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Author Topic: Why should venom paralysis lead to suffocation & certain death?  (Read 3387 times)

Thundercraft

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Before I decided to ask, I looked on the Mantis bug tracker. I did not find this listed as a bug, so...

Did Toady intend for syndromes with paralysis, such as most venomous snakes and spiders, to lead to suffocation via paralysis of the lungs? Or is that an oversight/bug which may be changed some day?

I question it mostly because it seems like overkill, potentially making it a matter of game balance.

Having paralysis almost always affect the lungs means certain death, making a snake or spider bite almost certainly lethal. This renders the paralysis effect itself - and any other effects of the venom syndrome - a moot point as the poor dwarf or similarly "small" humanoid or creature is going to die anyway. As the saying goes, it's "Shooting a dead horse." Even better: "He's dead, he just doesn't know it yet."

It also tends to make such creatures far more deadly than similarly-sized predators.

If you would, consider for a moment if the game always ignored the lungs for paralysis syndromes. Without suffocation, the paralyzed creature is still a prone target - it can't move or do anything else. The effect still has a lot of potential for Fun, without death being absolutely certain.

Consider, too, that in v0.31 and earlier, the [CE_PARALYSIS] tag accepted a body part as a target (similar to CE_NECROSIS and CE_NUMBNESS). But as of v0.34, that was no longer possible...
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Bumber

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #1 on: June 02, 2016, 09:42:40 pm »

It's a threat of paralysis IRL. Maybe if syndromes could be localized to the area you got bit.
« Last Edit: June 02, 2016, 09:44:40 pm by Bumber »
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DeCervantes

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #2 on: June 03, 2016, 03:39:21 am »

Agree with Bumber. Some of the most potent real life venoms and toxins work by preventing or forcing muscle contraction, eventually leading to suffocation. Botulinum toxin (aka bottox) and tetanus toxin, respectively, come to my mind right now.  If I remember correctly some dart frog poisons fall into this category too.

Maybe the solution would be to also limit the amount of poison an animal can inject. Many small spider or snakes, save for the most exceptionally dangerous, may have paralytic poison but not enough to fully paralyze a dwarf.  That way they may be more of a distraction mechanism unless the animal injects it in the chest and paralyzes the lungs.

What about inflammation? Bees and wasp as more often than not dangerous if they happen to sting in the neck, which can cause such an inflammation that you cannot breath. If localized syndromes are implemented we could include inflammation, which could prevent movement if affecting the limbs or cause suffocation if affecting the neck.
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Thundercraft

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #3 on: June 03, 2016, 10:34:08 am »

It's a threat of paralysis IRL...
Agree with Bumber. Some of the most potent real life venoms and toxins work by preventing or forcing muscle contraction, eventually leading to suffocation.

Let me reiterate:
  • ...because it seems like overkill, potentially making it a matter of game balance.
  • ...if the game always ignored the lungs for paralysis syndromes... is still a prone target... still has a lot of potential for Fun.
Often, when it comes to games, I'm an advocate for realism. But even I recognize that, sometimes, game balance is more important.

First, consider that spider bites and snake bites are only very rarely fatal to humans. Fear of snakes and spiders is way out of proportion to the actual risk they pose.


If we must be sticklers for realism, consider how silly it sounds for a creature to bite through plate armor made of steel, iron, bronze or even copper.

Do you believe that predators like wolves can? Granted, predators like lions, tigers and bears have a bite pressure in the hundreds of PSI. And, at the extreme, crocodiles can bite for thousands of PSI.

But, bite pressure is not the whole picture. Can you bite through copper or iron? I do not recommend trying as you would likely chip or break a tooth. People have been known to chip or break teeth on ice or hard candy, which I think we can agree are not as hard as metals like bronze or iron.

Spoiler: A bit of tooth science (click to show/hide)

Now, consider that the fangs of a venomous snake are hollow, narrow teeth. Should they be able to penetrate copper / bronze / iron / steel armor without breaking? Consider, too, that the fangs of the giant, savage versions of DF critters are proportionally longer, making the stresses involved even greater.

