Having trouble getting edge oceans and a sense of continents. I've been having trouble since Monday, and I am not about to give up now lol
I've tried PerfectWorld and it did to an extent help. Except that I'd be spending extra time tweaking a map possibly for a few hours, and then end up genning something I'm unsatisfied with, and having to either keep genning the same seed, or starting all over again.
Here is my current unmodified set. We're able to get about 1/200 approximate chance of a world getting enough edge oceans to move onto the next phase of generation. Shortly after rivers are done being placed we get our rejection. A couple of edit cycles back I was able to get it all the way up to the end of mineral generation.
[WORLD_GEN]
[TITLE:Template 1]
[DIM:257:257]
[EMBARK_POINTS:1650]
[END_YEAR:125]
[BEAST_END_YEAR:115:15]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:2850:2]
[RAINFALL:2:100:800:850]
[TEMPERATURE:10:96:25:1200]
[DRAINAGE:0:100:1500:1500]
[VOLCANISM:2:100:1500:850]
[SAVAGERY:2:100:1050:1450]
[ELEVATION_FREQUENCY:3:22:11:11:4:2]
[RAIN_FREQUENCY:3:2:4:7:8:9]
[DRAINAGE_FREQUENCY:2:5:4:6:4:2]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:3:12:6:2:4:6]
[VOLCANISM_FREQUENCY:4:15:10:15:10:20]
[POLE:NORTH_AND_OR_SOUTH]
[MINERAL_SCARCITY:275]
[MEGABEAST_CAP:50]
[SEMIMEGABEAST_CAP:85]
[TITAN_NUMBER:150]
[TITAN_ATTACK_TRIGGER:120:200000:500000]
[DEMON_NUMBER:85]
[NIGHT_TROLL_NUMBER:25]
[BOGEYMAN_NUMBER:25]
[VAMPIRE_NUMBER:34]
[WEREBEAST_NUMBER:34]
[SECRET_NUMBER:50]
[REGIONAL_INTERACTION_NUMBER:56]
[DISTURBANCE_INTERACTION_NUMBER:50]
[EVIL_CLOUD_NUMBER:24]
[EVIL_RAIN_NUMBER:24]
[GENERATE_DIVINE_MATERIALS:1]
[GOOD_SQ_COUNTS:100:200:1000]
[EVIL_SQ_COUNTS:50:100:200]
[PEAK_NUMBER_MIN:14]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:2]
[REGION_COUNTS:SWAMP:2000:0:6]
[REGION_COUNTS:DESERT:1000:0:3]
[REGION_COUNTS:FOREST:100:5:5]
[REGION_COUNTS:MOUNTAINS:2500:10:9]
[REGION_COUNTS:OCEAN:12000:6:10]
[REGION_COUNTS:GLACIER:0:0:1]
[REGION_COUNTS:TUNDRA:0:0:1]
[REGION_COUNTS:GRASSLAND:0:7:6]
[REGION_COUNTS:HILLS:2000:5:4]
[EROSION_CYCLE_COUNT:255]
[RIVER_MINS:350:425]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:25]
[CAVERN_LAYER_OPENNESS_MAX:85]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:30]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:85]
[CAVERN_LAYER_WATER_MIN:50]
[CAVERN_LAYER_WATER_MAX:85]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:13]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:8]
[LEVELS_ABOVE_LAYER_3:7]
[LEVELS_ABOVE_LAYER_4:6]
[LEVELS_ABOVE_LAYER_5:4]
[LEVELS_AT_BOTTOM:4]
[CAVE_MIN_SIZE:25]
[CAVE_MAX_SIZE:300]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:150]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:25]
[TOTAL_CIV_POPULATION:50000]
[SITE_CAP:1000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8500:3000:1200]
[RAIN_RANGES:1500:3000:5000]
[DRAINAGE_RANGES:5000:2500:2500]
[SAVAGERY_RANGES:5000:2500:3000]
[VOLCANISM_RANGES:500:500:100]
I'm thinking about setting the rivers final down a bit lower, but otherwise any stability help is appreciated.
I'm looking for:
- Continents of loose form
- Hot Pole and Cold Pole
- A veritable mix of biomes in Hot to Temperate ranges (mostly looking for Deserts, Swamps, and High Savagery sites)
- A fair bit of rivers, minerals, and your basic "what a fort thrives on" stuff like flux and soil/sand
- Don't worry about civ placements for the most part. I've lightly nerfed Goblins and I've buffed Kobolds in my raws.