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Author Topic: PUZZLE TEMPLE PANIC! - Game Over- Assassins Partial Victory  (Read 59166 times)

notquitethere

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 2 - What Goes Bump
« Reply #420 on: July 07, 2016, 04:15:14 am »

A deathly silence had fallen over the temple, but now was the time for action.



Puzzle Phase 5

Please send in your four actions to me in the next 24 hours, before Friday 10AM BST (GMT+1). If you need a reminder of your inventory or anything else, do let me know.

I've not found a replacement for 4mask.

Spoiler: Possible Actions (click to show/hide)
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notquitethere

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Re: PUZZLE TEMPLE PANIC! - Puzzle Phase 2 - Looting Is Forever
« Reply #421 on: July 09, 2016, 07:04:11 am »

Discussion Phase 6

You have received your room descriptions. This phase will end in a little 48 hours at about 7PM Monday BST (GMT+1). You can submit puzzle actions early if you're not going to be around during the puzzle phase.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #422 on: July 09, 2016, 07:14:51 am »

Doot doot \o/ EVERYONE REPORT IN. We need a bodycount, and a 'SOUND OFF IF YOU LIVE DARN'IT' count.

Here's the new room. Time to play my CLAWEENEHT.
Which I guess won't make the snakes into traps if ANYONE (probably, assuming) decides to cut  that cobwebs.

...Unless I'm reading it wrong, an archway is like a greeting gate, so those snakes are only separated from us by cobwebs.
Anyone got a torch? How did Indy do it? Bullwhip? :P
Quote
Snake Den
This L-shaped room curves from a narrow closed door to the west, to a gaping hole to the south. Three very angry snakes (red, striped, green) hiss in front of a heavily cobwebbed archway leading east. On one wall is a fading mural.

The following explorers (known by their nicknames) are here:
Tiruin
Persus
Fallacy
BHK (bruised)
NQT added a note but I'm putting it in quotes because trustworthiness and credbility doot.
Quote
A note on obstacles: you can always attempt to go in a direction, or interact with an object that is blocked by an obstacle, but you may be injured in doing so.
Really hoping our vigs shot people -_-

M' serious on the light bit. This room is DIM, and that means 4 ROOMS DIM. Which means we can have a fun time with STABS, STRANGLES, and SHOTGUN FUNTIME.
All rooms are dim.
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #423 on: July 09, 2016, 07:17:37 am »

Quote
Snake Den
This L-shaped room curves from a narrow closed door to the west, to a gaping hole to the south. Three very angry snakes (red, striped, green) hiss in front of a heavily cobwebbed archway leading east. On one wall is a fading mural.
...Also who closed the darn door :v
The Snake Den says 'North of Nexus'. So...that 'narrow door' to the west spells some stuffs.
Formatted for interactable stuffins.
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Persus13

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #424 on: July 09, 2016, 08:53:13 am »

I'm alive, but you already knew that from Tiruin's post.

Is there anything preventing us from opening the door to the west?
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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Tomasque

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #425 on: July 09, 2016, 08:58:43 am »

The Overgrown Nexus
A pentagonal chamber spreads out before you. Here there is a toppled pillar, a deep pool, a heap of vines in front of a passage to the northeast. A scuffed Statue of Nak Leth towers in front of a gaping hole to another room in the north wall. A passage leads southeast to what looks like a Statue Hall. The room is dimly illuminated by the opening back east.

The dead body of explorer NQT lies here, strangled to death and turned at an unnatural angle.

The dead body of Zombie Urist lies here, strangled to death, pockets turned out.

The dead body of TheDarkStar lies here, strangled to death, stripped of belongings.

The dead body of 4maskwolf lies here in a pool of his own blood.

Carved into the floor at various points (randomly ordered):

book
Book
Items: 1 Elephant Gun (already loaded), 3 additional Bullets. Vote for someone to lynch tomorrow and I'll attempt to shoot them.
Miniature Toolkit for deactivating/activating traps.
Old bullwhip, stiff leather cord, makes a great sound.
knife
Broken unlit lantern
Matches (6), Whiskey (12)
Colt 45-70, loaded with six bullets. Deadly.


The following explorers (known by their nicknames) are here:
Griffinpup (bruised) (bleeding out)
TheBiggerFish (bruised)
Dustan
Tomasque

 4mask perished. Wasn't strangles though (cuz of blood).
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Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #426 on: July 09, 2016, 09:01:43 am »

I'm alive, but you already knew that from Tiruin's post.

Is there anything preventing us from opening the door to the west?
Guess it's just closed :v I believe it's the whole 'we've to find out' bit here again.

Let's poke TBF, as the only dude who has a working lantern. The Nexus ain't lit -_- and it seems Griffin has been STAHB'D.
Although I'm unsure if he was bruised beforehand.
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Dustan Hache

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #427 on: July 09, 2016, 09:06:55 am »

For some strange reason, I never received my turn. Fix pls?
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

Tiruin

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #428 on: July 09, 2016, 09:32:33 am »

For some strange reason, I never received my turn. Fix pls?
You were in the statue room, now you're in the Nexus o_O
...Isn't that your turn?
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Dustan Hache

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #429 on: July 09, 2016, 10:54:14 am »

Not entirely tiruin.
I plan to try and use my new item. Maybe it can be a weapon...
*hinthint*
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I figure at some point, you're just gonna run outta fucks to give and just off yourself whenever you get hurt at all. It's not like there's any downsides to it. Hangover? Suicide will fix that. Stubbed your toe? Suicide. Headache? Suicide. Papercut? Suicide.

FallacyofUrist

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #430 on: July 09, 2016, 12:12:44 pm »

So... I'm in the snake den now.

... so... suggestions for how to deal with the snakes?
Well, I have a few...

Food, maybe? Anybody have food? Might distract the snakes...
But Tiruin's "Clarinet" sounds more promising--can she charm the snakes with it or something?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Persus13

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #431 on: July 09, 2016, 12:34:12 pm »

The Clarinet thing might be a joke. Not entirely sure though.
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Congratulations Persus, now you are forced to have the same personal text for an entire year!
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BlackHeartKabal

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #432 on: July 09, 2016, 01:08:01 pm »

Maybe one isn't poisonous? Idunno. Could just try to run past.
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griffinpup

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #433 on: July 09, 2016, 02:43:42 pm »

So I was bruised beforehand, but I am stabbed right now.  I didn't take any actions last night(Crazy couple days) and... I need a medkit.  So... No one got shot?
4Mask has died.  Did anyone else fall to the same fate?
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notquitethere

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Re: PUZZLE TEMPLE PANIC! - Discussion Phase 6 - Three Little Problems
« Reply #434 on: July 09, 2016, 05:52:05 pm »

To help you all out a bit, I've made a (very rough) map of your progress so far:

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