Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Poll

Which new (or returning) features do you want to see in Orc Fortress?

Combat magic (frost storms, rite of pain, etc.)
- 69 (27.5%)
Ritual magic (weather, timeflow, etc.)
- 53 (21.1%)
More high end industries locked by looted blueprints or trade (post ideas in thread?)
- 52 (20.7%)
GUI option to activate more nonplayable slaver civs (ashlanders, deep legion, etc.)
- 50 (19.9%)
Other (post ideas in thread?)
- 2 (0.8%)
Needs nothing, just fixes and tweaks are fine!
- 25 (10%)

Total Members Voted: 128


Pages: 1 ... 4 5 [6] 7 8 ... 13

Author Topic: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)  (Read 35860 times)

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

Huh, wonder what happened.  I just got an 'Elf 25738382' and he got stuck as a friendly unit.  Maybe the script didn't fire quite right for some reason.  I'll try it again, although not with my first elf - my current fort is in a treeless wasteland, so elf-farming will be a decent source of longboat wood.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

I know that error. That happened with an outdated version of create-unit. What version of the mod are you playing? (If people dont mention the version number, I automatically assume its the newest one)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

This was on 1.09, will try it again on 1.10 but as far as I know no big changes were made to create-unit between those two versions?  Haven't gotten any new elvish captives to test it with in my 1.10 fort.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

There was a change. Smartpet.lua, the script boltgun wrote to handle intelligent pets. Might have influenced that, but I dont know.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

One of the things I did vote for is the return of some of the non-playable slaver allies, the ones referenced by the assorted orcish outposts - bandits and drow and such would be cool to see.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

One of the things I did vote for is the return of some of the non-playable slaver allies, the ones referenced by the assorted orcish outposts - bandits and drow and such would be cool to see.
These were gone since you can change the alliances of the races. In the civs tab you can already make humans into thieves or elves into slavers. Its not quite the same, but in the end its the same game mechanic.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

One of the things I did vote for is the return of some of the non-playable slaver allies, the ones referenced by the assorted orcish outposts - bandits and drow and such would be cool to see.

Yes, time permitting i would add a civs pack at some point, maybe having some rare materials for trade, maybe interesting weapons, and divergent ethics.  Up to the players and Meph whether to integrate it into the MDF package -- I'd say let's see how it turns out first ;)

But according to both my own preference and the poll results it'll be lower priority than finishing and polishing some core Orc mode stuff.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist

If someone writes it, I'll add it, no worries. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

Muckraker doesn't seem to work.  It's creating 'earthenware' items that need to be fired, but can't because they're not the greenware the kiln is looking for.

Also, not really a bug, but the various colored bricks are worth less than earthenware blocks despite taking the same material to make, plus some extra plants.
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

Thank you.  An uploaded save with the bug could be helpful.

The value of colored  blocks, it's a cross reference to a dwarf mode material so i'll leave it to Meph to consider.

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

A minor request, but I think it would be cool if orcs had some animal-based drinks, to fit with the rest of their tribal industries.  Kefir and the like, or some kind of blood-wine made from the blood reaction.  I like the idea of a tribal camp that eschews farming altogether and relies on their beasts for food, drink, armor and weapons - and I've got three of the four so far.

A magma glassblower would also be nice, unless there's a particular reason for that building to not have a magma version.

EDIT:  Caught a glitch - the cobalt glass reactions in the Ashland Glassblower are looking for powder of POWDER_MISC:NONE:INORGANIC:COBALTITE.  Cobalt powder is POWDER_MISC:NONE:INORGANIC:COBALT.  Easy fix, but right now producing cobalt glass is broken.
« Last Edit: July 19, 2016, 02:59:28 pm by Thuellai »
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

I believe you can still find orcish blood mead ("black draught") in human settlements but not in orc towns currently ^^

Kefir is a good idea too.

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

EDIT:  Caught a glitch - the cobalt glass reactions in the Ashland Glassblower are looking for powder of POWDER_MISC:NONE:INORGANIC:COBALTITE.  Cobalt powder is POWDER_MISC:NONE:INORGANIC:COBALT.  Easy fix, but right now producing cobalt glass is broken.

Thanks.  That fix will probably work in your existing game if you make it in your save folder.

Thuellai

  • Bay Watcher
  • Nobody's business but the Turks
    • View Profile

Another small request - some variant of tribal axe available at the tribal wargear station.  It'd be nice to be able to hack together a woodchopping axe from locally available ingredients in the case of something hideous and awful happening to your woodcutter, and orcs with savage, hacking axes are kind of iconic, anyways.  Maybe a return of the 'jagged axe' mentioned in the manual?  (Plus, how are tribal orcs without proper anvils getting the wood for ash and lamellar if they can't even make an axe, eh?)
Logged
When you're following an angel, does it mean you have to throw your body off a building?

"So kids, what story do you want me to read to you tonight?"
"Oooh!  Oooh!  Goldibeard and the The Rotting Corpses!"
~LegacyCWAL

smakemupagus

  • Bay Watcher
  • [CANOPENDOORS]
    • View Profile

Good point, we'll do something.

orcs with savage, hacking axes are kind of iconic, anyways.  Maybe a return of the 'jagged axe' mentioned in the manual?

The (old) jagged axe didn't make the cut for New Masterwrk since is wasn't distinct enough from the battle axe in functionality.  Of course that doesn't mean we can't remake it differently.

Can anyone confirm whether or not tomahawks work for woodcutting?  (I know they'd have to be metal now)
Pages: 1 ... 4 5 [6] 7 8 ... 13