from my perspective it is a time waster in a game that already eats a phenomenal amount of time in casual play.
The only time the durability system could possibly waste is the time you spend switching weapons, and the time spent looting for more weapons. This time is already relatively negligible really, but as I said, I
would like to see a feature where Link auto-switches when a weapon breaks, which would remove some of the tedium from the weapons breaking in the first place. The fact that you did not even comment on that aspect of my post leads me to assume you did not read it. I would appreciate it if you would read everything before assuming I am making the exact same arguments everyone else is making with no other stipulations.
This stupid argument that it makes loot somehow more 'valuable' by making it completely throwaway is the most contrived thing I have ever seen.
If the weapons you acquired were completely throwaway, you would have no problem hurling them at enemies and breaking them instantly, correct? I can say with confidence that you don't do that in-game, because if you did, you would run out of weapons. You don't want to do that; you would rather have a full weapon inventory. That itself is proof that they have value. If every weapon you acquired had infinite uses, weapons you found later that were weaker would instantly become throwaway, and stronger weapons would cause all weaker weapons to become throwaway, right? Isn't that the same issue appearing due to a different cause?
I HATE maintenance tasks in everything that isn't a survival game, BotW is an adventure sandbox, and adding durability is a purely gamey way to force players to do shit they may well have no interest in doing.
What part of this is maintenance, aside from switching items and figuring out which ones you want to keep? Maintenance is being forced to play a silly minigame to repair your weapons. BoTW avoids that by just having them break. Players WANT to kill enemies, explore dungeons, and open chests, and guess what? All of these things reward you with weapons to refill your stock.
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Like I said before, it's not a perfect system, but I think it works well. I've gone so far as to make attempts word my arguments in a civil manner when your last post exhibited a lot of really apparent aggressiveness. I'm not trying to make you angry, here, I'm trying to bring to the table a different perspective. If you really don't want to discuss further, feel free to ignore this post, but if you would like to, I'm always open to PMs.