Whistiling you go to throw open the door to the pilots chamber (Rear dorsal gunner) [RDG marksmanship 5] [resilience 5] the luger round puts a flesh wound into your side as you throw open the door. You insticitvlly fall back to the relative safety of the door frame.
You go further back into the bowels of the plane. It seems aside from a shipment of fruit and vegetables you see little in the bombing area. Moving backwards you come upon the corpse of the tail gunner. You find a luger pistol and a spare clip of ammo attached to his belt.
The pilot stares at Groo for a second before shaking his head in disbelief and walking after Groo. [perception 5] You see a number of bags startled by something going on in the forest East of you, the plane is heading north. The pilot curse and draws his holstered pistol.
You follow behind the wall, but do not get shot at because you are behind and in cover when the wall opens the door.
Name: Groo V3
Stats:
Strength:+1
Intelligence:-2
Dexterity:+1
Resilience:+2 one stat point in resilience
Perception:+0
Charisma:-2
Skills:
Piloting:-1
Marksmanship:+3
Daemonism:+2
Doctor:-2
Beast mastery:-2
Engineering: -2
Inventory:
Bloodsoaked aviator's clothing
Nothing else?
M1911 (6/7)+0, 3 spare 7rnd mags,
a secod m1911 7/7+0 spare 7rnd mag.
An excessive amount of Shrooms in pockets. currently growing on the blood on his flight jacket.
shotgun (4/5) buck shot.
10 shells.
hilt of the daemon knife
another knife.
Cowboy hat
Badass longboat…covered in gore and paint.
5 katana just as good as the store bought version for a fraction of the cost.
quick access chest rig.
0 coins
unknown key
Shredded ID card, came from leg daemon zombie.
Gas mask.
Rufferto his loyal dog. Black German shepherd like mut.
Gas mask for Rufferto. Comically small. Not on him right now.
parachute strapped to Ruferto
Status:
Rufferto is strapped to Groo right now
Description:
Nobody is quite sure what this is. Top scientists have suggested that it's some sort of humanoid, possibly a crossbreed of some kind, but DNA samples have been extremely difficult to get a hold of--indeed, The Groo has violently eliminated anyone who has tried to touch it. Disposal has been attempted using both high powered weaponry and high explosives, but The Groo has consistently survived all attempts on its life through a combination of power and sheer dumb luck. Mostly the latter.
Eventually, some enterprising merchants, desiring to be rid of Groo's often disastrous antics, managed to trick a group of pirates into thinking that it was a skilled pilot. This led to Groo crashing their bomber into another pirate group's bomber, forcing the entire crew to bail out over the beast-infested wilderness. Only two individuals survived long enough to be rescued, neither of them Groo, but to their great horror an all-too familiar face happily greeted them once they arrived back at the city.
Neither knows how it is possible Groo survived the wilderness alone, let alone how it arrived back home before them. However, it was quite obviously the same Groo, as evidenced by the large chunk missing from the back of its head, where a certain "ally" shot it. Despite the gaping wound, Groo's eternal smile had not dimmed, though it did seem to have become much slower and less observant.
While one of the airmen fled like any rational man, the second took Groo under his wing, bringing him to the next team of pirates. Unsurprisingly, this entire group of airmen died while en-route to the next city, with the exception of Groo. Groo then found a third group, whom disaster soon visited in the form of an enormous demonic plane. Groo, of course, was not among the casualties.
After the deaths of two more planes, a fourth aircrew, and a criminal gang, Groo finally fell when a grenade detonated mere inches in front of his head. Of course, he got up two hours later, the most significant damage being to his face, which is now a slightly less recognizable mass. He did lose a neuron too, but it wasn't really doing much, despite representing half his gray matter prior to this incident.
Name: Vincent MacMoordr Jr
Description:He has blue eyes, blond hair, and more scars than you would hope to get in your life.
Up to recently he was a stolway on a ship, then he jumped out the window while no one was looking with a pair of parachutes... that ship chashed soon after.
Stats
Strength: -1
Intelligence: -3
Dexterity: 1
Resilience: -3
Perception: 0
Charisma: +3
Skills
Piloting: -3
Marksmanship: +3
Daemonism: -3
Doctor: +3
Beast mastery: -3
Engineering: -3
Inventory: what you have on you.
knife*5
aviators clothing
long sword*2
Sniper rifle
>1 rounds
wounds: Shoulder shot, nothing major is to badly hit.
Name: Daemian McWehrnecigul
Description: His eyes are gold. His face seems slightly off, even though no disfigurement is apparent. He has a lean build.
Unlike his brothers, he has devoted his life to his single focus of Daemons, to the exclusion of pretty much everything else. His greatest interest lies in daemonic phenomena, and he dreams of one day creating a breakthrough application of daemonism that allows a human to control a body filled with the might of daemons. He lost an arm and a leg in a daemonism experiment gone wrong (Damiin got the frequency wrong), and had them replaced with inert daemon metal limbs
Stats
Strength: 0
Intelligence: 0
Dexterity: +1
Resilience: +2
Perception: -2
Charisma: -1
Skills
Piloting: -2
Marksmanship: -2
Daemonism: +4
Doctor: -2
Beast mastery: -2
Engineering: -1
Inventory: what you have on you.
knife
aviators clothing
Daemon metal left arm
Daemon metal right leg
got a ten collectively mild shape shifting increased strength.
[9 book knife] Looks like someone took about every possible type of knife and blade and made it into a single knife. Words throw it and see on the back of the book. Disturbing smily face right underneath it.
severed daemon left arm
severed daemon right leg
Infection: The Weapon((Investigative daemonism mission: 2)).
Status: Hybridized.
Current powers:
Can talk to the weapon in his head.
Can communicate with daemons by touching daemon imbued things.
Name: Phineas
Description: ex pilot and a bit skilled at fixing his plane. Tought by his ol' pap from the great war when young and wished only to be a pilot just llike him.
About twenty years old
Stats
Strength:0
Intelligence:+1
Dexterity: -1
Resilience:+1
Perception:+0
Charisma:-2
Skills
Piloting:+2
Marksmanship:0
Daemonism: +0
Doctor: -2
Beast mastery:-2
Engineering: +1
Inventory: what you have on you.
knife
aviators clothing-Flack jacket and helmet.
Shot gun 10 shells (8 in total)3/6 shells. 10 loose
Light enginering kit (10)
blanket rope, expertly tied.
1 token left over
survival poncho can be made into a tent in a pinch.
Extremely explicit manuscript detailing an amorous adventure between you and a beast.
dexterity daemon hand and lower arm, good for sticking sewing and things that require a lot of fine coordination. Not so great with the brute force. tendered store bought power 5]
Name: THE WALL
Description: Creepy bald guy with a facial tattoo. He actually looks pretty skinny with now a fair bit of padding on him, but the huge piece of metal he's hauling around shows that he's deceptively strong. Doesn't speak except to yell about THE WALL.
Stats
Strength: +3
Intelligence: -2
Dexterity: -2
Resilience: +1
Perception: -1
Charisma: -2
Skills
Piloting: +0
Marksmanship: +0
Daemonism: +0
Doctor: +1
Beast mastery: -1
Engineering: +0
Status: flesh wound in side. Stings like hell but probably nonlethal.
Inventory:
2 GP
knife
aviators clothing not being worn.
Hugeass tower shield (-15) not on him right now.
insulation beast mod (-3)
Holding a shotgun.