There were many such games, beginning with Expedition Arcane, and then a few others tried their hand at GMing such a game. All thses games flopped.
:|
IronyOwl and myself have bounced this game idea back and forth a few times more than that, through the years. One day one of us may just manage to finish one! (Not me. My focus and ability to finish things ar
I don't finish nothin'. I just keep it going long enough that it still feels like a success after it dies.
...oh god I'm a TV writer, this explains everything.
Ah, perhaps to be more specific I was thinking of brainwashing into slavery, possibly with a personality and/or memory rewrite. It sounds like maybe mind+flesh+Transmutation+illusion? And maybe necromancery/vitamancy. Although possibly also just requiring too much to be a realistic thing for a character...
Depends on how exactly you want to go about it. It's a pretty powerful, complex effect, so it'd make sense that it'd require quite a bit of investment, in skillset and/or time and resources devoted to actually pulling it off.
Mind covers, well, the mind, so it's a great starting point for massaging a critter's thoughts and applying other effects to the mind. It's probably not strong or versatile enough to properly brainwash critters into slavery unless you're gradually nudging them there with their permission, though.
Flesh covers meat, which brains technically are. So it's good for altering a creature's brain, but lacks the finesse to do much of that or much with that all on its own.
Transmutation alters something's makeup. On its own that's not much good for anything, but when you start combining it with other schools you can get the ability to treat a critter's thoughts or brain as a substance to be altered, which can have some interesting effects.
Illusion covers perceptions, so it's good for brainwashing a creature in subtler ways or with its unknowing assistance (eg making it feel happy whenever it obeys you to brainwash it in a fairly mundane fashion). It's not great at permanently or deeply affecting anything on its own, though.
Vita/Necromancy covers altering living things, which most of your targets will presumably be. That makes it another good booster for more specific or introductory schools targeting the mind.
So you can mix and match a lot of these depending on how you want to go about it and how much you're willing to invest in the project. Illusion and Mind could make for a good "gradually convince them they want to serve you" combo, by messing with their perceptions and feelings right inside their head. Necromancy, Illusion, and Enchantment could let you forcibly control the weak-willed by enchanting them to dread disobeying you too much to ever follow through with it. Flesh, Mind, Transmutation, and Seduction could potentially let you warp victims into serving you out of unnaturally obsessive, permanent love. Necromancy, Vitamancy, Mind, Transmutation, and an appropriate Knowledge skill might allow you to more forcibly overwrite whatever's in their skulls.
It'd be a significant project, but you've definitely got options.