Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 48 49 [50] 51 52 ... 69

Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104263 times)

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #735 on: March 18, 2017, 05:30:22 pm »

I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).
« Last Edit: March 18, 2017, 05:33:48 pm by Nighthawk »
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #736 on: March 18, 2017, 05:34:28 pm »

I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).

Think it is related to the number of hearts? Or maybe bosses defeated?
Because I have also experienced this.
Logged

Ozyton

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #737 on: March 18, 2017, 05:37:25 pm »

I just realized I'll never be able to complete my compendium because I didn't take a picture of one of the bosses =(

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #738 on: March 18, 2017, 05:40:41 pm »

You can pay rupees back at the lab for those missing pictures.
Logged

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #739 on: March 18, 2017, 05:48:13 pm »

I'm starting to believe that the game is actually leveled to the player to some extent - a realization that surprised me because I thought the game was totally unleveled and some areas were just tougher than others. That remains true, to an extent, but after traveling far and wide (insert Pokemon theme here?) I've started to find "silver" variants of enemies (bokoblins and moblins mainly) in places where I'd never seen them before, mixed in with regular old weak red bokoblins and such. I've also observed that the quality of most loot drops (from enemies and chests) has been significantly higher, and almost every weapon I find in a chest now has a special trait added to it, which is rather suspicious since it's never really happened before in the early game.

So... color me surprised. Honestly, though, I kind of like it, because it lends a bit more challenge to areas that I would normally steamroll, and gives me greater rewards for the encounters I end up in (stronger enemies drop lots of good stuff).

Think it is related to the number of hearts? Or maybe bosses defeated?
Because I have also experienced this.
It's probably related to the number of shrines you've completed, which the game clearly records, as the number is present in loading screens. Since shrines = spirit orbs = a direct measure of the only "stats" Link gains during the game, I'm willing to assume that's what the changes are based on. Where the milestones are for difficulty increases, I'm not sure. I myself started noticing silver bokoblins around 60+ shrines, which is half of the grand total.

Edit - It's equally likely to be hearts, since you can gain hearts from completing the main dungeons, which also makes you stronger.
Logged

IWishIWereSarah

  • Bay Watcher
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #740 on: March 18, 2017, 06:12:45 pm »

I've read somewhere that killing multiple times the monsters from an area will have them respawn stronger afterwards (harder color bosses and even mooks). Are you experiencing that, or are those monsters some that you nearly never killed ?

(I'm expecting the ones between the Plateau Tower and the Temple to become really harder once you get many shrines completed, because of the praying there :D )
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #741 on: March 18, 2017, 06:33:17 pm »

There's scaling of some sort, yeah. Haven't actually seen someone pin down what causes it, yet, though. Common conjecture is event linked. Dungeon completion, story progression, shrines etc. obtained, so on, so forth. Other possibilities are time, hearts (which would basically mean shrines + dungeons anyway), blood moons (which would conceptually be time, too, but blood moons are kinda' buggy as hell on at-least the switch, unless that's been patched already)... basically more or less anything that effectively increments.

That said, you can wander into places with abnormally strong enemies. Iirc there's at least one silver maned lynel floating somewhere around the map you could theoretically access with 3 hearts, more or less immediately after leaving the plateau. Might even be able to kill it, if you abuse hearty food hard enough/dodge everything and manage to scrounge up sufficient weapons to eat through it's health. So it's kinda' a bit of both, or at least some areas start with a higher base difficulty (then presumably cap out earlier, I guess?) but there's overall scaling, too.

Can totally still run into lower leveled stuff, particularly in places that were originally scrubtown joints, though, if for whatever reason you need to kill a fooblin and can't drop a stronger one.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #742 on: March 18, 2017, 06:46:17 pm »

My brother and I both got it immediately after finishing the main dungeons, so I figure it's that.

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #743 on: March 18, 2017, 09:10:25 pm »

The blood moon? Nah, it's all sorts of wonky and so far as I'm aware the trigger is to all appearances inconsistent. One of the fellows I've been watching would get them at odd times doing... basically nothing. Killing an enemy, facing in a particular direction, so on, so forth. Occasionally it's repeatable, most of the time it isn't. Folks have sometimes gotten them several days in a row, and still others multiple times in the span of just a few minutes.

Near as I've heard the posited cause is something to do with the switch. Wii U folks don't seem to have the problem. What, I haven't noticed 'cause I wasn't paying all that much attention, but... yeah. It's about the only major bug I've seen, so far, and the main playthrough I've been watching specifically goes out to break things occasionally, heh. Unless you count
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #744 on: March 19, 2017, 12:27:53 am »

I have a suspicion that it is tied to how many ingredients and monsters you kill before saving and quitting.  I suspect it is the "reset" mechanism to reset those items in the world, to avoid resource depletion.  Go on a killing spree of unrestrained monster carnage, and it seems to pop up almost every other night.

I have also had one happen right in the middle of the day (2PM!!) near hyrule castle. (no, not in the castle town, just near it. No purple/pink glitter.)

