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Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104228 times)

wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #555 on: March 10, 2017, 03:05:59 am »

The game mentions adding nuts to elixirs directly.

Also, monster essence (bought at tooth and bone) behaves rather strangely as an ingredient. It is kinda costly at 10 Mon (which you get by selling monster parts at same said store) a pop, and you can only buy lots of 10, but I did a few small experiments with it.

If you combine with a powerful healing item, it returns food that heals a partial heart. However, if you combine with a weak ingredient, (say, an apple), it gives you a random medium power healing food based on that ingredient.  There is a quest related recipe that uses it also, but I have not cooked it yet.

Also note that there ate two kinds of cooking. The kind using a pot, and the kind using an atmospheric (hot or cold). Dropping food on the ground at death mtn will cook it, for instance, while dropping at mt heba will freeze it.) Atmospheric based cooking is single ingredient, but useful in a pinch.
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zirconst

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Re: The Legend of Zelda: Breath of The Wild
« Reply #556 on: March 10, 2017, 03:18:14 am »

The game is quite lovely... but I wonder if/when they'll release either (A) a JP voices patch, since the English voices are ehh... not so good.... and/or (B) some sort of optional music addon? Maybe it's the composer critic in me talking. I love the music but it's so sparse. Skyrim showed that you can have awesome ambient music without beating people over the head with it. Would love to hear more of that here, but maybe I'm a bit too early in (6 hrs?)
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Ultimuh

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Re: The Legend of Zelda: Breath of The Wild
« Reply #557 on: March 10, 2017, 03:25:46 am »

Managed to get the game for the Wii U, and I'm having quite fun with it.
Have only managed to complete two of the four starter shrines though.
Didn't have much time to play since the game is at my sister's place. (She is currently borrowing my console.)
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wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #558 on: March 10, 2017, 03:28:06 am »

There are musical scores for different areas and regions.

For instance, the music on death mtn is a derivation from the original NES dungeon chiptune.

Likewise, the hyrule castle music is a sombre derivation of the "hyrule overture" ( not sure what it is officially named) theme.

I haven't been totally blown away by the soundtrack, but the compositions are not that bad, and retain familiarity.

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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #559 on: March 10, 2017, 06:03:23 am »

The game is quite lovely... but I wonder if/when they'll release either (A) a JP voices patch, since the English voices are ehh... not so good.... and/or (B) some sort of optional music addon? Maybe it's the composer critic in me talking. I love the music but it's so sparse. Skyrim showed that you can have awesome ambient music without beating people over the head with it. Would love to hear more of that here, but maybe I'm a bit too early in (6 hrs?)
You can actually get JP voices, apparently, or so some fellow or another seemed to think when I was watching some footage. Something about setting the switch itself to japan.

... though a quick check shows that changes everything to japanese, not just the voices. Looks like there's a workaround with the Wii U version if you have some sort of setup or another, though. Search for undub botw. 'Course, now that I actually look at it, it seems japanese voices specifically aren't available yet, though they probably will be in the future. Also looks like the process is a bit clumsy but *shrugs*

At least from what I've seen -- I'm not playing the game (no console, not nearly enough spare dosh to get it), but I've probably watched, or at least heard, over 48 hours of gameplay footage at this point -- though, the music is indeed sparse but there's also a surprising amount of it. Game's just so bloody huge you can go a while without running into something. I'd also guess that's fairly intentional, too, to some degree... there's a number of sound and music cues that are pretty emphasized. You can hear an example at the gerudo tower, heh. Always love me some accordion.
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Greiger

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Re: The Legend of Zelda: Breath of The Wild
« Reply #560 on: March 10, 2017, 12:31:45 pm »

So far I am very impressed with this game.  I just gained the ability to leave the starter area and I decided to go south instead of east.  I am amazed at how little the game gives a crap about you running off on your own.  So far I have found literally nothing preventing me from exploring on my own.  I even found a horse before I got struck by lightning and sent back.  I think the lightning was just bad luck, instead of a 'don't go here yet' thing.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #561 on: March 10, 2017, 12:40:37 pm »

Nah, the lightning has both an obvious tell and obvious cause, heh. Avoid turning yourself into a lightning rod and you should be fine.
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TheBronzePickle

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Re: The Legend of Zelda: Breath of The Wild
« Reply #562 on: March 10, 2017, 01:38:44 pm »

Honestly, I don't get the hate for the English VAs. I only heard one I didn't feel was doing a good job,
Spoiler (click to show/hide)
and the rest of the problems I've noticed seem to be far more to do with George Lucas-esque bad writing than the VAs themselves.
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endlessblaze

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Re: The Legend of Zelda: Breath of The Wild
« Reply #563 on: March 10, 2017, 03:29:51 pm »

So far I am very impressed with this game.  I just gained the ability to leave the starter area and I decided to go south instead of east.  I am amazed at how little the game gives a crap about you running off on your own.  So far I have found literally nothing preventing me from exploring on my own.  I even found a horse before I got struck by lightning and sent back.  I think the lightning was just bad luck, instead of a 'don't go here yet' thing.

During a lightening storm, remove your metal equipment.
Or remove the metal equipment except for your melee weapon.
Wait for it to spark, and when it starts putting off a constant stream, throw it at an enemy to blast them with lightning.
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Ultimuh

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Re: The Legend of Zelda: Breath of The Wild
« Reply #564 on: March 10, 2017, 03:40:07 pm »

Spoiler (click to show/hide)
« Last Edit: March 10, 2017, 04:41:06 pm by Ultimuh »
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Ozyton

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Re: The Legend of Zelda: Breath of The Wild
« Reply #565 on: March 10, 2017, 04:07:52 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)

By the way, my question about the moon is still unanswered. Has anybody else noticed it triggering at strange times?

Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #566 on: March 10, 2017, 04:15:43 pm »

I've watched kick off more rapidly than it should a few times, yeah. Usually looks to be about once an in-game week or so, but sometimes folks seem to run into 'em multiple days sequentially.

No clue if it's intentional or a bug, though. What you mentioned definitely sounds like the latter.

In other news...
« Last Edit: March 10, 2017, 04:17:28 pm by Frumple »
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wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #567 on: March 10, 2017, 06:06:02 pm »

Link is a confirmed cross dresser. That is all.
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SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #568 on: March 10, 2017, 06:07:47 pm »

k
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Ozyton

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Re: The Legend of Zelda: Breath of The Wild
« Reply #569 on: March 10, 2017, 06:16:40 pm »

Only through necessity
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