There is no point in trying to read the devs minds. This does not change the fact however that the game is biased towards masculine things as far as development is concerned.
I never said there wasn't a pro-masculine bias I just disagreed with your claim that pro-masculine = anti-feminine or would you claim that being pro-feminine is the same as being anti-masculine?
My claim is that there is a difference between supporting masculine things like war and opposing feminine tings like pregnancy, just like there's a difference between liking the color blue and disliking the color green.
These things are not arbitrary JesterHell696. It did not happen in the distant time that somebody rolled a dice and men ended up being in charge, the circumstances were a certain way pretty much everywhere and as a result things ended up a certain way pretty much everywhere. All these things are rooted in biological facts+circumstances, hence having the RNG deciding such things is utter madness, two identical creatures with identical societies in Yr0 will always have identical gender roles.
In the real world no its not arbitrary but without all the data necessary to accurately simulate how societies form gender roles then toady has a couple of options, either he leaves them out and makes everyone egalitarian (which I think is boring), he predetermines what each societies gender roles will be Dwarves = egalitarian, elves = matriarchal, humans patriarchal (better then everyone being egalitarian) or he can use DF RNG nature and the fact that there will be literal gods to hand wave the actual reason and use RNG to determine god X of human civ B says males are better and god Z of humans civ C says that females are better.
I think having dwarves, elves and humans all be capable of being patriarchal/matriarchal/egalitarian is more interesting and would create better stories.
Gender roles if they exist should use the same system as citizen status in general, just add the ability to have caste-defined social status in the raws and the general ability put restrictions on what social statuses in general can do. Just treat the female gendered and/or male gendered as a social status with defined roles as with all the other social statuses. It also allow exceptional individuals of a gender to occasionally do the wrong gender tasks without changing the normal roles; they simply leave the gender role status without changing gender.
Or you know have the tags so the player can define it if they so desire but otherwise treat it like human civs current values where the gender role and social status by gender is RNG'd for each individual civ during myth gen to enable a greater degree of variety and more interesting interaction between civs of the same race.
This is all about those kinds of issues, given finite amount of dev time they have chosen in a very extreme sense to focus on the masculine things as opposed to the feminine things; this results in very unbalanced stories and a skewed universe.
Never said it didn't, I did say that its something that I do believe that would get handled before version 1.0 because some of the things talked about in DF talk or on the roadmap like say adventure mode marriage and continuing as your own adventurers child would see the issue of pregnancy come up, at which point they would do their normal research binge and end up including things like pregnancy cravings, post natal depression, midwives and childcare.
Yes as a result the masculine things would be somewhat less developed necessarily but the game would be more balanced as would the stories, which is a qualitative benefit.
I still think that this balance will come later just like may other balance issues it will be handled when its either necessary or they feel like it as of yet its neither and I support this method of development.
If you have infinite resources you can have everything. It is how you allocate limited resources however that shows your bias.
Never said there wasn't bias just disagreed with your claim that its because of a bias against feminine things, just as an example there is a difference between not supporting women's rights and opposing women's right and even if the outcome of both is the same (no women's rights) they are not the same thing and not supporting women's right does not mean your unconsciously bias against them it means you don't care.
We can tell that giant desert scorpions are not something the devs really care about. That is because they are animals and the devs have a perceptible general bias against animals in general given how undeveloped they are despite so many other areas of the game being developed.
As I've said before there is a
difference between supporting one thing and opposing another, its not that the dev are against animal its that animal are not their priority, if you look on the dev road map you'll see that one of the goals is allowing the player to farm animals.
Raising livestock
Farms associated to entity population sprawl
Ability to buy a livestock animal and lead it around
Keep track of your animals as with hunted animals so they are not easily and permanently lost
Ability to build fences (more than one fence tile per tree used, as opposed to wall)
Ability to perform decisive attacks on unsuspecting or heavily injured opponent (a cow being slaughtered, for instance)
Tracking livestock breeding/pregnancy information
Grazing and drinking for livestock
Eggs, chickens and associated objects
oh would you look at that it seems like more detail is planed for animals but is on the back burner.
Remember that childbirth also exists at this point, not just the combat wounding system. Even though something they are doing is relevant to two existing game mechanics not one they failed to notice this was the case and hence we see the unconscious bias at work. They simply did not spot that there are two mechanics that require medical skills not just one because one of the mechanics is a feminine thing and they are biased against such.
How long did instruments exist as normal crafts before they did anything with music? how long has cooking existed and yet they haven't done the planed procedural generated recipes yet?
