That sounds super arbitrary since speed is assigned. I feel like its going to be very hard to do any meaningful targets at all with all the moving around. The urgency system looks overly complicated. I think it would be much better to just make all actions happen simultaneously for each of the 4 actions and make moving the last to resolve.
Most of the players core actions will involve co-ordinated puzzle solving, or individual exploration, rather than running around murdering each other (at least to begin with) and each person having a different speed is necessary to resolve conflicts when you both perform the same action. Like, when Player1 and Player2 both search a chest at the same time. If a player is spending all their time running between rooms to avoid being killed, they're not puzzle solving.
I also don't really like the idea of the 'pitch black' room. It seems like you just can't do any actions except passives which isn't fun at all.
There'll be light source items.
Actually actually,
I think just making actions always going before moving fixes the problems I'm envisioning. The speed system makes sense for 2 players trying to take the same item and so on. It still sucks to be the slowest guy though, but it might not be a problem if there are enough possible actions so that collisions aren't too frequent.
Well, and even if someone is the slowest in searching, they're not going to be the slowest in using items. This is worth considering, though the puzzle design has been made to allow moving to a room and then doing something there. I'll muse on it!
Then if I'm in r2 and the vig is in r1, I can just choose to keep to keep moving right and I'll always survive that night, which if I am scum is very bad for town.
This is a reasonable worry, but the map is designed in such a way as to make this situation unlikely.
And remember, the Explorers goal isn't to kill scum: it's to get to the tomb, get treasure and get out. If an Assassin is spending all their actions running away, then they're not stopping the explorers from furthering their goals.
4xPost
Actually this probably isn't a big deal if you forced everyone into the same room at the start of the puzzle phase. Then naturally all pvp actions will happen first, then moves and explores which probably is ok.
Ah, but then that would make exploring and acting in the furthest rooms impossible.