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Author Topic: Finally, armor is getting the nerf it has needed for years.  (Read 11231 times)

peasant cretin

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #30 on: June 21, 2016, 05:48:27 pm »

Do shields act like armor in a sense that blocks will make XXwillow shieldXX sooner?

Yeah, my military has already worn a couple of masterwork wooden shields to destruction in combat, I've equipped them with metal shields now. Hopefully they'll last a bit longer, it's not very fun to see a spam of "The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!" when your squad is fighting an army of newly-armored goblins.

That's awesome. I love the wear effect. Makes a bit more sense to carry more than one in Adventure Mode then.
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Urist McVoyager

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #31 on: June 21, 2016, 09:29:32 pm »

My big question: Does training also figure into this?

This would render Training Weapons viable now. The big reason us veterans don't use them is that they last long enough to earn names from their users, and then it takes micromanagement to get the warriors to switch to something that can actually harm enemies. If sparring damages and destroys training weapons and shields in a short enough time, you can just stock up on them and let the warriors train to their hearts' contents until battle starts. Then make sure real weapons are available for use.

I'd start by making the real weapons and shields before you assign soldiers. Then stockpile and forbid them. Make training weapons some time before assigning soldiers to train, and they can pick them up to use. Once there's enemies to kill, unforbid the real weapons and let your soldiers go for them.
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Random_Dragon

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #32 on: June 21, 2016, 09:32:22 pm »

Well. I just went and underped my mod so that dog bites can't tear apart my minotaur leather armor in seconds. D:
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ORCACommander

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #33 on: June 21, 2016, 10:06:20 pm »

My big question: Does training also figure into this?

This would render Training Weapons viable now. The big reason us veterans don't use them is that they last long enough to earn names from their users, and then it takes micromanagement to get the warriors to switch to something that can actually harm enemies. If sparring damages and destroys training weapons and shields in a short enough time, you can just stock up on them and let the warriors train to their hearts' contents until battle starts. Then make sure real weapons are available for use.

I'd start by making the real weapons and shields before you assign soldiers. Then stockpile and forbid them. Make training weapons some time before assigning soldiers to train, and they can pick them up to use. Once there's enemies to kill, unforbid the real weapons and let your soldiers go for them.

Or you could set up a training uniform instead of forbidding items
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Bumber

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #34 on: June 21, 2016, 10:21:06 pm »

Yeah, my military has already worn a couple of masterwork wooden shields to destruction in combat, I've equipped them with metal shields now. Hopefully they'll last a bit longer, it's not very fun to see a spam of "The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!""The XX☼oak wood shield☼XX breaks!" when your squad is fighting an army of newly-armored goblins.
What happens to named items? They've been pseudo-artifacts for a long time. Will items even last long enough to be named anymore?
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Urist McVoyager

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #35 on: June 21, 2016, 10:24:41 pm »

My big question: Does training also figure into this?

This would render Training Weapons viable now. The big reason us veterans don't use them is that they last long enough to earn names from their users, and then it takes micromanagement to get the warriors to switch to something that can actually harm enemies. If sparring damages and destroys training weapons and shields in a short enough time, you can just stock up on them and let the warriors train to their hearts' contents until battle starts. Then make sure real weapons are available for use.

I'd start by making the real weapons and shields before you assign soldiers. Then stockpile and forbid them. Make training weapons some time before assigning soldiers to train, and they can pick them up to use. Once there's enemies to kill, unforbid the real weapons and let your soldiers go for them.

Or you could set up a training uniform instead of forbidding items

I'll have to get deep enough into the game to get that far. I never noticed that kind of option but it would he handy to have. I still haven't even begun touching the new work order system.
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ORCACommander

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #36 on: June 21, 2016, 10:29:49 pm »

ya sadly i am still a few versions behind myself.

I did a tutorial on uniforms not to long ago. pretty much the only difference between a combat uniform and a training uniform would be the weapon  so the dorf does not rummage through half a dozen stock piles.

https://www.youtube.com/watch?v=XbHuDCJDPz4&list=PL9LmayYBW6R6ffUvkv-T-54PN8Mxx8U_u&index=5
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Urist McVoyager

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #37 on: June 21, 2016, 10:38:11 pm »

Not sure you want to include real armor in a training uniform anymore. IF training counts toward degradation, you'd probably be wearing out your combat uniforms made of high grade metal before you'd even fight. At the very least, you'd probably knock a notch or two out of your gear's state and make it easier for the enemies to harm you.

Better to wear lower grade armor for training and save the higher grade stuff for actual combat. I'd say leather or copper armor and wooden shield plus wooden training weapons for training, and the usual steel/Adamantine gear for combat.
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ORCACommander

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #38 on: June 21, 2016, 10:39:46 pm »

I dunno, has anyone checked to see if "training" weapons can damage combat arms and armor?
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Neonivek

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #39 on: June 21, 2016, 11:17:43 pm »

Odd that people say Armor needs a Nerf

Given it needs a buff AND nerf
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Max™

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #40 on: June 22, 2016, 12:05:40 am »

Someone from another board mentioned adventure mode's soldiers still not wearing armor and such, can this be confirmed?

The first hearthpeople I saw had full sets. The changelog says they'll wear it "according to their roles" so maybe not every random cannon fodder gets their own armour. I think this was already kind of a thing, with people from poorer nations having to make do with leather or cloth
I've yet to find hearthpeople, criminals, bandits, random soldiers, tavern-partying-soldiers, or anyone else with gauntlets/greaves/armor boots. I've yet to find a weapon lord hearthperson, but just as a quick test I removed socks/mittens and such so the only option for stacked armor could be gloves/gauntlets and leather/metal boots, they still just wore the leather stuff without the metal armor.
Are you still finding hearthpeople with no new armour?
I haven't checked out the goblin pits yet, but roaming the towns and hamlets, I'm having trouble finding any hearthpeople with less than a full suit of bronze/iron. Could be your mods for some unknown reason? Lack of ore in your world?
I actually did a double check with this, I had been assuming I had screwed up the coverage values and didn't notice I had changed the armor level ones, putting them back to vanilla worked and I got armored limbs on hearthpeople.
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Melting Sky

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #41 on: June 22, 2016, 05:24:49 am »

I will have to wait for a proper siege in the new version, but it sounds like this means that a 100+ goblin siege is no longer a complete joke that 5 axe lords can put down without breaking a sweat?
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dennislp3

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #42 on: June 22, 2016, 08:40:17 am »

Potentially....if they all show up in copper and your axes are made of *cotton candy* I expect the results to be nearly identical to what they were before
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pikachu17

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #43 on: June 22, 2016, 09:51:39 am »

Do shields finally get melted by dragonfire if they are made of regular wood (as opposed to netherwood which has a fixed temp.)?
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Random_Dragon

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Re: Finally, armor is getting the nerf it has needed for years.
« Reply #44 on: June 22, 2016, 11:50:43 am »

Do shields finally get melted by dragonfire if they are made of regular wood (as opposed to netherwood which has a fixed temp.)?

I've yet to test that in arena mode, and the only dragon encountered in adventure mode so far was handily Oed from a single stab of a roc talon spear. :V
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