Moving forward:
The world lacks certain interactions though. Hard to quantify, but really, for the number of people seen, (such as Hatenko village), there is not enough farm land (the few small veggie gardens would be just enough to feed that household, not the whole village)-- and while Hylian Rice and pals do grow wild, it would be an all the time job to harvest enough from wild sources to feed that village. (EG, the villagers would be out there doing that all the damn time.)
I understand that this is a game, but really-- This is something that really torques me off about games in fantasy settings. They always pretend that people have the kind of free time that modern industrial age people have, in a setting where said industrial tech simply no longer exists in active use. This is why you see people like the gossip women doing nothing but sleep, and gossip. No. Do not like.
Then there is the total lack of blacksmiths aside from the special ones who fix your mcguffin weapons for high high prices. Blacksmiths make everything from door hinges, to buckles for saddles, to pots, pans, and a whole lot of other miscellany. They should be thick as fleas in this game, but no.
Personally, I would like to see a change in the durability system as well, and it would not do away with durability induced breakage completely either. Basically, when you get a weapon repaired, it takes it up to 3/4 of its prior max durability, which becomes the new max durability. This makes repairing the weapon less and less useful, until repairing it is worthless as an option, forcing you to discard it-- but still getting you some more mileage out of weapons that are rare, or very useful.
Gameplay itself wise, I decided that after defeating Gannon the first time, I wanted to start over from scratch and try things a little differently-- but the game followed repetitive patterns that did not seem as novel the second time. It is a very nice game, but it needs a little more. Very good for Nintendo's first splash into open sandbox games, but still kinda anemic in many areas. Something simple like a deployable pot, would go a long way to making the creation of campfires useful, (as is, I only make them when I need to burn bushes but dont have fire arrows or a flame sword/wand) etc.
I am hopeful that the summer and winter DLCs will have some fresh and replayable content, but meh.