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Author Topic: Arcane Exile [Early Spring, Week 2: Burst]  (Read 22991 times)

Shadestyle

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #135 on: June 24, 2016, 07:01:11 pm »

((Alchemy is what I'm wondering.  Knowlage is key.))
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griffinpup

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #136 on: June 24, 2016, 09:04:21 pm »

Of course, lumbering behemoth of flesh!  I'll gladly help you out.  Just promise to eat me last. Isias and muscly monster start patching people up.  Isias first casts some protection magic on him, and then her, for general purpose protection/protection against getting flaws.  Then we vitamancy everyone who's injured.

Also guys, water and food seems vital.  I'm not exactly equipped to go explore how other tribes do things.  We need someone a bit more intimidating and good at stuff.  Any volunteers? Also... Are we going to pay a ransom, or just let them eat him?
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Criptfeind

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #137 on: June 24, 2016, 10:27:57 pm »

"Ah hah hah. Yes of course I'll eat you last rude little one." Tove lied as she gave a large fang filled smile towards Isias and mentally put him on the top of the list to eat.

Tove assisted the healing of people with her flesh magic and polymorphing. Certainly a master of healing and a master of the body could cure any wounds when working together!

Once the people of the camp were healed to whatever low standard they managed to achieve. Tove said to whatever other members of the group were still around and alive "Now then. Once again I'm going to head an expedition with an eye towards natives. This time however, we know where they are, so hopefully we won't get so lost. Also one of 'ours' is going to die if we fail to convince them of our superiority. Anyone who thinks they will be helpful are welcome to come. But be warned that the likely outcome seems to be quite violent. So make sure you have a stomach for slaughter."

Tove headed off to the fishman village to make contact with them. If they are hostile start smashing heads with enchanted muscles and use flesh+polymorphing to defend myself via ether turning them into something less then impressive combat wise, or by simply ruining their bodies by removing and swapping around important bits. If this fight breaks out I'm not against subjugating them via violence, if possible given their numbers and strength and whatnot, if not hopefully I can at least save what's his face. Hopefully though I can manage to establish a dialog with them. And by that I mean ally their fears long enough for me to secretly cast spells of flesh using polymorphing, mind, and seduction to instill within them their brains a deep desire to serve me. Ether way, number one priority is... *Sigh* saving Harry Kelln (number zero priority is of course not getting killed or captured myself

((Well, there you go guys, 1-2 people down, time for some waitlisters to get in.))
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griffinpup

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #138 on: June 24, 2016, 11:07:06 pm »

Isias also continues working on making stone walls and such, of course
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IronyOwl

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #139 on: June 25, 2016, 01:35:01 pm »

((Christ, after that litany of failure this really cracked me up for some reason. I'm still laughing as I read this. Does nine mean I have something like Master++++ level strength now? Or is that adept? To be honest I can't parse what the "Total Actions to Reach" means on the table in mechanics. Edit: Also I feel cheaaaaateeeeed. Fat and eats a lot! totally two flaws. Chhhhhhhhheaaaaattt  :'(  :P))
((The former. Though really it's a lot less, since if you actually tried to exert Master++++ level strength you'd probably powder your bones and starve to death instantly. To answer your next question, yes, metal bones and sustaining yourself on the souls of the innocent works around these problems and explains a lot about wizards in general.

"Total Actions to Reach" just means the average number of actions required to gain enough experience to go from -1 Inexperienced to the given skill level.))
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Criptfeind

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #140 on: June 25, 2016, 09:13:44 pm »

((I suppose I could use polymorphing to make my bones metals. Although I'd probably need the help of a bone specialist to make it so they still do normal bone things? I think? Mebby? I guess I could start practicing bones on people until I get high enooof. Any volunteers?))
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Shadestyle

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #141 on: June 25, 2016, 09:36:05 pm »

((I could help you turn your hair into metal, though I have nothing with bones.))
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Ardent Debater

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #142 on: June 25, 2016, 10:44:22 pm »

((I could help you turn your hair into metal, though I have nothing with bones.))

