The game just keeps going. It just keeps going. There's just so much of it.
I love Totk, but I cannot truthfully say that I prefer it to Botw. Botw was a far more tightly designed game, whilst totk has a lot of odd loose ends that it has to retroactively deal with. The retcons are incredibly jarring. I have found exactly one reference to the Calamity in the entire game besides item descriptions that were lifted from botw, and it was a random memorial north of Hyrule castle that's incredibly easy to miss. I'm sure that people will be finding all sorts of ways to tie them together, but the fact that Calamity Ganon is never once mentioned is so strange. So much of the game's story is clearly set up to be a follow-up to botw, but it almost goes out of its way to never say anything out loud. Malice is never mentioned, it's all gloom now. They probably intended for Gloom to be a more powerful version of Malice, but Malice is never acknowledged in any way. There's just so many strange loose ends that would be so easy to tie up, but it's like they can't acknowledge the past game for legal reasons. There is a very conspicuous empty spot in Zora's domain where the old shrine used to be which is not used for anything in totk, it's just empty. It all feels... extra. I think I agree; They probably became worried about it being too closely associated with botw so they steered away from it... but in ways that don't work very well.
And I still amn't done the game yet. For all my criticisms, I think that the shrines are fun, I love the proving grounds type shrines where they take away your things and force you to be resourceful, I like that there's a bit more focus on characters than in botw, I love being able to explore everything again, I enjoy making dumb machines that desintegrate, I adore the new boss fights, bu- wait, I've got it.
The reason Totk weirds me out sometimes is because the way the map and story has been changed reminds me of Wow Cataclysm. If you know, you know.