Guild training intensity set to medium ((This turn, I'll allow Stavros to train at low intensity. In the future, such favoritism will lower loyalty.))
A small celebration is had, honoring the plant mages for converting deadly mushrooms into food. The oldest, Alicia, seemed to be very uncomfortable by all the attention, but the other two enjoyed themselves, and were quite proud of their accomplishment and recognition.
Miss Sara takes a pair of guards and travels to the capital at an exhausting pace. On arrival, she meets with the local guards, who had made no progress in finding the lost apprentice and given up. She carefully searching street-by-street, trying to sense any magical presence, but senses nothing other than potentiates. After three weeks of increasingly erratic searches, her guards convince her that she won't find the apprentice like this, and to return to the guild. She spends the trip back upset and worrying. She spends little time all year on practice, but does damage several trees on the return journey with destruction-enhanced punches.
She remembered to meet with the king to ask about studying death-sentenced prisoners, but the guild is too far away, and he is unwilling to either reduce the public spectacle of executions or spare the forces guarding prisoners. She may be able to later convince him to donate some captured enemy soldiers, if the guild can spare the manpower for guards, or simply have Stavros follow the army.
Expanding the mushroom fields goes well. The fungus grows rapidly under the care of nine people. Now, under the care of a plant mage, it is capable of reducing the guild's food costs by up to 50%, but going further than 20% would reduce loyalty.
The Faisia family is paid to build another room onto the main guild building. They build it reluctantly, but well. The men are happy to have a better room. Their old room will be dedicated to storage, entirely freeing up the entrance room of the main guild building for meetings and socialization.
Only limited mushrooms were available for festival donations this year, and the guild's mushroom-based recipes remain poor. The imported food (and mushrooms) was tentatively eaten by about half of the villagers, who were rationing their own food carefully.
Near the end of the year, the wayward triplet returns, looking exhausted and depressed. He claims that he just couldn't take the thought of joining the army, panicked, and abandoned his brothers. He is angry at himself, but won't join the army even to save his brothers.
The plant mages had a training accident. They were practicing together, racing to grow three flowers on the same shrub, when there was a magical explosion. The one who had nearly died last year had her skin turned green and hard. She died less than 30 seconds after Stavros reached her. Stavros is pretty confident that he felt her soul as she passed, and that it may have been trying to cling to him. He is upset to have failed to hold it, but did get a bit of experience with handling souls before it faded into the afterlife.
The other two escaped without any major changes, but were unconscious for the next week, and had trouble using magic for another week after that.
Alicia has been advancing through the notes Eturi left behind quickly. She thinks she will be able to match Eturi's skill in plant magic in another two years.
Basel, the sound mage, has been spending time with a female from the Faisian family.
((Why he would want to do such a thing is unknown. Inbred villager muggles are icky))Hunting and trapper were poor this year. The village spent much of it's more easily traded wealth to stay fed.
Hybise held off the enemy forces this year, and burnt much enemy farmland.
Village Report
The local population count is roughly 75.
The villagers live off of hunting, trapping, and fishing.
Traders visit four times per year, to supply the guild, buy furs and sell tools and occasionally luxuries.
There are three main factions, based on families. Two are opposed to the guild's presence, while the Faisia view the guild neutrally.
Overall, the village is mistrustful of the guild.
Financial Review
You earn a stipend of 8 credits.
7 Guild members cost 3.67 credits upkeep. (4.67 if mushrooms are untended)
Food and shelter is provided by the guild to its members. There are neither guild dues nor guild payments.
The king's guards buy their own food.
0 credits saved.
4.33 credits available.
Possessions Review
Three-room shack.
It is insulated, and has furniture. It is low quality, and cannot easily be expanded upon.
Storage/secondary sitting room
Barracks
Storage
Four-room cottage.
It is well-built and insulated. It has furniture.
Primary sitting room
Library with candles and decent parchment storage
Female dorm
Male dorm
Mushroom Field
When tended by a level 1 plant mage, may fully feed 10 people (unsustainably).
May sustainably provide 20%-50% of someone's meals.
Personnel
5x Guards, paid for by the king. They are light infantry armed with short swords, slings, and partial leather armor.
Their primary mission is guarding the guild and its mages. They will likely follow guild instructions to further this goal.
MissionsSearch for recruits!
Send someone out, from three months to a year, looking for those with magical potential.
Consider sending some guards.
Suggested Skills: Level 2 in any magical skill would greatly increase the chances of finding at least one recruit.
Cultivate food.
The guild now has a good sized patch of mushrooms. Being a fungus, it will be fine unattended, but a plant mage must remain at the guild to grow a useful amount of food from it. (They will do this automatically if possible.)
Mushrooms alone are not a suitable food solution. Having plant mages search for and experiment with other food producing plants would further alleviate financial burdens.
Expansive mushroom fields.
The guild now produces something tangible. Further expand the mushroom fields, and there may be enough to export, either to the merchants or to the village. Note that tending to the current fungus provides adequate training in plant magic, but expanding it would take more time and give much less experience.
Explore the Ruins.
An abandoned city is a few months of travel away. Miss Sara would like to explore it. She believes that the trip would be a fun bonding experience that would improve the loyalty of anyone she takes. This would take half a year.
Financial Decisions You have 4 credits to spend.
The new house could be further expanded a single time, although there are no pressing uses for the extra room. (2 credits.)
The village has a few small festivals every year, which could be made fancier. Buying some consumable luxuries for the village for several years would slowly improve their views of you.
Buying more luxuries for the guild is always appreciated.