Name: Brooklyn of Clan Spyche (Caste Blood Punitive)
Gender: Female
Appearance: Brooklyn looks otherwise as a bog-standard human female to the eye, except for a complete lack of skin pigmentation (being entirely an ashy grey), and a near complete lack of body-hair. She has the perilously tall, and delicately seeming, thin body build usual of those Remnants who have bodies adapted to low or zero gravity conditions. Her eyes are a nearly transparent shade of icy-blue. She lacks anything of what Earthers would term 'beauty'-being less enhanced in most ways that matter-but an intricate array of affiliate tattoos, extensive scrap-augs, scavenged harnesses and tools of trade remarks her well to those of Remnant society, who value only that which has use. Her augments are designed with survival functions-to traverse heights, filter and preserve water and food, to make breathable air, to staunch wounds and suit-breaches, or to kill enemies, and such and so-on. All have been designed to be themselves expendable and partially detachable-like many Remnants, she blurs the line between humanoid and cyborg.
Background: The Moons of Saturn were some of the first planetoids humanity attempted to tame in it's outward expansion-the small moon of Enceladus in particular, was much touted as the 'first step', due to it's semi-habitability, and it was one of the first colonies ever founded...it was quickly eclipsed, however, with much larger colonies being established in the Rings, or places like Mars and 'nearby' Titan. Enceladus has the honor of becoming the first solar backwater, a place little noted or paid much attention to-except for it's prodigious stores of liquid water, which helped keep the many border-worlds from getting thirsty. This brought much wealth to the Earthers who bankrolled the expeditions, but little to the colonies who did the work.
The people of Enceladus-solitary and independent folk who grew even more insular over time-fell into odd, backward ways, becoming clannish and hostile to outsiders. Even before the Descent struck, Earth had only modest success in taming the world or it's people...and afterwards, it was one of the places that managed to stay mostly intact-like most Remnant colonies, those who most independent of the "Big Blue" were the one who managed to thrive after it's fall. Enceladus actually profited-the Descent having removed their most hated landlords, the people were able to take control of their resources...for a time.
Fast forward to the 23rd century, where Enceladus has devolved into a mass of tribes, guilds, clans, fiefdoms and neo-liberal royal families sparring and squabbling over the precious water supplies still locked under the surface. One day, this happened.
Clan Spyche welcomed a woman child seized in a raid on the neighboring Kissism Tribe, and she is assigned to a 2nd generation laborers family, to be raised for a lifetime of bloodline-punitive labor under the geyser-mines. The woman-child is named for a great Earth city of the past, as a sign to all of her disfavor to the Great Kurn (their word for God, that literally being the planet Saturn), in being born to such an dishonorable enemy such as the Kissism. She grows, finishes primary tutoring, and takes a low-blooded mate to 'share her heat'. In secondary life-tutoring, she ignores industrial, social, and familial lessons, preferring to undertake militia training. The act of killing three of her classmates-two of them from ambushes at home, considered a mark of an inventive and devious mind-gains her notice and entry into the warrior caste. At 18 she undergoes her first raid, and places a red hand on an enemy Kissism, without drawing void-blade or bolter-gun upon him. While her social rank is blood-punitive and unalterable, this achievement reflects well on any future offspring she may have. She slays a machine mongrel from ambush at 19, bring it's shattered head home as a trophy. When her mate is found and judged as a traitor to the Clan, she gives him to the void herself, and afterwards aids in the recycling-ritual. At 20, she is one of the first to fall to the plague of Bloodburn-though she does not recover entirely, she shows a remarkable resistance to the disease-she is almost as much tolerant of KMI-670, the only known treatment for the disease, albeit being highly toxic, and not a true cure. It only slows the symptoms.
At 21, Bloodburn has begun to decimate both the population and economy of Enceladus-it's believed the Corrupt old Powers of Earth have once again made the Deathplagues in their secret labs, and used this one to try and kill the people, by poisoning the oceans upon which the world's lifeblood flows. While others claim a spirit-curse set upon them by Kurn, in revenge for the waves of those unjustly slain in it's many wars-still others say the cause is in the blood itself, a structural weakness set into the very bones of them, and thus an unavoidable fate. Brooklyn is granted an off-world permit by the Clan Elders to search for a potential cure to this malady, because only those of the rank of blood-punitive may ever leave the shadow of Kurn, already being damned to one of the Sixty-two-Hells (one for each of Saturn's moons) in any case. It is believed she has almost ten years before the Bloodburn destroys her mind entirely, at which points she is given permission to end her own life, or otherwise find merciful oblivion in a manner befitting one of rank blood-punitive.
Class: Operative
Looks good to me! You sure you don't want to go Operative-Destroyer or Operative-Hardened? Your background sounds like it could support both.
Posting for future sheet!
This is still open, aye?
Aye! Looking forward to your app.
The 'Remnants' and italicized ideas for the first two under "Outsolars/Silents/Echoes" lack a description :O Could I ask about those?
Name: Jira Alcyone
Gender: Female
Jira stands at around five and a third-of-a-foot high, with a genealogy hailing from south-east Asia. She is human, with a complete lack of any physical mechanical augmentation on her body--a young woman with light brown skin and straight, dark hair. Her facial structure is angled, oval-like in shape, and her body is a mix of toned muscle and average physique.
Background: Born on the nearest orbital ring revolving around the Earth, Jira's habitat hearkens back to the first, initial construct made from a history beyond the Rampancy: Jira was a daughter of a long-standing line of volunteers and historians who had taken the initial leap into the 'ring world' centuries ago--she was born to a dynamic background hailing from the academic and the humanist, without knowledge of whom her biological parents were despite the technology available. Raised by her community as her family, she was brought under apprenticeship early in her life as a tinker and engineer. She lived in an ancient bio-dome marked as one of the initial habitats created on the Orbitals, situated as an observatory and monitoring/supplying/communications site for terrestrial purposes.
The background of her biosystem acted as an opportunity during times of strife back on Earth, engaging in the initiative to aid and refuge those from Earth when the Descent occurred--albeit at a very strict population control measure. The short history told to her was that while the majority in her habitat were committed to humanitarian aid, they focused on surveillance and inspection, facing most of the ensuing years in full knowledge of what occurred--one of the minority habitats, gaining much less in material value from the aftermath of the Descent, and more in abstracted and informative value. Personally, she was raised under the same austere characteristics: her upbringing gifted her with just enough to get by, but it contained valuable tools her forebears had in spirit and mind that encompassed her lifestyle in the years to come, of the philosophy of limitless ideology and conception, and of the limitless potential humanity and its scions are capable of--with the culture focusing on the mental energy permeating all beings, to be harnessed and manifested even in lieu or lack of technology. Comparative to many of the population within her bio-habitat, her augmentations consist of a bio-mechanical or psychological background, having the distinct characteristic of non-reliance on machinery, with the general theme of supporting and adapting to quantum physical and environmental hazards, along with maintenance of health and aging.
Jira spent her early years as a young adult in exploration and discovery--reconnaissance and study, within a network of professionals dedicated to surveying and remapping many areas within old-Earth. She worked as a scout within conflicted areas, having a broad background within her resume (when needed) hopping between the underworld and overworld of moral needs in her professions, following her general goal of bettering the life of people around her by working with others.
Class: Operative/Hardened [Is it possible to focus particularly on Operative but on the theme of 'Can brave harsh elements a bit more but not particularly 'duel classed into Hardened' here? So it's like 80% Operative, 20% Hardened-in-navigate-difficult-terrain-and-partly-have-a-chance-in-extreme-environments <<< Also aiming for more 'technology/external augmentation//innate augmentation/mental training rather than bio/mechanical implants]
@DigitH: I'm probably going to edit this later on since it was typed early in the morning (haha 2:32am as of this writing X~x) but is this legibly ok?
