The bias is clearly against feminine things, since when implementing a number of masculine related things they could easily have implemented a number of feminine related things at the same time but due to the bias against feminine things this did not happen. For instance, in manly violence warriors get injured, so we end up having hospitals and a whole raft of medical skills; however it did not occur to the devs to add midwife to the list of medical skills and to use the same kind of coding as for medical stuff in order to have the babies delivered.
I disagree, my standpoint is that there is a difference between a bias towards something and a bias against something, even if the end result is the same the cause is different, Like I said DF is a personal project of self gratification and as such things that the devs enjoy or find entertaining get added and things the devs don't find entertaining don't and what gets added or not is a conscious decision on their part.
Take your midwife example, all that's need for the devs to consciously choose not to add it is is a simple "that doesn't interest me" and as we know the dev's will quite happily work on adding damn near anything that takes their interest regardless of if its next on the list of goals.
It is certainly more diverse, however I would say that a genderless society is more fascinating and marks the game out.
I personally don't find genderless society fascinating at all and would say that having all possible societies interacting with each other is much more fascinating and there are many other thing which marks the game out then something as boring (in my opinion) as a world full of genderless civs.
The problem with the diversity is that gender roles are not developed arbitrarily but for some reason or other. It does not make sense to simply have the RNG assign roles to the genders in Yr0 with no rhyme or reason to it and not very much is known about how the gender roles/patriarchy actually originated in the first place, why or when. This means that the devs cannot model the process of the formation of the gender roles and gender hierarchy since there are no reliable sources they can read on the subject and hence they cannot figure out what conditions would lead to what happening.
Good thing their making a myth generator that can give us reasons for the societies gender role development and given DF's setting an answer like "The gods decreed that man would rule over woman" is just as valid as an answer of "The gods decreed that woman would rule over man" or "both man and woman would be considered equal in the eye's of the gods" and even in low fantasy setting that can be used as the answer as that was the reason given IRL with the true reasons being lost to time.
The president is a culturally masculine role since all American presidents so far have been men. Both Hillary Clinton and Donald Trump are acting in a culturally masculine fashion by standing for president, since it is something that women do not traditionally do in American culture. If Hillary Clinton wins then the effect of doing so is that the president loses it's masculine status if she does not do a disastrous job of it, if Donald Trump wins that the masculine status of the presidency is maintained but less so than if Hillary Clinton had never ran against him.
Either you missed my point or I don't explain it well, for the sake of discussion lets say Trump = masculine things and Clinton = feminine things.
My point is that there is a difference between voting for Trump because you prefer his policies (my stance on the devs) and voting Trump because you simply don't want a female president, now I understand that some people will say there voting Trump because they prefer his policies while in actual fact they subconsciously don't want a female president (your stance on the devs) but that's not what I think is happening in DF's development.
What the devs have effectively done is ignored everything that is culturally feminine and developed everything that is culturally masculine. However just as with Hillary Clinton's presidency if you have enough women successfully a masculine task it loses it's masculine status, so though the devs developed everything with a bias towards the culturally masculine the game's genderless society demasculinised those tasks.
I disagree, I know a few people whom still refuse to allow female dwarves in the military and whom always choose a male dwarf to become count of the fortress, and in IRL there are many women in the military but its still considered a masculine thing, I think where both seeing what we want to see.
That does not matter since we are talking about the real-life present society and recent past society.
No, where talking about DF's development and how you seem to think that the lack of feminine things is because the dev's are subconsciously bias against it while I think they have a conscious preference (bias) towards masculine thing and that I believe that while the end result is the same (a lack of feminine things) the cause is different.
Correct. The game follows the same bias though it has both genders doing all types of work.
I think I have to explain my stance in more detail.
I think that humans are born with a default position of neutrality (apathetic) on all issues and that over the course of their life they develop likes (positive bias) and dislikes (negative bias) based upon the culture they grow up in and various life events.
