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Author Topic: Making the fireball more deadly!  (Read 560 times)

AverageBandit

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Making the fireball more deadly!
« on: June 03, 2016, 11:30:49 am »

Helloooooo

I've added this interaction to my custom adventurer race to test burning effects:

Spoiler (click to show/hide)

However,it seems to make things "bleed" to death?Is there no way to make them burn and like...damage eyes and digits?

Also:how would I be able to make a slime/glob/gas that behaves like acid?Burning the skin,without setting fire to the target?
« Last Edit: June 03, 2016, 01:18:09 pm by AverageBandit »
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leafbarrett

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Re: Making the fireball more deadly!
« Reply #1 on: June 03, 2016, 04:47:31 pm »

Fire damages creatures by melting their fat and (I think) skin, causing them to bleed - eventually they die from blood loss.
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scamtank

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Re: Making the fireball more deadly!
« Reply #2 on: June 04, 2016, 09:59:02 am »

Tissues will burn, though. The melting of fat acting like a massive full-body haemorrhage is a mechanical oversight.

Try upping the melting point of MATERIAL_TEMPLATE:FAT to the same level as, I dunno, bone I guess.

e: actually, make that "burning of tissue acting like a massive full-body haemorrhage is a mechanical oversight". I'm pretty sure it can be tweaked right from the raws, though.
« Last Edit: June 04, 2016, 10:02:41 am by scamtank »
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