Get the gun, Go with the strange man, gun at the ready in case he tries anything.
You follow along after the OSS agents, clutching your rifle for protection as you walk through progressively rougher areas, though wisely not pointing it directly at either of the agents, they don't take well to being directly threatened.
Ohe glares at the boogeymen with the annoyance of a thousand misfortunes.
"Alright then. Come on, Groo, let's talk to these 2spooky4me gentlemen."
Follow the spooks, dragging Groo along.
Ohe glares at the boogeymen with the annoyance of a thousand misfortunes.
"Alright then. Come on, Groo, let's talk to these 2spooky4me gentlemen."
Follow the spooks, dragging Groo along.
You temporarily take the place of
George Varion and verbally prod
Lennie Groo along. You hope there are some more shrooms in whatever place they are taking you to, your running rather low.
Thaddeus stares at the two new men, before finally the faintest glimmer of recognition appears in his eyes.
"Oh hi Mr. Oh-ess-ess man! I thought you never wanted to see me again? Ooo, will you let me shoot someone again? Or another beast? That was fun. Oh oh, will it be like that time where I shot that guy, he fell into that beasts mouth, then the beast choked on him? That was funny. We should do that again. Where are we going? Do you have soda there? I would like some soda right now. Would you like some soda? What about that one time we all got into the fight with..."
Walk. Talk Mr. Scareys ear off. Find out what !!FUN!! and exciting things we will be doing
[Charisma 4] [OSS agent's intelligence 5] While your endless chatter is irritating and less hardened people would probably crack and just tell you where you are headed these are hardened killers and they have listened to idiots chatter before, they know how to block it all out mostly by looking forward to the eventual silences that the need to breathe creates.
Damian watches the two spooks for a moment, his expression one of boredom.
"Oh gee, you guys are so spooky. Sooooo spooky. For a second there, I thought I had accidentally summoned a couple of spooky daemons. Do you have that material I wanted? No wait, those were different spooky guys. You all look the same to me. Normally I wouldn't want to work for somebody who doesn't let anyone see their eyes, but I guess we need the money. Lead on, Agent Smith. Or would you prefer Count Spookula?"
Go with the "spooks".
The agent's clearly don't care what you call them as long as you are following them and they continue to lead the way in stony silence.
Groo follows the green-speaker, whatever his name is.
Groo's duo of brain cells are clearly acting up again and he thinks he can hear color. Nevertheless he diligently follows Ohe and plods along behind the suited men.
Gregor is also carried by Groo, he clearly seems to have lapsed into a coma.
[ALL]
Coming to a very dingy looking apartment in a rough part of town the agents usher you in it, inside is a dingy looking poker table it's surface pitted with knife marks, covered in cigarette ash and stained with cheap beer, lying on top of this is a equally battered looking suitcase. The agents each take a seat right next to the table and usher the rest of you into the chairs spread around the table. Despite the gloom neither spook removes his sunglasses. The spook to the right of the brief case speaks first.
"Now we have a very important job for you all, in this case are the blue prints of a Norton bombsight a extremely accurate bombsight that will vastly increase the capabilities of our strategic bombers. The problem is that New York lacks the facilities to build it and we have to have it sent to Detroirt to be built and installed. Now the only reason that we are talking to you is because the Axis's islands know that we are moving it today, we have prepared a number of bombers and transports to move what the Axis thinks is the actual set of blueprints but in actuality the actual blueprints will be being flown very slowly and very low to the ground by you all. Now since I just reveled sensitive information if you do not accept this mission you will be killed by my silent partner over here. So what do you say ready to fly for your country? The second spook again reaches into his jacket and pulls out a heavy looking envelope and tosses it onto the table next the briefcase. The first agent laughs at it before continuing
Of course we are also in the position to pay you very handsomely if you accept this mission and can complete it well, so let me re state my offer, do you want to have enough money to buy a new ship? Or do you want to be murdered and dumped off of the side of the island? It's entirely your choice.