22 Sandstone: we don’t seem to have armor for a military, i’ve started forging 10 sets of iron gear, and 10 silver hammers.
05 Timber: we now have a library, and everyone’s scampering in there to read all the things.
For your perusing pleasure, we have:
Sunchapel For The Beginning Practitioner, a forgotten beast parchment scroll.
Give Me The Farm, a midnight ogre parchment scroll.
Start Your Day With Mirthfulkisses, a goshenite-bound codex.
The Blue Tattoo and Buzzard, a brown zircon-bound codex.
22 Timber: We now have a 10 hammer strong military, with a barracks directly above the fortress entrance. While dwarves suck at equipping gear in the correct order, they ought to have something like:
3 iron mail shirts, 1 iron breastplate, 6 cloaks.
1 helm with 6 hoods over it.
Socks and iron high boots.
Iron gauntlets with mittens over them.
2 trousers with iron greaves.
A leather shield and a silver warhammer, and a backpack and waterskin.
They get 2 months off per year, being Slate and Sandstone, and are lead by their mighty leader GuardCaptain Vodoslan! She is indefatigable, incredibly quick to heal and mighty!
13 Opal: so i spent the whole year fighting the food stockpiles trying to figure out why they wouldn’t stock the tavern stockpile from the farm stockpiles, and nothing ever made any sense, and the lavish meals were rotting in the kitchen and ARRR, turned out the doors were locked. And nobody got hungry or thirsty because either they had access to the tavern which had some stuff left over, or the farm stockpiles which have everything. Dumb. who locked those doors…
17 Obsidian: 2 more layers of housing have been completed. We have 85 beds for 81 dwarves.
24 Obsidian: Crundle invasion in the magma forges. Military has been dispatched. They made short work of a dozen crundles. We might want to put cage traps down there.
01 Granite: And i’m done.
Population: 80 (huh guess the crundles got one)
Created Wealth: 530k
Food and drink: 600/950 (good enough)
Still under siege by almost 2 pages of dwarf and goblin corpses. There was no dwarven caravan this year. The werewolf is still alive and still constructed into the mystery room in the top left. He probably won’t ever starve to death. The crundles are only a passing concern, but cage traps might be convenient down there, as there are magma men lurking, and they'd be much more dangerous in the forges. Remember, f4 for the forges. Lag isn’t too bad at the moment. I was getting mid 60s.
SAVE:
http://dffd.bay12games.com/file.php?id=12252