Now as I understand it your stance is that the DF dev's have an unconscious dislike of feminine things (negative bias) and as a result of this dislike choose to focus on masculine things unconsciously.
But my stance is that the DF dev's are neutral (apathetic) about feminine things and have a like (positive bias) of masculine things and as such when choosing what to spend their time on they choose to spend it on things they do like rather then things their merely meh about and my entire point is that I think there is a difference between a negative bias (dislike) of something and being apathetic (neutral) about it.
Basically I think they looked at it and shrugged their shoulders and said "do it later" because they had other things they liked and that they did want to work on.
In this case both in effect and neither are conscious.
I disagree, saying I like combat and I want to disembowel my enemy's is conscious just like saying I don't care about midwives is a conscious, now I know your saying that the motivation behind these decisions is unconscious bias against feminine things but I disagree, I think its only a bias for the inclusion of masculine things with no bias against feminine and there is a difference.
While there is no objective definition of fun it is clear that Dwarf Fortress is not the kind of game that simply depicts a small number of the most exciting things and abstracts everything else away.
Its also clear that DF's development choices are powered by two things, first is it necessary for df to reach the next stage of its development and second are the dev's personally interested in the subject matter, as has been shown if the dev's are interested in something right now then its going in regardless of where it fits on the dev roadmap and if there not interested then it'll only be done if its necessary for continued development.
Its just that the dev's aren't personally interested in feminine things and its not strictly necessary for the next step in df's development.
The game's approach to pregnancy, birth and the raising of children is akin to that; it all happens 'off screen' and we get presented with the finished 'product' in 12 years time.
You have to remember that DF is a project of personal gratification, if something does not interest them and is not strictly necessary for continued development then its not going in and this is not a bias against whats not going in but a choice to focus on whats personally interesting and what absolutely necessary for DF to reach the next step on its development roadmap.
Which is another way of saying exactly what I am saying; the bias exists and the bias is unconscious, being cultural in origin.
No its not because you keep missing my point which is there is a difference from your claim that the dev's have a bias against feminine things and my claim that they are merely apathetic to feminine things, apathy is not the same as bigotry even when they lead to the same outcome.
So I say again it not that the dev's are opposed to added feminine things (bias against) but that they focus on topic's that they they personally enjoy which just so happen to be masculine.
It is a bias that has existed at every stage of development, there is no reason to think the bias will ever be rectified over time simply by default simply because there may be some extra development eventually of those things. Much of the things I am talking about would have been implemented already had the game not be so biased, there was never a need to wait until some distant future date in order to stop 100 year old human women from having babies. The bias is harming the game storymaking purpose since aside from the 100 year old mothers it is creating stories that are focused on mechanical violence and production with no focus whatsoever on the human side of things. Those things evidently happen but everything about the game functions to distract us from that side of things, what matters is who you kill and what you make.
You claim there is this bias but I still disagree.
I think you have to watch DF's development more closely, the dev's are always working on either something that is necessary for the continued development or something that is personally interesting, you say that much of what you've mentions could have already been implemented and I agree it could have been added already and giant desert scorpions could have been reintroduced to the game even easier then anything you've suggested (he already has GDS raws) but guess what toady said when asked about GDS being reintroduced just last month?
Do you have any plans regarding when to fix giant desert scorpions and cannibalism? You've said before that giant desert scorpions will be reimplemented, but it's been a while.
I don't have a specific time in mind.
I think this highlights that the dev's work on whatever has their interest and if their apathetic about something its going to have to wait until its necessary to the continued development or whimsy helps them do it sooner and the things you've suggested however valid just haven't been interesting or necessary to them.
Now as for your claim that there is "no reason to think the bias will ever be rectified" the I disagree again, if you go though the DF talks and the development page you'll see that one of their long term goals is to enable the player's adventurer character to have children and then play "on" as your own child, this mean that your adventurer must either be able to be impregnated or impregnate another which is the perfect time to handle the implementation of the intricacies of pregnancy, childbirth, childcare ect. but until then its on the back burner because they want to do other stuff.