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Author Topic: Viability of water as a trade good  (Read 11465 times)

Dunamisdeos

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Re: Viability of water as a trade good
« Reply #15 on: June 10, 2016, 08:50:19 pm »

Well, before I could get my system set up (fucking werebears, man, always ruining projects), a caravan arrived, rode their wagons into the depot, then immediately turned back around, and left, leaving the depot full of shit.

On the bright side, I now have wagon wood.

Is there any way at all to trade vampire-laced water? That'd be rich.
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Prop42

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Re: Viability of water as a trade good
« Reply #16 on: June 10, 2016, 09:21:09 pm »

(words)

Is there any way at all to trade vampire-laced water? That'd be rich.

I haven't tried yet. With my setup, I'd have to make a separate cistern specifically for storing the blood of vampires, which, of course, is a resource I currently do not have access to. I do, however, have the skeleton of a werebear, and some of it's blood lying around, so who knows, I may be able to get something going with that at some point.

I don't see any reason why it wouldn't work if I did have the resources, however. Like sanctume said, lacing can be a bit weird with minecarts, but it would be an interesting thing to test. I'm sure it would be a highly sought-after commodity.

Anyhow, don't count on anything, I'm terrible at properly setting up these kinds of things.
« Last Edit: June 10, 2016, 09:27:07 pm by Prop42 »
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PatrikLundell

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Re: Viability of water as a trade good
« Reply #17 on: June 11, 2016, 02:36:03 am »

Sounds like you had bodies of sapients (probably slaughtered dorfs) lying around. Half a goblin tooth seen by a wagon is sufficient for it to deconstruct and for an animal hauler to dump the hauled stuff. In both cases the caravan members flee.
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Prop42

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Re: Viability of water as a trade good
« Reply #18 on: June 11, 2016, 12:05:50 pm »

Well, I have some results, after getting a prototype set up.

Firstly, it doesn't work with grates. The water simply flows directly through the minecart and into the cistern I had set up below, without actually filling the minecart. The rest of the system, however, functions well enough. I'll try replacing the grate with a floor, or maybe just a bridge.

Secondly, a single stop on a route causes dwarves to run around in circles, pushing the completely stationary cart.

Finally, my floodgates are leaking hippo blood, for no reason whatsoever.

UPDATE: It works as expected with a floor instead of a grate. I now have a minecart filled with water [833]

And, indeed, the water has a value of 833*. I'll check if I can actually get the thing into a depot the next time merchants arrive.
But, for now, success.
« Last Edit: June 11, 2016, 12:25:58 pm by Prop42 »
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Prop42

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Re: Viability of water as a trade good
« Reply #19 on: June 11, 2016, 12:25:11 pm »

FINAL RESULTS:

Well, so far, it works.

(this is a trade screen by the way)
The minecart on the top is filled with water, the one on the bottom isn't. They have the same quality level, and thus are both worth 200*.

The next step is, of course, to attempt lacing, which may be slightly difficult. My current system uses water from a river, but I could probably recreate the general layout underneath a cistern.

Alternatively, I could simply move on to magma. Either way, the basic premise is functional, so that's good.
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steel jackal

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Re: Viability of water as a trade good
« Reply #20 on: June 11, 2016, 01:00:28 pm »

wouldent it just be more easy to have the minecart go through a pit filled with water rather than having this complicated setup?
ive never used minecarts so somebody more experienced will have to say if thats correct or not

also, once the minecart is in the depot cant you just assign the contents of the minecart to be traded?
if you try selling booze to elves in a wooden barrel they will freak out, a workaround is to trade the contents of the barrel, wouldent this be the same?
again, im just guessing based on what ive read, i always trade death to any elves that come to my forts
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Prop42

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Re: Viability of water as a trade good
« Reply #21 on: June 11, 2016, 01:09:24 pm »

(words)

No, as far as I know, you can't directly trade the water out of the minecart. As for elves, just use a metal cart, or a grown minecart if they happen to be stocking them.
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Prop42

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Re: Viability of water as a trade good
« Reply #22 on: June 12, 2016, 09:00:35 am »

I've begun setting up a system to lace water with various fluids, and a prototype should be complete relatively soon. As atom smashing doesn't leave any blood or ichor behind, I've instead devised a method by which an entity is dropped off a tower, into the fort, hitting the cistern at high velocity, to kill it.

Once complete, we'll know for certain if we can actually export elf blood to elves.
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crazyabe

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Re: Viability of water as a trade good
« Reply #23 on: June 12, 2016, 09:06:34 am »

PTW
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Insanegame27

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Re: Viability of water as a trade good
« Reply #24 on: June 12, 2016, 09:07:49 am »

PTW
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Prop42

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Re: Viability of water as a trade good
« Reply #25 on: June 12, 2016, 09:47:30 am »

Yep, Sanctume was right. Contaminants simply don't function like normal fluids, so I can't fill a minecart with them.

I dumped about 5 useless farm animals off a tower into the mechanism, basically covering the entire thing in blood, but I wasn't able to get enough to actually get it near the minecart, as it all just became affixed to the walls, instead. Maybe with enough dedication, one could get this to work, but I currently can't. Sorry, everyone.

Anyhow, magma coming up, hopefully. We will see if all these performers melt my !!xXCPUXx!! or not.

EDIT: Nevermind. The world has become unusable, there are so many entitled fucking shitheads performers and mercenaries flooding the grounds that I can't actually start up the map without crashing immediately, so I can't even retire/abandon the fort. I'll try all of this again with a lower population cap. Breaching the caverns to try and get to magma without a volcano also doesn't help. This may take some effort.
« Last Edit: June 13, 2016, 05:32:18 pm by Prop42 »
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Dunamisdeos

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Re: Viability of water as a trade good
« Reply #26 on: June 13, 2016, 03:57:24 pm »

I dumped about 5 useless farm animals off a tower into the mechanism, basically covering the entire thing in blood, but I wasn't able to get enough to actually get it near the minecart, as it all just became affixed to the walls, instead. Maybe with enough dedication, one could get this to work, but I currently can't. Sorry, everyone.

Holy s*** I love this forum.
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Akura

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Re: Viability of water as a trade good
« Reply #27 on: June 13, 2016, 06:21:53 pm »

Have you tried launching the minecart at the animals?
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infrequentLurker

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Re: Viability of water as a trade good
« Reply #28 on: June 14, 2016, 12:26:45 am »

Have you tried launching the minecart at the animals?

This sounds like the Dwarf Fortress equivalent to "Have you tried turning it off and back on again?"
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Skorpion

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Re: Viability of water as a trade good
« Reply #29 on: June 14, 2016, 08:46:15 am »

This thread is why I love dwarf fortress.

'I'm trying to set up a system to sell water-filled minecarts'
Post after post of ASCII art and MS Paint diagrams and discussion.
'A werebear showed up and ruined everything'
'The absurd idea worked, now to add blood to it'.

And I also get the mental image of a minecart being hurled by rollers through a pasture, smashing it's way through animals, then get hauled away by a dwarf, completely ignoring the maimed animals as it's set on tracks to be filled with water and sold.

Regarding the actual topic, a cistern would be much easier for getting blood into the carts. You can introduce all sorts of contaminants into it beforehand, and even set it up to take the runoff from the dwarf bath to get more in there.
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