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Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 105030 times)

JumpingJack

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Re: The Legend of Zelda: Breath of The Wild
« Reply #195 on: June 19, 2016, 06:57:19 pm »

If I had to put my bet in, Breath of the Wild is going to be a convergence of timelines. It's already shown off several things that are unique to certain separate timelines, plus there's the fact that the map is supposedly a convergence of several, if not all, of the maps of previous Zelda games.
That would actually be pretty cool. Presuming that the Hero fails in every timeline eventually, all of them could inevitably lead to the final Link taking on Ganon in one last showdown.

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

>goddesses can make the world
>can make mighty wishing golden triangles that do anything
>can't stop demise's curse and keep him from reincarnating
« Last Edit: June 19, 2016, 06:59:38 pm by JumpingJack »
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endlessblaze

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Re: The Legend of Zelda: Breath of The Wild
« Reply #196 on: June 19, 2016, 07:02:14 pm »

Huh. He looks a little miffed.


gee yha think? :P who would have guessed   :D
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Aklyon

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Re: The Legend of Zelda: Breath of The Wild
« Reply #197 on: June 19, 2016, 07:07:51 pm »

If I had to put my bet in, Breath of the Wild is going to be a convergence of timelines. It's already shown off several things that are unique to certain separate timelines, plus there's the fact that the map is supposedly a convergence of several, if not all, of the maps of previous Zelda games.
That would actually be pretty cool. Presuming that the Hero fails in every timeline eventually, all of them could inevitably lead to the final Link taking on Ganon in one last showdown.

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

>goddesses can make the world
>can make mighty wishing golden triangles that do anything
>can't stop demise's curse and keep him from reincarnating
Well, Demise had to deal with being in skyward sword, and also lost. Guy's a bit miffed.
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Furtuka

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Re: The Legend of Zelda: Breath of The Wild
« Reply #198 on: June 19, 2016, 07:31:16 pm »

Video footage of the fight with Steppe Talus, and the interior of the Temple of Time, for those who haven't seen them yet.

Spoiler (click to show/hide)
« Last Edit: June 19, 2016, 07:37:40 pm by Furtuka »
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Egan_BW

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Re: The Legend of Zelda: Breath of The Wild
« Reply #199 on: June 19, 2016, 07:45:42 pm »

I like the Steppe Talus music, hints of both Dark Souls epic boss theme™ and something inappropriately whimsical.
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #200 on: June 19, 2016, 08:02:21 pm »

Oh gods. That music in the steppe talus video. Is driving me goddamn insane. There's this one friggin' part of it.   

Which I figured out where it was coming from part way through typing this. Bloody lost woods. The BotW's bit starts at ~0:21 in that video furt linked; it's just, like. A single strike or whatever the hell the musical term for it is, and it's enough off that it's fairly tenuous. But if that is not a gorram reference I don't know what the hell it is. It's almost a match to the bit starting around the sixth or seven second of that linked bit. Just off enough that it drove me up the bloody wall until I puzzled out why it was bothering the hell out of me.
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Furtuka

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« Last Edit: June 20, 2016, 06:48:35 am by Furtuka »
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Skynet

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Re: The Legend of Zelda: Breath of The Wild
« Reply #202 on: June 19, 2016, 10:22:34 pm »

Maybe the goddesses came back and were like '...shit, guys, I think we screwed this one up' and then stitched everything back together in the vain hope that the Chosen One might be able to fix things once and for all this time.

I don't think the goddesses would be that short-sighted. Sure, if you merge all three timelines into one timeline, that might lead to a short-term interest in sales, and hey, it would stop Ganon temporarily, but it would also commit Nintendo the goddesses to a unified continuity, with all the turmoils that implies. In addition, if the worshippers fans wind up despising BoTW (hey, it could happen), then the goddesses will have to consider retconning away the game to clean up the mess.

