I imagine, then, that the Pikmin series of games would be absolutely impossible for you to play?
Fairly likely. Wouldn't know, I've never tried 'em. Think I watched an LP or two, but that was about it (though while they were alright to watch, they didn't look particularly fun to
play even without the time limit shenanigans).
That said, it probably wouldn't be quite as bad for that style of game. RPGs/roguelikes/etc. and games like zelda with the mechanic are the ones that get on the nerves the most, to the point that whatever their other virtues I almost always prefer to either go play something else or whip out the cheat engine equivalent and fix the problem. Simpler stuff, stage based action/puzzle/whatever games with little to no contiguous plot or campaign, etc., etc., are usually relatively bearable. Same with ones where it's not so much vital as a higher score type dealio (so long as nothing's gated behind that score, anyway). Different ways of doing the time pressure can also ameliorate the effect; the moon and food clock and stuff like that (Bloody ADOM and its freaking mutation
bullshit) just kinda' pisses me off, but an enemy building up or something along those lines is
much less annoying. It's not really a sort of "Insert Clock, Receive Hate" sort of thing. Just... sorta' close to it.
MM is basically just more or less the
pinnacle of that sort of mechanic implementation, for me. Almost like it was specifically built to hit
every point about the mechanic that annoys me.*
mind everyone, I'm not saying it's bad. So far as I'm aware MM is one of the better zelda games, and there's a lot about it I have a fair amount of appreciation for. It's just basically unplayable for me.*Though it'd be really easy to fix it for my preferences. Just give me a button to press or slider to set (bethesda RPG style, ferex) to advance the time (/scene/etc.) instead of autonomous time advancement. Even just an
option for it would be enough.