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Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104243 times)

Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #660 on: March 13, 2017, 03:58:17 pm »

Here is one way this game is 100 times better than Skyrim and Oblivion.

You can... Climb mountains.

Which I wouldn't normally mention but GOODNESS would this feature have cut out like 90% of the annoyance in those games.

---

Also why am I getting conflicting reports that this game is either in the distant future... or distant past?

Ohh maybe Skyward sword is in the past... and THIS game is in the future. Makes sense.
« Last Edit: March 13, 2017, 04:57:58 pm by Neonivek »
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #661 on: March 13, 2017, 05:46:20 pm »

Timeline wise things may just be a bit wonky. There's (rather strong and rather blunt) indication in game that BotW is a (far) future thing, but from what I recall folks have also mentioned that there's stuff that indicates otherwise, too. Seem to recall something about it possibly being a bridge between the ruin timeline ALttP is on and one or two others. Not impossible the thing's just some kind of new timeline branch outright or somethin'.

... though SS is actually pretty early in basically any prospective timeline, iirc. Near as folks can put together so far as that sort of continuity goes skyward sword is one of the earliest games in the franchise.
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Putnam

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Re: The Legend of Zelda: Breath of The Wild
« Reply #662 on: March 13, 2017, 06:07:04 pm »

Skyward sword is explicitly the first game in the timeline, explaining the origin story of the Master Sword.

SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #663 on: March 13, 2017, 06:18:20 pm »

As well as explaining why Ganon(dorf), Zelda, and Link are present in nearly every single game.
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pikachu17

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Re: The Legend of Zelda: Breath of The Wild
« Reply #664 on: March 14, 2017, 09:43:26 am »

... though SS is actually pretty early in basically any prospective timeline, iirc. Near as folks can put together so far as that sort of continuity goes skyward sword is one of the earliest games in the franchise.
It's the earliest current game in the timelines, although I've heard that some link died fighting so that Skyloft could go up. No idea how canon that is though.

Oh, by the way, horses can be revived at the Horse God's statue near the Highland Stables. No idea if other mounts can also do so.
« Last Edit: March 14, 2017, 10:32:06 am by pikachu17 »
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Furtuka

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Re: The Legend of Zelda: Breath of The Wild
« Reply #665 on: March 14, 2017, 01:46:07 pm »

There was a single hero before Link who had the favor of the Goddess Hylia and fought in the war against the Demons. However to my understanding what kind of person they were was never described in game, and the only place that explicitly depicts them as a Link is the Skyward Sword prequel manga that is of questionable canon, so its up to interpretation currently.
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Egan_BW

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Re: The Legend of Zelda: Breath of The Wild
« Reply #666 on: March 14, 2017, 01:54:25 pm »

Any game set before Skyward Sword would have to be a game without  Link or Zelda, and well, that wouldn't be a very much of a Legend of Zelda game, now would it? ;)
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #667 on: March 14, 2017, 02:15:38 pm »

*coughrupeelandcough*
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Furtuka

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Re: The Legend of Zelda: Breath of The Wild
« Reply #668 on: March 14, 2017, 02:22:30 pm »

...actually now that I think about it, if they made a pre-skyward game starring someone else by necessity, that might be the perfect opportunity to canonize Linkle and integrate her into the reincarnation cycles considering that in Warriors she was established as a separate entity from Link. Then again might not be the best way to deal with that can of worms though. Iunno.
« Last Edit: March 14, 2017, 02:24:56 pm by Furtuka »
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #669 on: March 14, 2017, 03:12:58 pm »

Any game set before Skyward Sword would have to be a game without  Link or Zelda, and well, that wouldn't be a very much of a Legend of Zelda game, now would it? ;)

To my knowledge there could be other Zeldas mostly because their name comes from a naming convention (Link being named link... is just destiny... Zelda oddly enough is named Zelda due to the original Zelda).
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Nighthawk

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Re: The Legend of Zelda: Breath of The Wild
« Reply #670 on: March 14, 2017, 03:17:37 pm »

The funny thing is, in a lot of the previous canon Zelda games before BoTW, you could change the main character's name to be whatever you wanted, implying that the name Link is not necessarily important so much as ye olde spirit of the hero present in your character named Fart, or whatever silly name you choose for him.

Zelda, on the other hand, is an absolute constant in the mainline series, her name never being configurable, ever (though she doesn't necessarily appear in every game, just most of them).
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #671 on: March 14, 2017, 03:27:24 pm »

There have been some periods of times where there have been multiple Zeldas in existence at the same time.

I don't know if that has been retconned though.
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Ultimuh

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Re: The Legend of Zelda: Breath of The Wild
« Reply #672 on: March 14, 2017, 03:52:23 pm »

I have come across several places, with beautiful views.
And now I wish I could build settlements like in Fallout 4 at these places.
* Ultimuh wishfully sighs.

Spoiler (click to show/hide)
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wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #673 on: March 14, 2017, 10:21:58 pm »

I think nintendo wants to avoid the whole "barbie dreamhouse" subfollowing that plagues the TES series. Link is supposed to be saving the world, not acting out a "lets play house!" fantasy.

Not dogging on being able to built settlements now, just saying that when it is included in sandbox type games, it attracts that demographic of player. (the kind that totally ignore the main quest, and just start making settlements that are as elaborate as possible.)  This goes against the original vision of the series, where a young boy discovers and fulfills an epic destiny by overcoming primal fears, and does so through exploring a dangerous and wild environment.  If the player spends all their time making dreamhouses, they arent exactly fulfilling that vision, are they?

For the most part, I like the game as-is, but with one minor quibble.  I would like some kind of repair mechanic (one that does not involve an NPC, diamonds, and buttloads of rupees) and a simple consumables crafting mechanic. (plain arrows, gardening for plant ingredients, maybe fish farming?) I would be happy with requiring a "workbench" to accomplish this, much like cooking does.  Having to grind for arrows on the road to zora's domain, and grind for ingredients gets old.
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #674 on: March 14, 2017, 11:37:57 pm »

It helps that Japanese versions of Western "Lets just build settlements" have already EMBARASSED those western games in one area... what was it?

Ohh right... they had a point.

So it might be less that they want to avoid "Barbie Dreamhouse" and more that they don't want a completely useless mechanic OR a mechanic that is broken and barely functions (Like Fallout 4's settlement system)
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