Now, let's consider how giant spiders and giant insects are quite unrealistic:


Finally: The reason venomous critters have venom is to prey upon and/or defend themselves from creatures which they would otherwise be at a disadvantage against. Such creatures are usually small and/or fragile.

DF has spiders (GCS) the size of a freak'n grizzly bear. Even if that was possible, they should be quite fragile. As long as they don't inject their venom, one could cripple them with ease with a sword, axe, hammer or similar. They'd more vulnerable than vertebrates, with a vertebral column and a bone skeleton. (But, in-game, giant arthropods are quite tough and still quite deadly, even without their venom!)

Anyway, there are valid reasons why the lethality of their venom would not necessarily scale with body size. For one, it's much easier to produce a volume of venom that debilitates with pain compared to one designed to stop the heart or suffocate.

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Vattic

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #4 on: June 03, 2016, 04:54:26 pm »

I haven't tested it for a while, but creatures with chitin exoskeletons were quite a bit weaker than those with bone skeletons (size for size, and in my tests the bodies were the same too beside materials). It was a problem in my unreleased antman mod with them so fragile compared to the invaders.

Have to agree that paralysis without suffocation is it's own flavour of fun. Haven't found it an issue myself, but I mostly play fort mode and have been ignorant of adventure mode balance problems before. One thing to keep in mind is how anti-venom is what defangs snake bites in real life and Toady has mentioned wanting them in game eventually.
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Neonivek

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #5 on: June 03, 2016, 08:06:05 pm »

A poison that paralyzes but doesn't affect the lungs or heart would be very specific.

While there are SOME leniencies that this game should make for the sake of gameplay, I don't see actually having poisons function as intended being one of them.
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Salmeuk

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #6 on: June 04, 2016, 01:27:50 am »

Just note that game balance, if you can even ascribe balance to a simulation like DF, is not a strong priority for the current stage of Dwarf Fortress development. Small creatures biting through plate armor is just one of many strange and unrealistic things that occur in this game, and cannot be used in a "Well if this is unrealistic, why not make this unrealistic?" sort of argument. I actually think that suffocation via paralysis is one of the more appropriately hardcore elements of your encounter with a GCS.

If anything needed changing, I would suggest a more sensitive simulation of venom or poison. Something like certain creatures are naturally immune to certain poisons, or larger creatures shaking off piddling amounts of venom due to dilution, or perhaps something like a tourniquet or self-surgery. There are a lot of non-gamey ways to solve the issue you are presenting, while still retaining the all-too-realistic suffocation and death.

I did like reading through all that information though.
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Bumber

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #7 on: June 04, 2016, 03:42:06 am »

Let me reiterate:
  • ...because it seems like overkill, potentially making it a matter of game balance.
  • ...if the game always ignored the lungs for paralysis syndromes... is still a prone target... still has a lot of potential for Fun.
Often, when it comes to games, I'm an advocate for realism. But even I recognize that, sometimes, game balance is more important.
The problem is that then you'd never have dwarves suffocate from paralysis, even when that's the intended method of kill. It's better to fix the actual issue of when the lungs should be affected.

Quote
First, consider that spider bites and snake bites are only very rarely fatal to humans. Fear of snakes and spiders is way out of proportion to the actual risk they pose.
Because we know CPR and have respirators. Dwarves don't do that. It also largely depends on what you're bitten by.

Quote
If we must be sticklers for realism, consider how silly it sounds for a creature to bite through plate armor made of steel, iron, bronze or even copper.
They generally don't succeed. Either they find a vulnerable spot (the face), or your dwarf left part of their uniform off.

Quote
Now, let's consider how giant spiders and giant insects are quite unrealistic:
Giant animals lack the mundane tag. They're fantastical.
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Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

IndigoFenix

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #8 on: June 04, 2016, 05:06:19 pm »

In real life, there's a lot of gray areas when it comes to paralysis, whether poison-related or injury-related.  A small amount of a neurotoxin can result in localized numbness (many scorpion venom types have this effect), while larger amounts or more potent toxins can result in partial or total loss of voluntary muscle control all the way up to death through suffocation.  I think the game should reflect these gray areas more effectively.

