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Author Topic: The Legend of Zelda: Breath of The Wild: SEQUEL ANNOUNCED  (Read 104148 times)

Krevsin

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Re: The Legend of Zelda: Breath of The Wild
« Reply #465 on: February 16, 2017, 02:56:20 pm »

I mean if mods were a thing I'd make one too. Unfortunately they're not and the lobster shirt just looks so cool and I am worthless consumerist drone all too willing to dance to the fiddle of my corporate overlords. All because of its magnificent glory.

Curse you, lobster shirt and your irresistible amazingness!
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Neonivek

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Re: The Legend of Zelda: Breath of The Wild
« Reply #466 on: February 16, 2017, 03:01:45 pm »

Not much experience indeed. DLC is literally just small expansion packs most of the time.

I say no for the most part

The difference between DLC and expansion packs is coherence between the content.
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MetalSlimeHunt

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Re: The Legend of Zelda: Breath of The Wild
« Reply #467 on: February 16, 2017, 06:29:29 pm »

I, for my part, just want a real lobster shirt.
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wierd

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Re: The Legend of Zelda: Breath of The Wild
« Reply #468 on: February 16, 2017, 08:15:42 pm »

That would be harder. That would need to be licensed nintendo merch, unless you make it yourself and never sell it. Even then in that latter, it is very legally grey.

Really, it would not be hard to make a sweater with that pattern on a knitting machine-- (I happen to have such a machine, ironically...) even using the original art asset files to do so. (Something like knittington (FOSS tool to emulate a crappy diskette drive for computerized knitting machines so that one can upload arbitrary image files) would make this effortless)

So, still, I would probably make one rather than buy it. :P
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MetalSlimeHunt

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Re: The Legend of Zelda: Breath of The Wild
« Reply #469 on: February 16, 2017, 08:31:22 pm »

I assure you, people ignore licensing for this sort of thing all the time, especially on sites like etsy. Even the scary copyright killers like Disney and Games Workshop have trouble keeping up, and I think most companies plain don't try. I wouldn't be surprised at all if someone was selling it.
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SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #470 on: February 16, 2017, 08:56:17 pm »

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Furtuka

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Putnam

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Re: The Legend of Zelda: Breath of The Wild
« Reply #472 on: February 21, 2017, 12:48:01 am »

Note that Volvagia has appeared in Zelda 2 and Ocarina of Time, so that still doesn't say much about what timeline this is.

SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #474 on: March 02, 2017, 02:42:58 pm »

Apparently hats or helmets are also equippable? It looks like in IGN's review, they had on a little bandanna and the cloak we saw way back in the first trailer.

I really want that damn cloak.
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Putnam

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Re: The Legend of Zelda: Breath of The Wild
« Reply #475 on: March 02, 2017, 06:39:12 pm »

By any proper metrics that take review amounts into account, Breath of the Wild appears to be the highest-rated game of all time. On metacritic, it's lower-rated on average (by one point) than Ocarina of Time, but also has twice as many reviews.

Egan_BW

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Re: The Legend of Zelda: Breath of The Wild
« Reply #476 on: March 02, 2017, 06:47:40 pm »

so what you're saying is that the breath of the wild box is worth the money
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SOLDIER First

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Re: The Legend of Zelda: Breath of The Wild
« Reply #477 on: March 02, 2017, 08:17:39 pm »

of course it's worth the money
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Frumple

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Re: The Legend of Zelda: Breath of The Wild
« Reply #478 on: March 05, 2017, 09:46:36 am »

So hey, it's out? Looks to be a day after the last posts in here, heh, though that may just be forum date/time oddities. No chance of me getting the thing, but it's definitely pretty fun to watch. There's already a few LPs that are like seven hours of gameplay in. Morrowind alchemist Link is rather amusing to see in action, and the rest of it just looks pretty great. Controls do seem occasionally sketchy, and there's a deadly physics glitch or two, but by and large it looks like the thing plays pretty smoothly. It does seem rather un-zelda-y in terms of gameplay, but... good enough that barely matters.

Any of y'all torn into the game, yet?
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Ozyton

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Re: The Legend of Zelda: Breath of The Wild
« Reply #479 on: March 05, 2017, 11:13:04 am »

My main problem with the controls are due to my muscle memory of 'dodge' being on the bottom button. There's an option to change it, but then it puts 'sprint' on the top and it just feels wrong.

I also found a single spot where the geometry/heightmap/whatever was a bit wonky so a single vertex was sunken down into the earth far enough for Link to get stuck. In any other game this would have been a problem but thankfully he can climb his way out.

I've also had a decent amount of frame drops (playing docked mode on my monitor because my TV apparently sucks) but only once have I noticed in in a combat situation.

I should note that I'm several hours into the game (how do I check my playtime?) but I've only done a couple of the main story quests. I've mostly been trying to find as much stuff as possible that I can without looking it up. I don't have any social media so I can't show off any of my screenshots quickly.

I could recount what I've been doing but it wouldn't be especially detailed. I didn't do any of the main story until several hours in.
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