Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 6 7 [8] 9 10 ... 15

Author Topic: ☼Masterwork Mod☼ - Romomon, The Ageless Realms (Multi-race succession world)  (Read 32747 times)

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile

How do you satisfy lust as an adventurer?

I'm not sure if you can, you can get aroused watching performance but otherwise there is no romance options.
Anyway if you satisfy a few of the other needs you should be okay. Just find decorated clothes, sing and get drunk.
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!

Id love to, but I got lost. Hopefully walking aimlessly in a direction will lead me somewhere...

Edit: Unexpected delay, save up in my morning.
« Last Edit: June 19, 2016, 05:55:57 pm by Gwolfski »
Logged
Eventually when you go far enough the insane start becoming the sane

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!

Small problem(copied from masterwork thread.)

Quote
So I had a succubus fortress, retired all ok, took an adventurer there and retired too, but when I try to unretire the fort, It always comes with dwarves and the succubi disappear. Anyway to fix that? I thought DFhacks gamemode command, to change from adventurer to fort mode, but I don't know how.

If I cant do it, I'll upload the save in the evening. But I'd prefer if I could unretire that fortress to do a bit of stuff....

Edit Save uploading, link soon.
« Last Edit: June 20, 2016, 05:14:46 pm by Gwolfski »
Logged
Eventually when you go far enough the insane start becoming the sane

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

solution!
Turn off Embark Anywhere, from the DFHack "s" menu on the Embark screen.

edit:  Took a while to test (that load screen is slow) but I was able to un-retire all 4 Romomon sites, with Embark Anywhere off.

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!

Oh nice! Permission to extend my turn for one day?
Logged
Eventually when you go far enough the insane start becoming the sane

Boltgun

  • Bay Watcher
  • [UTTERANCES]
    • View Profile

I noticed that with embark anywhere it treats the action as a reclaim, even selecting succubi to reclaim spawns a wagon and 7 new characters.

Which means that we can attack other forts with squads of seven! Nice bug.
Logged

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

Sort of.  The former occupants are "Hostile", but not actively so, just mill about and wait to be attacked one by one.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

Nosimdodok has had some interesting settlers in the past year or so:

Spoiler (click to show/hide)
« Last Edit: June 21, 2016, 02:29:36 am by smakemupagus »
Logged

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!

BTW, I'm in Poland now. But I got the save with me.
Logged
Eventually when you go far enough the insane start becoming the sane

TheImmortalRyukan

  • Bay Watcher
  • Master Story Weaver
    • View Profile

Nosimdodok has had some interesting settlers in the past year or so:

Spoiler (click to show/hide)

I has an idea!

Next turn, I'll make an adventurer and I will kill a dragon or other magebeast with the mighty throw of my crossbow. That'll teach these youngsters that the art of crossbow throwing is a worthy and noble pursuit!

(In my private fort, I found that festival so hilarious that I created a squad of crossbowdwarves with no ammo. The result? Skull bashing !fun!)
Logged
The Tale of Runlance - A Succession Fort in a Dying World

While the drink stocks run low and violence is rampant, the narcissistic tyrant demands a monument to his name

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile

Sort of.  The former occupants are "Hostile", but not actively so, just mill about and wait to be attacked one by one.
But if the original inhabitant were all opposed to life, they'd still attack! mod the first race in the fort to be opposed_to_life, then you've just successfully modded in playable sieges!
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

Gwolfski

  • Bay Watcher
  • Strawberries!
    • View Profile
    • ignore pls!

BTW, I'm in Poland now. But I got the save with me.

Yeah, the internet is not to good here, and during summers, we have storms. And power cuts. So I have to upload it again but this time im gonna use a laptop so powercuts dont affect it.


http://dffd.bay12games.com/file.php?id=12180
« Last Edit: June 22, 2016, 03:16:32 am by Gwolfski »
Logged
Eventually when you go far enough the insane start becoming the sane

pikachu17

  • Bay Watcher
  • PADORU PADORU
    • View Profile

GOT THE SAVE!
Gonna be an adventurer, probably. May the peasants remember my name, Pikachu17 Dragonslayer!
« Last Edit: June 22, 2016, 09:21:27 am by pikachu17 »
Logged
Sigtext!
dwarf 4tress from scratch
The Pikachu revolution!
Thank you NatureGirl19999 for the avatar switcher at http://signavatar.com

A warforged bard named Gender appears and says"Hello. I am a social construct."

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

Thanks Gwolfski!  Were you able to un-retire OK after all? 
Pages: 1 ... 6 7 [8] 9 10 ... 15