My apologies I should have explained this sooner.
I am not sorry.
Name: Groo V3
Stats:
Strength:+1
Intelligence:-2
Dexterity:+1
Resilience:+2
Perception:-1
Charisma:-2
Skills:
Piloting:-1
Marksmanship:+3
Daemonism:+1
Doctor:-2
Beast mastery:-2
Engineering: -2
Inventory:
Bloodsoaked aviator's clothing
Nothing else?
Description:
Nobody is quite sure what this is. Top scientists have suggested that it's some sort of humanoid, possibly a crossbreed of some kind, but DNA samples have been extremely difficult to get a hold of--indeed, The Groo has violently eliminated anyone who has tried to touch it. Disposal has been attempted using both high powered weaponry and high explosives, but The Groo has consistently survived all attempts on its life through a combination of power and sheer dumb luck. Mostly the latter.
Eventually, some enterprising merchants, desiring to be rid of Groo's often disastrous antics, managed to trick a group of pirates into thinking that it was a skilled pilot. This led to Groo crashing their bomber into another pirate group's bomber, forcing the entire crew to bail out over the beast-infested wilderness. Only two individuals survived long enough to be rescued, neither of them Groo, but to their great horror an all-too familiar face happily greeted them once they arrived back at the city.
Neither knows how it is possible Groo survived the wilderness alone, let alone how it arrived back home before them. However, it was quite obviously the same Groo, as evidenced by the large chunk missing from the back of its head, where a certain "ally" shot it. Despite the gaping wound, Groo's eternal smile had not dimmed, though it did seem to have become much slower and less observant.
While one of the airmen fled like any rational man, the second took Groo under his wing, bringing him to the next team of pirates. Unsurprisingly, this entire group of airmen died while en-route to the next city, with the exception of Groo. Groo then found a third group, whom disaster soon visited in the form of an enormous demonic plane. Groo, of course, was not among the casualties.
After the deaths of two more planes, a fourth aircrew, and a criminal gang, Groo finally fell when a grenade detonated mere inches in front of his head. Of course, he got up two hours later, the most significant damage being to his face, which is now a slightly less recognizable mass. He did lose a neuron too, but it wasn't really doing much, despite representing half his gray matter prior to this incident.
[Accepted]Name: Dustan.
Description: Brown hair, brown eyes.
Stats
Strength:-1
Intelligence: 1
Dexterity: 1
Resilience:1
Perception:-1
Charisma:-1
Skills
Piloting: -1
Marksmanship: 2
Daemonism: -3
Doctor: 2
Beast mastery: -3
Engineering: 0
Inventory: what you have on you.
knife Scalpel
aviators clothing A bloodstained labcoat.
[-??? coins] How much for a dart gun and 10 darts loaded with morphine?
[-10 coins]Light medical kit.
Well you have two options, you could make a semi auto or single shot style air gun style dart gun yourself materials for it would be about 5 coins but you would need a a heavy engineering kit in order to do that which you don't have or seem specialized in. Or you could hire someone to build you a single shot style one.
tldr you could buy an air powered one for 9 coins and a set of 7 darts for one coin.
Also I'm getting rid
Ugh, fine.
Changelog: even worse of a pilot, no longer a medic because screw you guys.
Name: Jhon Jhonovitch
Description: A beast-herder from the faraway, frigid land of Canada. Gruff, Grizzled, etc.
Stats
Strength: +1
Intelligence: -1
Dexterity: +2
Resilience: -1
Perception: -1
Charisma: -1
Skills
Piloting: -2
Marksmanship: +1
Daemonism: -2
Doctor: -1
Beast mastery: +3
Engineering: -2
Inventory: 6 Tokens
Knife Engraved With Canadian Runes
Foreign Aviation Clothing
Wooly Fluffy Comfy Parka
Badass Cowboy Hat
Beast Kit
.45 Revolver
MJ, tell me if 4 Tokens is alright for a .45 revolver. Also, tell me what kinds of beasts I could get for >6 Tokens, and how much it would cost to rent a workshop with the equivalent to a beast kit.
4 tokens is fine for .45 revolver takes longer to reload and one less bullet so it seems fairly balanced. As for the beast, I would suggest a couple of bags for now. Don't worry next mission is a beast mission perfect for the aspiring beast master.
((Darn rule change. Screw it, I'm going Full Metal Daemonist. Could I get a daemon arm and daemon leg unimbued for 10 tokens each?))
Name: Damiun McWehrnecigul
Description: Damiun looks like his brothers Damian, Damien, Damiin, and Damion. His eyes are gold.
Unlike his brothers, he has devoted his life to his single focus of Daemons, to the exclusion of pretty much everything else. His greatest interest lies in daemonic phenomena, and he dreams of one day creating a breakthrough application of daemonism that allows a human to control a body filled with the might of daemons. He lost an arm and a leg in a daemonism experiment gone wrong (Damion got the frequency wrong), and had them replaced with inert daemon metal limbs
Stats
Strength: 0
Intelligence: 0
Dexterity: +1
Resilience: +2
Perception: -2
Charisma: -2
Skills
Piloting: -2
Marksmanship: -2
Daemonism: +4
Doctor: -2
Beast mastery: -2
Engineering: -2
Inventory: what you have on you.
knife
aviators clothing
Daemon metal right arm (pending)
Daemon metal left leg (pending)
When you say inert do you mean unimbued?
((Sorry if I won't have a character sheet up, got a really bad middle ear infection. I can't hear anything and my balance has gone to shit))
Damn, dude, from experience, ear infections suck. Hope it gets better soon.
((@Dustan
Your stats are fine, but you skills have one too many negative levels (you only need six negative levels for two +2s, you have seven), and I'm fairly certain you can't put stats down to -3. I'm not completely sure because daemonism and beast mastery use a different system from the other stats, but I imagine they're locked to -2 minimum like everything else.
If you keep piloting at -1, put engineering down to -1, and leave daemonism and beast mastery at -2, you can start with your two primary skills at +2 without any long term inefficiency.))
(One, you are not the GM. Two, the skill/stat cap is stated to be -3 to+4 in OP. Three, I still need to know how much my dart gun will run me before I solidify my build.)
I'm sorry this is my fault. I was going to update the OP today to reflect the new ruleset but I didn't have time. Both daemonsim and beast mastery are locked to -2 minimum. This is partly so that you don't end up killing the entire party when you roll a negative 1, but also because otherwise it's needlessly confusing and complex.Again my apologies, I'll go fix that now.
EDIT: OP has been updated. Or at least it should have been updated.