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Author Topic: The Cult - an RPG about leading a cult OOC 3/4 Looking for players!  (Read 4807 times)

snow dwarf

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Just what the title says, an RPG about a cult. The game is set in the Renaissance period in Europe.
Spoiler: character sheet (click to show/hide)

I'm probably looking for 4-6 people. The game will have fantastic creatures like vampires and the-likes. We will use a D8 for action resolving.

Players:
AbstractTraitorHero
piratejoe
NRDL
Crazyabe

Waitlist:
« Last Edit: July 05, 2016, 02:36:32 am by snow dwarf »
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crazyabe

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #1 on: June 17, 2016, 07:55:00 am »

PTW Will make a sheet later.
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snow dwarf

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #2 on: June 17, 2016, 12:33:07 pm »

PTW Will make a sheet later.
Should I add you to the player list.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

crazyabe

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #3 on: June 17, 2016, 12:46:22 pm »

PTW Will make a sheet later.
Should I add you to the player list.
Spoiler: Yes. (click to show/hide)
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snow dwarf

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #4 on: June 17, 2016, 12:52:13 pm »

Actually the cult name will be decided later by all the players, but other than that the character sheet is right.

Edit:
Could you check out the character sheet now cause I didn't use the right words before.
« Last Edit: June 17, 2016, 12:57:27 pm by snow dwarf »
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

snow dwarf

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Re: The Cult - an RPG about leading a cult OOC 1/6
« Reply #5 on: June 18, 2016, 12:42:35 am »

 bump.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

crazyabe

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #6 on: June 18, 2016, 11:51:02 am »

Spoiler: Fixed. (click to show/hide)
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snow dwarf

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Re: The Cult - an RPG about leading a cult (OOC/Interest Check)
« Reply #7 on: June 18, 2016, 12:34:11 pm »

Spoiler: Fixed. (click to show/hide)
Great
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

piratejoe

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #8 on: June 18, 2016, 02:10:21 pm »

"Movement" Should be called agility and also give more then just movement.
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snow dwarf

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #9 on: June 18, 2016, 10:36:29 pm »

"Movement" Should be called agility and also give more then just movement.
Actually agility is not a good name because it's not a skill, you also forgot the combat skill. I have a dilemma, I would want to add more skills but it's gonna mess things up.
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

piratejoe

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #10 on: June 18, 2016, 10:39:06 pm »

Spoiler: There fixed (click to show/hide)
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snow dwarf

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #11 on: June 18, 2016, 10:43:11 pm »

What do you guys say if we use a system that uses a modifier from the average of a stat (for example strength) and  a skill (combat)
« Last Edit: June 18, 2016, 10:56:22 pm by snow dwarf »
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

snow dwarf

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #12 on: June 18, 2016, 11:03:22 pm »

How would the new character sheet look:
Spoiler (click to show/hide)
« Last Edit: June 19, 2016, 04:23:06 pm by snow dwarf »
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.

piratejoe

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #13 on: June 18, 2016, 11:21:15 pm »

Spoiler: There Updated (click to show/hide)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

snow dwarf

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Re: The Cult - an RPG about leading a cult OOC 1/4 Looking for players!
« Reply #14 on: June 18, 2016, 11:29:18 pm »

Great that means if crazyabe updates his sheet we need two more players
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Here at Bay12 we excel at Theoretical Biology. Need to know the value of Merbone? Check. Need to know the density of a thrown Fluffy Wambler? Check. Need to know how a walking Mushroom can theoretically talk? Check.
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