Do you have any specific questions about Remnants? The italicized text are sort of meta-comments when needed, and I didn't see any real need for those on the Remnants. Also, Outsolars, Silents and Echoes are just different names for the same thing - 'Silents' and 'Echoes' come from how their stations, arks, colonies, etc. generally don't respond to communications or only show up as odd blips or 'echoes' on scans.
Your app is generally good, but a little... unclear at points. Could you elaborate on the 'augmentations' she has - are they like mental conditioning and training without the aid of any technology (which would make you an oddity among the Orbitals)? Are they biological changes - gene-modding, artificial glands and organs, changes to brain chemistry etc.? It's your last paragraph that's particularily confusing - what do you mean by external/innate augmentation here if not biological or mechanical implants?
[Is it possible to focus particularly on Operative but on the theme of 'Can brave harsh elements a bit more but not particularly 'duel classed into Hardened' here? So it's like 80% Operative, 20% Hardened-in-navigate-difficult-terrain-and-partly-have-a-chance-in-extreme-environments <<< Also aiming for more 'technology/external augmentation//innate augmentation/mental training rather than bio/mechanical implants]
In this case, you could focus on Operative and just get a few Hardened augs 'free of charge' thanks to your background. That'd mean missing out on a powerful combo aug, though, but it might be worth it. Your background kinda sounds like it'd fit an Operative-Thinker too, though, but it's your choice.
Hmm, if no nonphysical shells, then what about more physical bodyswapping? Like removing your brain and placing it in an entirely new body? Obviously easier for an AI to physically remove their memory and transplant it, but also possible for organics.
Don't get me wrong - 'virtual demons' that bodyswap constantly between different shells is very much a thing in this setting. It's the ease of switching that would pose a serious balance issue. Not happy with your augs and setup? Just take over someone who's better for the situation! You're about to die? Well, just flee to another available body, no problem. What's that, you just made everyone else in the game irrelevant? Whoops.
As a note, you can play people for who death is cheap - mind-state uploads, clone backups, emergency body-shifts, what have you, but generally you'll go back on the waitlist if that's the case. It'd be a bit unfair for the waitlisters if you were mechanically immortal too!
That said, there are some limitations I can think of that could make it balanced-ish/cool, or then a version of the concept where the changing is more difficult - either physically removing the brain or a demanding uploading/installation process. Make an app and I'll see what I think!
Well, this looks cool, although I'm a bit late to the party, perhaps I'll be able to get a sheet up in time (don't... Like. Wait up. If you were planning on moving ahead soon though, sometimes it takes me fooooorever to actually make a sheet.)
I noticed you mentioned something about uplifted animals in a response to a previous character sheet, is that actually like, a thing in the setting? I was thinking it might be cool to be an uplifted octopus (if those freaky deaky youtube videos are anything to go by there's not far to go with that really.) in some sort of mechanical 'above water' suit, but if that'd be like, too weird or awkward for a character concept I'll avoid it.
I'll start the game earliest tonight (it's morning for me atm), so you have quite a bit of time. And yes, uplifts are a thing. They are either 'just' given enhanced brain capacity and sapience, or reshaped wholesale and filled to the brim with augmentation - so your octopus could be able to survive out of water just fine, but a suit works too. The Solar System has plenty of cool places for augmented aquatics, by the way - Dwarmin's Enceladus has a full-on subsurface ocean, if you're willing to share a home with a bunch of regressed maniacs. Ganymede also has a vast, vast internal ocean - actually, several ocean layers separated by ice, it's kinda cool. There are other options, too, and of course various ships and stations you could think up. Feel free to read upon them and see if inspiration hits ye.
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@Dwarmin, Tiruin and GiglameshDespair have good thoughts on the Art of App-Writing. Listen.