kmh top speed
...
Ammo:[45] 76mm Training Shells
[40] 85mm Training Shells
[400] 50cal Rubber Bullets
[2000] 7.62mm Rubber Bullets
Supplies:[20] Flares (Red, White, Blue)
[81] 3 days worth of sandwiches
[80] Tread links
[100] Welding wire
[99] Bolts, wires, tape, connectors
[500/625 L] 180 km left on Hellcat (225 km max range)
[337/400 L] 265 km left on ASU-85 (290 km max range)
Tools: [9] Binoculars
[4] Saws
[2] Welding kits, plasma cutters
[2] Torches
[3] Wrenches
[4] Hammers
[9] Shovels
[2] Pickaxes
Clade: Baseline, 19
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Quick...........>
................|Dodging.........>
Intuitive.......>................|Reflex Actions..>
................|Opportunistic...>
Deceptive.......>
Additional Effects:
Opportunistic: Improves attacks against vulnerable foes
Reflex Actions: Increased chance of success in reaction rolls
Status:Healthy
>Hermia is following your general location
Clade: Baseline, 17
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Unscarred.......>
................|Regeneration....>
Young...........>................|Adaptable.......>
................|Flexible........>
Healthy.........>
Additional Effects:
Unscarred: You'll react negatively to injuries
Adaptable: Affects physical martial arts, maneuvers, moves, etc, but not the first time.
Adapted Actions: Replacing Treads
Status:Healthy
Clade: Baseline, 29
Armor: Civilian Clothes, Properly Tied Shoelaces
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Precise.........>
................|Explosives......>
Steady Hands....>................|Saboteur........>
................|Electronics.....>
Technophile.....>
Additional Effects:
Status:Healthy
Clade: Panthrope, 46
Armor: Civilian Clothes (w/ Glasses)
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Farsighted......>
................|Recon...........>
Patient.........>................|Marksmanship....>
................|Ambushes........>
Hiding..........>
Additional Effects:
>Hiding: +1 to stealth rolls while immobile
>Farsighted: -2 to rolls involving within twenty feet, without proper glasses
Status:Healthy
Clade: Baseline, 22
Armor: Civilian Clothes
Skill Tree:
T1: d6..........|T2: d8..........|T3: d10.........|T4: d12.........|T5: d20.........|
Traffic Science.>
................|Logistics.......>
Organized.......>................|Strat. Sabotage.>
................|Resourceful.....>
Kleptomania.....>
Additional Effects:
>Orderly: Tries to make his surroundings neat. -1 to actions requiring focus in disorderly areas
>Strat. Sabotage = Strategic/Large-Scale Sabotage
Status:Healthy