But, if the goddesses limit BoTW to take place in a single timeline (such as the Decline timeline), then the goddesses limit their risk. If BoTW flop, the goddesses still have the other two timelines to play around with.
« Last Edit: June 19, 2016, 10:25:01 pm by Skynet »
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TheBronzePickle

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Re: The Legend of Zelda: Breath of The Wild
« Reply #203 on: June 19, 2016, 10:32:05 pm »

This is Nintendo the goddesses we're talking about. Short-sightedness is sort of becoming their thing. I could point out some examples, but... well, let's just hope that BotW is as good as it looks.
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Egan_BW

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Re: The Legend of Zelda: Breath of The Wild
« Reply #204 on: June 19, 2016, 10:44:52 pm »

I'd like to point out that most game franchises get along just fine with only one timeline. :P
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #205 on: June 19, 2016, 10:48:25 pm »

Do they, though? Most lengthy franchises are... not the most consistent when it comes to continuity. If nothing else, zelda basically embraces that and provides for something approaching an explanation for it.
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TheBronzePickle

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Re: The Legend of Zelda: Breath of The Wild
« Reply #206 on: June 19, 2016, 10:58:50 pm »

Most lengthy franchises don't bother with continuity after a certain point. Final Fantasy, for example, has almost no continuity except for between a very slim few games. Mario has continuity in a few of its spinoffs, but mostly survives off of no real continuity. The Legend of Zelda could have perfectly gotten away with no continuity between games, except OoT came out and implied there was some sort of connection, and with that the fan-theories issued forth until Nintendo found a way to make a continuity that was somehow even less sensical than the work of people trying to piece it together at home.
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Putnam

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Re: The Legend of Zelda: Breath of The Wild
« Reply #207 on: June 19, 2016, 11:00:15 pm »

A single strike or whatever the hell the musical term for it is, and it's enough off that it's fairly tenuous. But if that is not a gorram reference I don't know what the hell it is.

Leitmotif, and it's about 4 notes, and they're all equally spaced which makes it basically as tenuous as they come. I sincerely doubt it was intentional

JumpingJack

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Re: The Legend of Zelda: Breath of The Wild
« Reply #208 on: June 20, 2016, 03:05:14 pm »

Link climbing to the top of the Temple of Time.
Link = Spider-Man The Temple of Time is one of those things that still confuses me. It jumps from being in the Lost Woods, to Castle Town, back to the Lost Woods, and now presumably on the plateau. That's not counting the original in Lanayru Desert, of course.

As a side note, I'm fairly convinced by this point that the Twili and the Sheikah have a connection, judging from the looks of their neon blue magical-tech.

Video footage of the fight with Steppe Talus
I'm getting Shadow of the Colossus vibes. Dis gon be gewd.
« Last Edit: June 20, 2016, 03:11:01 pm by JumpingJack »
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Tawa

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Re: The Legend of Zelda: Breath of The Wild
« Reply #209 on: June 20, 2016, 03:31:03 pm »

The Temple of Time is one of those things that still confuses me. It jumps from being in the Lost Woods, to Castle Town, back to the Lost Woods, and now presumably on the plateau. That's not counting the original in Lanayru Desert, of course.
My best guess is that there's two temples: the Lanayru temple that's in ruins in Skyward Sword, and the Faron temple that Link puts the Master Sword into at the end of Skyward Sword.

Between Skyward Sword and Ocarina of Time, the Lanayru temple was rebuilt into the one seen in Ocarina of Time, and the sages decide that the Master Sword might be safer there, so they put it behind the Door of Time there. But then Ocarina of Time comes along, and in all the timelines the sages decide that maybe they shouldn't put the sword in the Lanayru temple, considering how easily Ganon broke/nearly broke into there.

In the Adult timeline, they decide they'll just hide it under the castle. Not sure why. In the Child timeline, the sages decide to move it to the Faron temple; still not sure why. In the Decline timeline they decide that nobody ever needs to get this thing again unless it's really bad, so they hide it in the forest, put a bunch of decoys in the forest, and also hide the magic rocks from Ocarina of Time all over the place in such a manner that a nine-year-old can't get them by asking nicely.

I can't explain why the sages like moving the sword so much, but it makes more sense than the Temple of Time magically warping all over Hyrule every couple hundred years.
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