So recently I've been having a lot of trouble with my Frontier Fortress project due to the new updates to the game, and my interest has been waning in it a bit besides- but I've been bouncing a new concept around in my brain that I want to start working on as well. Trashworld is just a working title, but it conveys the general idea of what I want to do with the game pretty well- I want to create a very "far future" kind of Dwarf Fortress- tooled towards adventure mode. Think apocalyptic/post-apocalyptic, but not in the usual "post-war blasted wasteland" sense- rather, a world that has just steadily declined due to corruption, pollution, and the collapse of government/order.
There would be futuristic elements, but much of the world would be reduced to a rather horrific life of poverty in the newly lawless wastelands. Guns, powered armor, and other high-tech implements would be exceedingly rare- instead, you'd have gutterfolk scraping by a living with crude, leftover implements- crowbars, hatchets, baseball bats- armor knit together from scrap metal plates, motorcycle helmets in place of skullcaps.
Bodies would be tweaked to give combat a visceral, fast feeling, with lots of major arteries and quick bleedouts, so that every engagement feels like a tactical situation in which you fear for your life.
I'd also like to put a new spin on curses- no more simple vampires and werebeasts, but rather some different varieties of mutation- perhaps knocking over a statue could cause you to turn into a disgusting fish person who can breathe underwater, or an oversized troll-thing with an insatiable thirst for violence.
In general, I want to make the world more grimy, toxic, and unfriendly. If this sounds up your alley, and if you have any suggestions on how I might accomplish such a goal, feel free to leave some suggestions! (P.S, I'll still be working on Frontier Fortress a bit, but as previously mentioned, it's being a bitch about the new version for some reason.)