Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 ... 10

Author Topic: Twelfth Mech Squad [Interest check/OOC] [6/6] [Waitlist open]  (Read 8205 times)

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #30 on: June 16, 2016, 04:18:17 pm »

Spoiler: My hero (click to show/hide)
« Last Edit: June 16, 2016, 04:29:06 pm by Dwarmin »
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #31 on: June 16, 2016, 04:20:35 pm »

A'ight. Made my character and linked them with my old one from 25th Mech Squad, if that's okay.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #32 on: June 16, 2016, 04:21:08 pm »

I've changed a tiny bit of the combat mechanics. I split turns into two phases. Movement and action. When one side has a movement phase, the other has an action page. Actions are resolved before movement. Like Tom Clancy's Endwar. That's all, the base stats are the same.

So it goes: Player Movement -> Enemy Action -> Player Action -> Enemy Movement? Or what?
Logged

somokus

  • Bay Watcher
  • Pro tip: (points to avatar).
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #33 on: June 16, 2016, 04:25:43 pm »

Hey is there any type of Mech that specializes in sniper fire? Or do I have to do the Artillery Mech?
Logged
I traveled space once....... I hated it.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #34 on: June 16, 2016, 04:26:42 pm »

Yes. The artillery mech specializes in sniper fire. :v
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #35 on: June 16, 2016, 04:30:00 pm »

Finished up my sheet, added some little things.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Sosoku234

  • Bay Watcher
  • Shiny and chrome!
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #36 on: June 16, 2016, 04:36:23 pm »

Is it acceptable to have two of the same weapons if the slots allow?
Logged
Monster stowage inventory running low. Starting #2 Monster Pump, filling #4 Monster tank, via #2a Demonizer.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #37 on: June 16, 2016, 04:47:03 pm »

If the arm weapons are stronger than the front weapons, then the D mechs are just straight out superior to the A mechs. Is there any reason to take the A-mechs over the D-mechs? As is, it kind of seems like there really is nothing that the A-Mech can do better than the D.

Let's see if I can remember lessons from the past. :P

I recall it's balanced if you take ‘Scythe’ Kinetic Missile-it's increased range, being quite significant, is really the only reason you'd want to take the D over the A. 

The Fixed heavy gun at least does the most single strike damage at more than decent acc, though it's range is extremely restricting. It'll be more useful if you're expecting a mech-knife-fight.

The dual spear battery is the only obvious loser-it could use a slight buff, since it's only equal to the mace-but, since the D loses armor and evasion, it's not a good trade off.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #38 on: June 16, 2016, 05:08:12 pm »

-snip-

Honestly? After crunching the numbers, the Dual Spear Batteries were some of the best weapons in the game. So long as you landed both of the shots that is. They did good damage regardless of how well armoured the enemy was. Everything else was more or less true, which is why I've buffed up the Front Weapons so much. And nerfed the Repeater, because goddamn was it a good gun.
Logged

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #39 on: June 16, 2016, 05:11:08 pm »

Alright, I was just assuming 50/50 odds on most shots

If you built a lot of accuracy into your pilot, then it would be likely be a strong pick.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

IamanElfCollaborator

  • Bay Watcher
  • Resident Shipper God and Freyjapiller
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #40 on: June 16, 2016, 05:13:20 pm »

So I should go change Joachim to use a Ishim-A instead so I can go spam Dual Spear Batteries. :P

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #41 on: June 16, 2016, 05:14:45 pm »

but I was going to use the A once things got buffed
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #42 on: June 16, 2016, 05:18:23 pm »

but I was going to use the A once things got buffed

They are pretty balanced, tho, there's no need for any juryrigging.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Twinwolf

  • Bay Watcher
  • Probably hanging around Forum Games and Roleplay
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #43 on: June 16, 2016, 05:22:34 pm »

Once the buffs to Front weapons happened, I meant.
Logged
Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Haskel

  • Bay Watcher
  • Iä! Shub-Niggurath!
    • View Profile
Re: Twelfth Mech Squad [Interest check/OOC] [Six players needed!]
« Reply #44 on: June 16, 2016, 05:30:07 pm »

Oh, this looks awesome. I'd be interested in joining.
Logged
Tell me, have you seen the Yellow Sign?
Pages: 1 2 [3] 4 5 ... 10