Frankly, I'd like to see an increase in Corsairs most; otherwise it is really hard to find the orcpower for a swashbuckling squad. Other observations are as follows.
1. Snaga seem a bit too strong/tough. When I stick my snaga in a squad with only copper daggers and leave them + a uruk squad with mithril katanas/iron+cobalt armour to train for a year or so, the snaga should not be outclassing the uruk in every damn way, it is just... ridiculous.
2. Uruks are a tad too common, though I prefer them to be rare champion units so I dunno if others prefer more of them.
3. Dreamwalkers are superfluous, though that should change if you're going to be doing the combat magic system.
4. Ologs are incredibly rare. In my past three forts, a combined total of perhaps 200 - 250 orcs, I've seen only one. Plus for some reason they can't hold noble positions? I mean, I can't even make them sergeants of their own squads.
5. Artisans seem a bit redundant - you can usually rely on at least one mood before year two which if you're lucky can net you a legendary bone carver who can pump out masterwork macuahitls/toothed spears to last you until a random guy learns to weaponsmith which means their learn rate boost (IIRC) is unneeded. Is there a stat difference between artisans and normal orcs? On that question, what are the stat differences for corsairs as well?
6. Blacksmoke furnace needs some new stuff - at the moment it's just a bunch of reactions that only ever need to used in extremely niche circumstances.
Finally, is it possible to turn that fixpet script off ingame? I mean, I'm not playing succubi here.