June 1943
Somewhere in the USA
You sit in uncomfortable chairs in a dark room. You were led here by men without names and without ditinguising marks on their military uniforms. The speaker who stands at the front of the room is so deep in the shadows that you can only see the silhoutte of a man in a suit wearing a hat. The only bit of light in the room is the beam of the slide projector that is currently putting letters O.P.S. on the wall in front of you. Someone starts speaking, and you can only assume it is the figure in the shadows.
"O.P.S., or the Office of the Paranormal and Supernatural. We usually just call it OPS, it sounds a lot snappier. I'd love to tell you that we're something new that I've dreamed up myself, but the truth of the matter is that this is just the last in a long series of organisations whose purpose it is to keep all the wierd things out of the wrong hands. There have been many before this one, the knights hospitaller, the Hellsings, the order of the silver cross, to name a few."The slide changes, now showing a map of the world, with a lot of places coloured in like the nazi flag.
"But I fear all of those little organisations are no longer enough. You see, it used to be just a single madman, a group of demon worshippers or a stray king who went looking for what shouldn't be found. But now, we find ourselves at the mercy of a collective effort to gather up all of the things we've fought so desperately to keep hidden. And frankly, each organisation on their own just doesn't have the manpower or resources to stop them. So we've banded together, all over the world, to protect the world from the dark corners it really shouldn't stick its hands into. Make no mistake, we’re not here to win the war. That’s not our duty, let the normal military handle all of that. We’re here for the things that go bump in the night."The slide changes a few times, showing different scenes. A woman seemingly levitating in the air. A suit, hat and glasses, floating as if worn by an invisible man. A soldier fighting on, despite having a huge hole in his chest.
"And that's where you come in. You’ve been brought here by my associates. My spooks sniffed you out because, wether you know it or not, you possess certain gifts. Something that makes you unique. I realize the methods my spooks used to get you here were'nt always the most enjoyable. I won't apologize for this, however, for the times have made me a desperate man. I am thankful that you've said yes to our proposal to join this team."The slide projector turns off and the lights on the ceiling blink on, revealing the speaker. He is wearing a dark, striped suit with a hat and tie in the same colour. He is also a skeleton.
"Let's get to know each other before we continue on, shall we? They call me Mortimer, and I lead this branch of the network, just as I’ve lead many before it. So, tell me a little bit about yourself. And if you have any questions, feel free to ask them right now.”Hello, welcome. In this game, the players are people with minor paranormal powers that will do missions for the organisations called O.P.S.
The players will be able to grow their paranormal powers during the game and get new powers along the way. All of this is set against the background of WWII, though we're probably going to change some facts here and there and not pay too much attention to the timeline.
I'm probably looking for 4-ish players, if I get enough sign-ups. If there are any questions, feel free to pm or just ask them in the thread. We'll only start in earnest on friday, because I still have exams on wednesday and thursday
I'm going to keep this fairly light on mechanics, because numbers are a drag. Rolls will be done off-screen as it were, because I hate it when I have to break up text to throw [rolls] in there. Not my thing.
As a player you will have four stats. These stats do not directly influence the rolls themselves, but rather how I interpret those rolls. A perfectly average recruit will have 0 in all of them. They go something like this: -2 is awful, -1 bad, 0 is average, 1 is trained, 2 is experienced, 3 is professional, 4 master. Everything starts at -2 and you get 9 points to spend in total.
Paranormal, which is the strength of your powers and paranormal sense, be it divine, magical, demonic, elemental or otherwise.
Knowledge, which governs anything you'd need specialised knowledge for. Driving vehicles, recognizing symbols, etc etc.
Body, which is your strength and endurance. Governs some aspects of melee combat, how strong you are and how well you take damage.
Coordination, which is how your dexterity/reflexes/agility. How well you aim, throw things, jump, dodge and weave and other such things.
There are no hitpoints, we're going by chunky salsa rules.
Besides that your character will have mundane skills and paranormal powers. You start of with 2 mundane skills (flying airplanes, sniper, repairing, medicine, and other such things.) Extra skills are allowed so long as they're fluff (cooking, playing an instrument, singing, etc.)
You start off with 1 (one) minor paranormal skill. This can be something like speaking to the dead, seeing through walls, telekinesis, and other such things. Nothing too powerful, or your character wouldn't be in this organisation. If you are unsure or think you have some neat power, run it by me here or via pm and we'll work something out.
Name:
Nationality:
Description:
Stats:
paranormal:
knowledge:
body:
coordination:
Mundane skills:
Paranormal powers: