Well, considering all the things, this is my suggestion:
Stavros for next guild leader. I guess that the guild will probably take a dark turn, but who cares. All for the narrative.
Financial decisions:
With that news, we could do a credit to villager and guild loyalty each and then pay the merchants to keep an eye out for mages.
+1
Other decisions:
Expand the mushroom field. Everybody helps a littleExperiment with new crops to make something edible.Set training intensity to low. We need to regroup, secure our non-magical holdings, which is a more secure bet, and then expand from there.
Have a meeting between all the mages of the guild, and discuss the nature of magical failures, just the theory part, don't do actual magic for this. We need to start building theory about magic in general, in hopes of getting a better sense of how to prevent those explosions from happening. The average life expectancy of our recruits is too low for them to get to level 2, which means that we are doing horribly. We need to change that, and to do that we need knowledge. And that is only created from the collective experiences and theories of everybody.
Ask the merchants if they know mushroom recipes. Because I still think that we can do something good out of these mushrooms.
Also, I have ideas for our guild policies from now on:
-Only level 2 mages are allowed to teach aspirants their magic.
-In their initiation ritual, besides the aspirant and the teacher, other senior members of the guild will observe at a safe distance to register any data pertaining their deaths, if that happens.
-(Secretly): Stavros will try to bind the souls of those who fail. Screw it, at least he is doing something useful our of their failures.
-(Tentative): initiates must have at least a year's worth experience in magic before trying to discover a new magic shool. They will do this without direct company of any senior members, but they will still observe from afar.
-If someone becomes a
thing (it has happened once), then, if not dangerous, it is to be made so that it doesn't emit any sound (like, putting a mouth gag) and studied. We have to understand what happens in these cases too.
I have a question for the GM, which is pretty metagame, so he is free to answer it or not:
Are we having so many terrible rolls? Or it is just a case of a high probability of somebody dying in any kind of mission?
You've been getting some horrifying survival rolls. (That mission did have a higher mortality rate, due to a bad general event roll, but the other annual survival rolls were bad enough that all it did was bring Phyreli to the point of injury.)
Oh, I see. I just wanted to see if the dice were so stacked against us that we were being forced to be conservative and not take risks. So far, this has been interesting, but in the long term so many failures could just become tedious. I'm glad that it is just plain and old bad luck.