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Author Topic: PUZZLE TEMPLE PANIC! - Game Over- Assassins Partial Victory  (Read 58614 times)

notquitethere

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 2 - What Goes Bump
« Reply #570 on: July 22, 2016, 04:16:11 pm »

With a whole lot of bodies and even more unanswered questions before then, the explorers converge near the tomb doors...



Puzzle Phase 9

Please send in your four actions to me in the next 24 hours, before Saturday 10PM BST (GMT+1). If you need a reminder of your inventory or anything else, do let me know.

Spoiler: Possible Actions (click to show/hide)

Spoiler: Map (click to show/hide)
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notquitethere

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Re: PUZZLE TEMPLE PANIC! - Puzzle Phase 2 - Looting Is Forever
« Reply #571 on: July 27, 2016, 11:00:45 am »

Discussion Phase 10

You have received your room descriptions. This phase will end in 48 hours at about 5PM Friday BST (GMT+1). You can submit puzzle actions early if you're not going to be around during the puzzle phase.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Puzzle Phase 10 - Temple of Hopelessness
« Reply #572 on: July 27, 2016, 11:50:07 am »

Well. Fish.
This is...brilliant -_-

My snake charmer can't fit the nozzles and I moved all the way into the snake den east.

Quote
Pitch Black
It is pitch black. You cannot see anything here. A faint glow indicates the exit to the west.
Yeaaaah.

Anyway.
ALL REPORT IN. Details--any progress? I didn't hear a shot go off before/after my first action; Tomasque, report.
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Persus13

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #573 on: July 28, 2016, 10:28:35 am »

The lack of responses is concerning. I'm back in the Snake Den after grabbing some gems from the sarcophagus room. There's two dead snakes, but the striped snake is missing, so I'm not sure what happened to that one.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #574 on: July 28, 2016, 10:35:51 am »

The lack of responses is concerning. I'm back in the Snake Den after grabbing some gems from the sarcophagus room. There's two dead snakes, but the striped snake is missing, so I'm not sure what happened to that one.
Someone got a snake I bet, but the striped snake was literally the last one alive (it was detailed as angry, or maybe I'm confusing that with the green one). Anyway.

...That's a long time until a response -_- Please don't tell me I'M THE ONLY ONE LEFT ALIVE (and then Persus was assassin :v).
How the fish are we (I?!) going to get through that darn trap room? [Because if I was an assassin, everything I would've said would literally be what I'm saying as town//Dora the explorer]

Alright, seeking compromise here. Can y'all assassin guys claim out? We're at least FIVE people and Tomasque was active lately--he hasn't posted, so umph. Although he seems to have only logged in.
POST FOR BOP INTO NEWBOX.
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Persus13

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #575 on: July 28, 2016, 10:51:01 am »

I think your town, Tiruin, so there's three possibilities in my mind.
A. Everyone's too lazy to post.
B. Tomasque messed with the flame trap and killed everyone
C. Scumteam killed someone and then went quiet like Griffinpup did.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
Longbowmen horsearcher doomstacks that suffer no attrition and can navigate all major rivers without ships.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #576 on: July 29, 2016, 01:04:25 am »

I think your town, Tiruin, so there's three possibilities in my mind.
A. Everyone's too lazy to post.
B. Tomasque messed with the flame trap and killed everyone
C. Scumteam killed someone and then went quiet like Griffinpup did.
I'd push away A because that'd speak against the players instead of their actions in this game as players.
B would pertain to probably after the second action since I stayed there for my first action and used my item; it didn't work. :I
C...then that means everyone but probably-not-you and Tomasque are scum :v

Fillipk. TheBiggerFishie. Tomasque: Report in. If none of you speak; I'll assume C, and/or Tomasque is dead.
Bloody wonder what is in that book. >_>
Let's get down to fullclaiming.
Quote from: My Starting Items
Steel Snake Charm [play] A sort of stubby clarinet that apparently plays at subsonic frequencies only reptiles and particularly observant dogs can hear.
Running Shoes [wear/remove] These high laced shoes are guaranteed to put some pep into the wearer's step.
Now I'm pretty lost. I've got a jar of sand from the Embalming room that I guess can be used at the Chasm :v but we lack items for the first two traps--our main wincon requires us to get to the Tomb of Nak'Leth. Found a conch shell on the pillar, that can be placed against something or someone, with the last bit being peculiar when I read it but never tried to use it.
Persus, any plans? We'll be making it fully public here since there is no other way to sync up our actions.

We still have unknown areas--that being the ceiling 'door' in the entrance and what's actually in Nak'Leth's tomb.
What was the mural thing again?
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FallacyofUrist

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #577 on: July 29, 2016, 08:24:29 am »

I live. Fish lives. Don't know why he's not speaking...

Tomasque isn't in the Danger Room anymore.
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TheBiggerFish

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #578 on: July 29, 2016, 08:30:11 am »

Bother.

I was intending to do something with the blade trap, but appsrently I didn't.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 10 - Temple of Hopelessness
« Reply #579 on: July 29, 2016, 01:43:05 pm »

I live. Fish lives. Don't know why he's not speaking...

Tomasque isn't in the Danger Room anymore.

And yet no information about the room happens. Ever since. :^
Yeaaah you and TBF are scum. :I
And we've no way to stop y'all.

Bother.

I was intending to do something with the blade trap, but appsrently I didn't.
"Only known to me."
Look, we're pretty much going to die, so since you two are pretty obvious (UNLESS IT WAS THE BUTLER PERSUS), help us get into the Tomb and then kill us on the way out pls. :3 (At least let's solve a puzzle together >_>)

Y'all gonna claim items or what. :v None? Nothing? No coordination? Cooperation?
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notquitethere

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 2 - What Goes Bump
« Reply #580 on: July 29, 2016, 02:40:28 pm »

The tomb stands before them, but none dare approach...



Puzzle Phase 10

Please send in your four actions to me in the next 24 hours, before Saturday 9PM BST (GMT+1). If you need a reminder of your inventory or anything else, do let me know.

Spoiler: Possible Actions (click to show/hide)

Spoiler: Map (click to show/hide)
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notquitethere

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Re: PUZZLE TEMPLE PANIC! - Puzzle Phase 2 - Looting Is Forever
« Reply #581 on: August 04, 2016, 06:36:14 am »

Discussion Phase 11

You have received your room descriptions. This phase will end in 48 hours at about 1PM Saturday BST (GMT+1). You can submit puzzle actions early if you're not going to be around during the puzzle phase.
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FallacyofUrist

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 11 - Let There Be Light!
« Reply #582 on: August 04, 2016, 08:04:50 am »

Well, that's one way to illuminate the room.

But seriously. What even how.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Persus13

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 11 - Let There Be Light!
« Reply #583 on: August 04, 2016, 08:05:34 am »

What happened?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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FallacyofUrist

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 11 - Let There Be Light!
« Reply #584 on: August 04, 2016, 08:07:05 am »

Burning Man. Or rather, Burning Woman.

Tiruin set herself on fire to illuminate the room.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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