With a scream of sirens and the squeal of tires the Military police(MP) arrive in four jeeps and quickly unload their gear as they attempt to take shelter. [daemon marksmanship 3] The daemon points it's hands at the MP's but completely misses them. Marksmanship
Group 1
[bazooka man (BM) 1: marksmanship 4] [ammo carrier (AC) 1: dex roll 4][daemonist dex 1] [daemonist resilience 3] [Driver 1: marksmanship 3]
Cursing to himself at the size of the daemon the BM fires at on of the machine gun arms hoping to put on out of commission before they fire again. The rocket impacts the Daemons shield and destroys it. Seizing the opportunity the daemonist try’s to run for the daemon hoping to banish it, but trips and ends up breaking his nose on the pavement. The Driver also takes a shot with the Jeep’s HMG putting holes in the daemons sword but doing little else.
Wounds: fine
Group 2
[ BM 2: marksmanship 1] [ BM 2: resilience 3] [AC 2: resilience 2] [Daemonist resilience 6] [Driver 2: resilience 6]
The BM tries to shoulder his gun but accidently pulls the trigger as the bazzoka is pointed at the ground sending the rocket into the ground and blowing off the BM’s legs, filling the AC with shrapnel and puncturing his lung, but only managing to temporarily stun the Driver and daemonist.
Wpunds BM’s is missing both legs but the bazooka is mostly okay. He’s got two turns before bleeding out.
Group 3
[BM 3: marksmanship 1] [ BM 2: resilience 4] [AC 3: resilience 6] [Beast Master (BeM) resilience 3] [Driver 3: resilience 3]
Group Three’s BM suddenly distracted by the explosion from the group to his left fails to notice that his bazooka is pointed directly at the jeep, and pulls the trigger. The rocket detonates the jeep and blow the arm off the Driver who was standing closest, Blow the eardrums out of the daemonist who cackles, the shrapnel grazezes the arm of the AC and embeds itself in the BM’s arm.
Wounds: Driver’s arm is blown off going into shock in one turn. Will have to start passing resilience rolls immediately after that. Daemonist is deaf, BM has shrapnel in his arm. Gonna be a problem only if he tries to move.
Group 4
[BM 4: marksmanship 5] [daemon resilience 5] [AC 4: dex roll 4] [BeM 1+2=3] Driver [dex 1] Group 4’s BM ignores the screams and explosions of his buddies as he lines up a shot on the daemons screaming face. The rocket screams away and arcs past the destroyed shield into the daemon face. The daemon just laughs though. And the BM curses to himself as his loader stuffs another round into the tube. The beast master is suddenly paralyzed with fear and then suddenly everyone is blinded by the sudden release of tear gas thrown by their Driver.
Group wounds blinded by tear gas -2 to effective skill with marksmanship or anything that requires unobstructed sight.
I RUN AWAY FROM THE ****ING PLANE!
Suddenly waking up from you coma you attempt to run into a place where the Daemon can't see you [dex 4] daemon perception 3] you manage to sprint out of sword range before the daemon notices you.
"Very shiny, Groo. We should find a place to sit down."
Disentangle self from Groo, loiter in park until this madness passes. If any park benches are handy, sit on one of those instead of a fallen tree.
Notcing that there is a perfectly fine looking park bench next the tree Groo just carved into a seat you move over there, and relax, listening to the sound of distant explosions.
"Oh! Groo make seat!"
Groo draws his katana and chops down an adjacent tree. Then, he sits on the trunk and calmly observes the Shiny.
[daemonism 6+1] Groo goes silent and stares at a tree before moving in sudden blur and carves a seat out of the tree...somehow. Feeling rather fatigued Groo wanders over to his new throne and watches the Shiny.
Hmm.. Two legs good, no legs bad.
two wounds, two hands. Try to reduce bleeding with pressure as best I can.
[resilience 2] your shock continues to worsen and you fear that you will be going to the big gun range in the sky soon. [Doctor 5] Ignoring the pain and the ever worsening cold, you grab both legs in your massive hands and try to apply pressure to them it works surprisingly well. Congrats you just bought your self another turn to live. Asuming that you keep passing resilience rolls.
Two turns till bleed out.
((So now I can act, right?))
Get to the Daemon kit and use the 420 frequency on the plane mech.
[dex 5] You sprint away from you incompetent comrades and aim for the away Kit grabbing it before the Daemon has even noticed you, [Daemnosim 1+3=4] [Daemon 6+4=10] you attempt to calm the daemon with your late brothers kit but the daemon is clearly not having any of it and offhandedly points one of it’s machine gun arms at you [marksmanship 5] [resilience 5] The bullets tear into you turning your organs into paste and but giving you one turn to contemplate just how badly your life has screwed up.
Wounds: Shredded: One turn left to live.