Be that as it may, I have verified that bloodmoon cooking == 100% chance of bonuses in cooked foods. Lasts about 30 "minutes" before and after midnight on the bloodmoon. You can spam out a lot of good home cooking in that time. Very useful for making full restore hearty elixirs on the cheap (hearty lizard + moblin guts (or better-- I use the respawning muldaga fins found in hyrule castle dining hall)). Could concievably be used to get rich quick as well. (You can sell cooked foods, and high potency cooked fruit made from cheap apples will net a nice market price with the bonus added-- etc. Combined with the "zora river fishing trip", and "drumming up durians in Faron province", a lot of high potency foods can be produced with basically 0 rupees invested, which is then pure profit if you sell them. )

I have not verified if bonuses can stack, or if there is just a limit on how potent a food can be. (EG, try cooking with a fairy while on the bloodmoon, etc.) Have also not tried purposefully cooking dubious food on the bloodmoon, to see if the 100% chance bonus forces different outcomes.



Logged

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #745 on: March 19, 2017, 01:07:15 am »

The blood moon?

Oh, I thought we were talking silver bokoblins and certain items.

Nighthawk

  • Bay Watcher
  • INT Score: Yes
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #746 on: March 20, 2017, 01:55:55 pm »

I have verified that bloodmoon cooking == 100% chance of bonuses in cooked foods. Lasts about 30 "minutes" before and after midnight on the bloodmoon. You can spam out a lot of good home cooking in that time. Very useful for making full restore hearty elixirs on the cheap (hearty lizard + moblin guts (or better-- I use the respawning muldaga fins found in hyrule castle dining hall)). Could concievably be used to get rich quick as well. (You can sell cooked foods, and high potency cooked fruit made from cheap apples will net a nice market price with the bonus added-- etc. Combined with the "zora river fishing trip", and "drumming up durians in Faron province", a lot of high potency foods can be produced with basically 0 rupees invested, which is then pure profit if you sell them. )
Not the most efficient way to make money, though, or the most straightforward. The best way I've found to acquire rupees is mining. Mining, mining, mining. Grab a few sledgehammers or other two-handers, head over to Death Mountain, and start smashing mining nodes. You'll get boatloads of luminous stones which sell for 70 rupees each. Get 15 stones (which can take less than 10 minutes if moving around at a good clip), and you've just earned 1000 rupees. Even better, you'll also be netting rarer gems in the process too, which can be worth upwards of 200 rupees each.

As an additional tip, once you finish the dungeon on Death Mountain (or maybe even before then; I'm not sure), a Gerudo lady will show up in the Gorons' town, offering to pay more than market price for 10 of a certain gem (the type of gem changes periodically). Combine this with the massive amount of money you're already getting from luminous stones, and you'll have more rupees than you'll ever need in a relatively short amount of time.
Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #747 on: March 20, 2017, 02:07:15 pm »

The best way I've found to acquire rupees is mining. Mining, mining, mining. Grab a few sledgehammers or other two-handers, head over to Death Mountain, and start smashing mining nodes.

Do you know of any specific spots in or outside of Death Mountain that could be worthwhile mining expeditions?

I myself, found a tiny cave in the East Necluda.
It is located on the southern side of Mount Dunsel, not far west from the Palmorae Ruins (directly above Gama Cove).
You will have to swim though, because the cave is flooded by a small lake.
« Last Edit: March 20, 2017, 02:14:54 pm by Ultimuh »
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #748 on: March 20, 2017, 06:08:32 pm »

Not sure if it's the fastest or not, but a definite contender beyond mining is just

That said, a separate thing to consider when mining if you're feeling frisky is to hunt down talus as well. Usually give a good chunk of cash in ore, and
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Greiger

  • Bay Watcher
  • Reptilian Illuminati member. Keep it secret.
    • View Profile
Re: The Legend of Zelda: Breath of The Wild
« Reply #749 on: March 20, 2017, 06:18:14 pm »

Another way to get rupees is the gliding challenge on the top of one of the towers and the horse obstacle course.

Once you know where to go in the gliding challenge you can get 100 rupees every attempt consistently with just one or two stamina vessels, less if yer willing to blow a bit of stamina food. (greater than 600 meters rewards 100r)  And while it's more challenging, you can get 100 rupees every minute and a half or so on the obstacle course if you have a half decent horse. (1:15:00 or less gives 100r 80r after entry fee after the first special reward)  As a bonus on the horse obstacle course if you screw up and get a time over 1:15:00 but less than 1:30:00 you get a max stamina ingredient instead.  Which can be good if yer short on those.

Not sure if those are more or less efficient, than the already mentioned methods but it can break up the monotony to do something different for a little bit if yer grinding for a long time.
« Last Edit: March 20, 2017, 06:23:52 pm by Greiger »
Logged
Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
Quote
I don't need friends!! I've got knives!!!
Pages: 1 ... 48 49 [50] 51 52 ... 69