What is the latest year for the ships that you would accept?
1945, and I'm borderline on accepting paper ships. However, no missiles or dedicated aircraft carriers (Langley, for example). Ships with scoutplanes are OK.
With ammo and fuel explosions, unless the ship is a small destroyer its not going to kill everyone and the ship has a slight chance of recovery, if its a battleship then expect the damn thing to stay afloat and i doubt it would ever kill all the crew in that case.
I'll try and adjust it then, but taking a hit like that should still hurt.
Piratejoe is actually kind of wrong here--an ammunition explosion, while extremely rare, is pretty much a instant death sentence for most gun-armed ships, and for most of their crew, though some will probably manage to escape. (USS Arizona, HMS Barham, HMS Hood, and, to a lesser extent, the Italian battleship Roma are pretty good examples of this.) I'd recommend leaving the explosion instantly destroying the ship, but making it so that at least some of the crew can escape. Maybe you could also make them a bit more rare, too.
The one thing I'm concerned about is that torpedoes may be a bit OP with how much damage they do and how plentiful they are on Japanese ships, even if it is historically accurate.
Just remember that the Long Lance, due to it's oxygen propulsion, was prone to exploding when hit by gunfire or bombs. The IJN lost at least two heavy cruisers because of this(Chōkai and Suzuya are the two that I know of). You could probably use that to nerf them if they prove to be overpowered.
Another thing I'm worried about is that I have nothing to do the game with. I have not got that Panzer thing Ghaz uses and my PC cacked itself a couple of weeks ago. I'm thinking of having this play-by-post or orders-by-PM, but that takes spectating out of the equation. Using Pixlr I can easily move around ships and the such, but speedwise it won't be anything like Tankery. I'll still do IRC matches, but expect them to be longer and more drawn out. Or slower-paced. Or relaxed.
Come to think of it, it wouldn't be too too slow, using pixlr's layers.
Maybe you could ask Ghaz how he got his bot?
Edit: Also, could you change Capital Ship to Flagship? It's currently kind of confusing, because the term Capital Ship is typically used to refer to the most important ships of the fleet (Battleships and aircraft carriers, as of WW2), even if they were not the command ship.
Yeah, I agree with you here, Wolfhunter. Ammunition explosion will instantly sink a ship, with a 1/6 chance of 1/6 total crew surviving. As with everything, it will be adjusted with experience in GMing.
I'll have torpedoes shootable, giving secondary and tertiary/AA guns another use. However, nearly all Japanese ships carry multiple torpedo tubes, so I'm worried about 'Japan OP pls nerf'
I have the
bot Ghaz uses, the only problem with that is that I need a windows machine to run it, unless someone else could be kind enough to host the bot?
I was debating on the whole flagship/capital ship thing myself. I don't know which I want to do. Flagship sounds a bit... not very special, whereas capital ship, you know losing that is gunna suck. The definition of capital ship I found was a ship that was designed so that it can fight if it loses its fleet, but a fleet cannot fight if it is lost. Flagship was just where the guy who was most in charge ran everything. Given the mechanics I think capital ship works best, even if the capital ship in question is a dainty lil destroyer.