One odd mechanic is that there's no real 'voluntary muscle control loss' effect in the game; either you are fully paralyzed and will die of suffocation or you are capable of crawling.  Even if a creature is functionally paralyzed from the neck down due to a severed spinal cord, they can still crawl at the same speed as someone who is fully functional and simply trying to move stealthily.  I guess this is due to the fact that as far as the game is concerned, ability to walk is based on having functioning feet, and a person with both feet wounded can still crawl.

Perhaps crawling should require at least one STANCE or GRASP body part functioning.  Maybe with only LIMB parts remaining functional, they could still move but at a greatly reduced pace.  With a mobile torso but no limbs, they would have even more penalties.  With only their head active, they probably can't move at all.  Alternatively more GAITs could be added, with a tag specifying the minimum body parts of a particular tag that would be required to use it: 'scramble' requires all limbs, 'crawl' requiring arms, 'creep' being possible even without arms or legs.  Also, flight with only one wing... unlikely, let alone without penalties.  Without an available GAIT, a creature should be immobile.

Melting Sky

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #9 on: June 08, 2016, 08:00:16 pm »

I don't think I have seen a mundane venomous creature that is unrealistically dangerous in DF. The few times I have seen a mundane venomous creature kill a dwarf it has been black mambas and king cobras that did it which is very much in line with what happens when a human is bitten by one in the real world and doesn't get anti-venom. Most of the lesser venomous real world critters of DF don't seem to cause death in roughly human sized victims. Gilla monsters come to mind. I think I also remember dwarves being hit by copper heads and surviving remarkably well.

Generally when I see some super lethal venomous creature it is a giant mythical version of a real world one or something like a giant cave spider or forgotten beast which is completely mythical in origin. 

Which mundane creatures have you noted unrealistic venom lethality from?
« Last Edit: June 08, 2016, 08:07:54 pm by Melting Sky »
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Fleeting Frames

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #10 on: June 09, 2016, 04:00:46 pm »

It probably should depend on target's Disease resistance or Recuperation, or perhaps some body type attributes in addition to size, though, so there isn't a sharp cutoff of "you must be this big to live". Even without antivenin, two equally-heavy humans bitten by same snake may fall to different fates.

Neonivek

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #11 on: June 09, 2016, 05:47:41 pm »

Yeah currently it isn't that poisons are unrealistically poisonous.

It is that we currently don't have any toxins that start of non-lethal and become lethal.

There is no death by bees or alcohol (I think).

Everything poisonous in the game currently is absolutely deadly. Though if you'd like I can come up with the "lethality without treatment" list of poisonous animals.

Though after looking through the list... Yeah Dwarf Fortress is mildly skewed towards the REALLY deadly snake bites when poison is included.

Also DAMN IT Wikipedia. I did NOT want to see a picture of a 12 year old whose leg had completely rotted from necrosis because of an untreated snake bite.

---

Here we go Copperhead

It's bites are typically non-lethal even without antivenom (and sometimes without treatment... though it does mention losing limbs)

Aaaaaand... Not not lethal in game or even dangerous.

Aaaaaand Bees don't have lethal venom.

Ok so currently poisons in the game are kind of an all or nothing affair. It explains why Toady stuck to things that are either extremely deadly or on their own not dangerous at all.
« Last Edit: June 09, 2016, 06:03:36 pm by Neonivek »
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vjmdhzgr

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Re: Why should venom paralysis lead to suffocation & certain death?
« Reply #12 on: June 09, 2016, 06:43:09 pm »

Yeah currently it isn't that poisons are unrealistically poisonous.

It is that we currently don't have any toxins that start of non-lethal and become lethal.

There is no death by bees or alcohol (I think).
There is death by alcohol. So much that people have taken to complaining about it and trying to come up with ways to limit their dwarves' access because some dwarves will just drink themselves to death (the solution is to not have a tavern keeper). Since the alcohol syndrome resulted in a significant overhaul of several aspects of syndromes, now might be a good time to go back and redo a few with the new features.
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