((It looks like you guys are in a Hairy situation  :P))
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TheBiggerFish

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #143 on: June 25, 2016, 10:49:35 pm »

((Whoa, quit while you've a head with those puns.))
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griffinpup

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #144 on: June 26, 2016, 01:06:05 am »

((I suppose I could use polymorphing to make my bones metals. Although I'd probably need the help of a bone specialist to make it so they still do normal bone things? I think? Mebby? I guess I could start practicing bones on people until I get high enooof. Any volunteers?))
((I could try to stop you from dying with my vitomancy.  That's practically the same thing, right?  :P
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Criptfeind

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #145 on: June 26, 2016, 09:12:12 am »

((Using vitomancy instead of Protection to protect something sounds incredibly painful (also probably harder) my mental image of this is my bones constantly splintering, but magic fixing the shattering as soon as it happens. :o

We'll call that plan B

Hum. Thinking about it, I wonder if... Like. Really really heavily enhanced Cartilage structures is the answer. Probably not.))
« Last Edit: June 26, 2016, 09:14:57 am by Criptfeind »
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ATHATH

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #146 on: June 27, 2016, 03:35:19 am »

"I'm a trained diplomat and dabbling priest, so I think that I am best qualified to rescue Harry."

While Tove is busy with healing people, I'll get a head start on rescuing Harry, using Commune magic to help find him if necessary.

Once there:
"Hello, fishmen! I am here to negotiate the release of my friend over there, Harry. May I speak with your religious and/or political leader?"

If meeting with the religious leader:
Find out what the fishmen's religion is like, and why they want to sacrifice Harry. Is there a possible substitute for Harry's life in the ritual? What are the holy symbols and items of the fishmen's religion, and what are their taboos and encouraged practices? Does the religious leader know what the purple crystal is/does?
If meeting with the political leader:
Ask the fishmen's leader why the fishmen want to sacrifice Harry, and what they're willing to accept as payment for his life. After the hostage situation is dealt with, see if they desire any particular kinds of materials or knowledge or know anything about what the purple crystal is and/or does.

If attacked:
Gate in some creatures from the elemental planes of Peace and Healing. Don't try to bring them under my control, and only put anti-outsider wards around myself if the gated in creatures try to destroy me. Put up some anti-arrow wards, though.

Say... Do you suppose that shadestyle's character can teleport Harry (which sounds like "hairy") back to us?
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griffinpup

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #147 on: June 27, 2016, 10:11:37 am »

((Using vitomancy instead of Protection to protect something sounds incredibly painful (also probably harder) my mental image of this is my bones constantly splintering, but magic fixing the shattering as soon as it happens. :o

We'll call that plan B

Hum. Thinking about it, I wonder if... Like. Really really heavily enhanced Cartilage structures is the answer. Probably not.))

((I also have protection. :o And I really want to see both work))
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Shadestyle

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #148 on: June 27, 2016, 11:08:29 pm »

((If you want your hair to be made of metal, I can do that, probably, with help.

also can you cure my Frostbite?))
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Criptfeind

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Re: Arcane Exile [Year 1, Early Spring, Week 1: Buried Alive]
« Reply #149 on: June 28, 2016, 05:28:42 am »

((I'm hoping we can cure everyone (except Lorkotol, who seems to have decided that sneaking off to deal with hostile natives when he's injured is a better idea then getting healed) of their random afflictions. I'm hoping if it works out that we can semi regularly work together like this to cure peoples injuries, perhaps even apply protection buffs along with it, for a general upkeep in health... I'd probably hope that we don't end up doing it every single turn, but I figure, you know, we had a few injuries, and we're probably in one of the most dangerous parts of the game right now, what with a hostile fishman tribe and no defenses. So, might as well keep up in tip top shape if we've got the time.))
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