Simply put this methodology has always been a part of DF's development and that not an issue, its on the docket of things to do and it will be done when necessary or when they develop a personal interest in the subject.
It is a place to suggest improvements to the development, which is a critique. They will not 'get to it' because the unconscious bias continues to exist by default until it is brought to light, which I have done I guess.
What the surggestion forums is for is somewhat open to interpritation, for instance I see it as a place to suggest things you think would be cool that aren't on the development roadmap and haven't been mentioned in DF talk.
There is no unconscious bias and I think your seeing what you want to see nothing more and all you done is brought the subject up sooner then it would have otherwise but it would have come up eventual regardless of if you making this thread or not.
We give them money so they have more time to work on DF which we the players enjoy playing. We do not give any people money solely because they have personal projects that exist solely for their own gratification; I think the devs understand this well. It may be a project of personal gratification to them but that it is *not* why we are giving them money and there is no reason that the players opinions should be ignored when they are paying for their project.
No we give them money because we enjoy the results of their personal project but its still done solely for their own gratification and because its donations they have no obligation to the players and they should and imho will continue to develop the game in the way they want even if that results in a loss to the player base and I think that's why they actually have plans for if they can't rely on donation any more.
SJW, that is Social Justice Warrior correct?
Yep
That is a hate term beloved of GamerGate, those who not only love gender bias and sexism in games but actually exist to keep the gender bias from ever being rectified; with you using such terms I wonder about the wisdom of continuing this discussion.
The SJW's I've interacted with seem unable to comprehend the idea of apathy or neutrality, its always "your either part of the solution or part of the problem" with them and as a relativist who thinks right and wrong are relative values such an absolute statement irritates me, my lack of support for gay rights is not the same thing as opposing gay rights which means I'm neither part of the solution or part of the problem just like Swedens neutrality during WW II did not make them a part of the problem.
I'm also doubting you can be reasoned with as your no doubting if I can be
You keep talking like priorities are somehow objective and are not simply how bias is expressed. The GDS is simply another example of another unconscious bias in the development, that against animals (other than cats).
And you keep failing to understand that a bias toward masculine things is not the same as a bias against feminine things which is my entire point, they prioritize the things that are necessary for development or that they take a personal interest in this does not mean they are unconsciously against the things the don't develop just that they are following their personal priorities when working on their personal project.
Yes they and everyone must work to keep their view of the world balanced.
This is an opinion not a fact.
A better game will result if they do,
Whether something is better or not is based on relative value.
otherwise we have a lopsided game where some things are vastly developed and other things despite being equally important are mere placeholders.
Somethings importance is relative, nothing is inherently important.
Even though childbirth is a major cause of mortality for women it should remain a placeholder mechanic while we get ever more detailed stories of war and violence. Pregnancy = something that kills women = not important, Warfare = something that kills mostly men = important; see the bias in your thinking.
First at no point have I claimed there is no bias, my entire point is that bias toward masculine things like war is not the samething as bias against feminine things like childbirth, second its inclusion or lack there of is not a statement about the objective importance of pregnancy but the relative importance in comparison to other concepts that are competing for dev time, third it is obvious that you haven't read the DF talks or the Development roadmap because if you did you would see that it is something that would get dealt with when necessary not just because "equality" and "fair representation" bullsh*t that's making Political correctness such a hated thing now days.
Choosing to develop things of personal interest is a perfectly valid method of development when working of a project that has always been based firmly in personal gratification and that take no objective value out of the game nor does it mean that the dev's are against anything consciously or unconsciously as you claimed and as I rejected.
That subject is less than relevant.
that was not directed at you but if your talking about adding a medical "midwives" skill then the possibility for malpractice is relevant, if only slightly.
Inbreeding is actually something along the lines I am talking about since it concerns the feminine field of reproduction. The problem with introducing the concept now is that the family lines that exist in the game are necessarily highly inbred since there are not enough historical characters in a civilization for it not to wreck major damage. By contrast fortress mode childbirth and menopause can be implemented immediately since all the prerequisites for doing so are met.
As a fan of crusader kings II I find handling inbreeding of nobility slightly more interesting then pregnancy but both subjects can be left until after the justice ark imho.
Attribute damage from aging has to have people understand when they are too old to do certain tasks and they need to retire from doing them. Similar with attribute damage from pregnancy, it is not that this is unrealistic but that the pregnant women as with old people need to understand that they should not be doing certain tasks like fighting for instance.
As I understand it there are plans to make dwarves a bit more independent on the issue of jobs which sounds like the time to handle something like this.
I don't think either of use will be able to convince the other of anything so for the sack of maintaining civility on the forums I'm going to call it quits on this topic.