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Poll

Which new (or returning) features do you want to see in Orc Fortress?

Combat magic (frost storms, rite of pain, etc.)
- 69 (27.5%)
Ritual magic (weather, timeflow, etc.)
- 53 (21.1%)
More high end industries locked by looted blueprints or trade (post ideas in thread?)
- 52 (20.7%)
GUI option to activate more nonplayable slaver civs (ashlanders, deep legion, etc.)
- 50 (19.9%)
Other (post ideas in thread?)
- 2 (0.8%)
Needs nothing, just fixes and tweaks are fine!
- 25 (10%)

Total Members Voted: 128


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Author Topic: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016 (New poll 6/30/16)  (Read 35817 times)

Brandewein

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #15 on: June 08, 2016, 07:00:15 am »

So how does the faction system work in mdf? What civs and Invaders will attack me if I play orcs?
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #16 on: June 08, 2016, 09:05:38 am »

So how does the faction system work in mdf? What civs and Invaders will attack me if I play orcs?

The expected behavior is that only goblins and succubi (or any other faction set to "slaver" in GUI) are friendly. 

Meph

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #17 on: June 08, 2016, 01:54:52 pm »

There are four teams, civilized, slavers (snatches babies), savage (steals items) and evil (does both). Each civ is in one team, each team is against every other team. You can set those yourself in the GUI, so for example get evil elves that ally with evil kobolds and orcs for example.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
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baldamundo

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #18 on: June 09, 2016, 09:20:40 pm »

Hey. Always loved Masterwork but in particular Orc Fort and seeing it's return has made me install DF again, so just wanted to post some appreciation!

Apologies if this is a stupid question, but is the download in this thread out of date and the most recent version of Orc Fort bundled with the main 1.04 Masterwork download?

At any rate, one small bit of feedback from the version with 1.04 - Olog Hai seem overly rare. In several years of play, and maybe a population of ~80-90 orcs, I've only had a single Olog migrant
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #19 on: June 09, 2016, 09:22:48 pm »

Correct, MW1.04 has all the latest orc updates. 

smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #20 on: June 09, 2016, 10:03:18 pm »

If my arithmetic is right, out of every 99 orcs, the average should be roughly 40 common orcs, 20 snaga, 20 urukhai, and about 5 each dreamwalkers, corsairs, artisans; and 4 olog. 

Dookmiester

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #21 on: June 12, 2016, 02:06:50 pm »

Its probably staring me in the face but was the creation of composite bows moved to another building? I'm playing version 1.05 and I do see it in the job manager as an option. The Orcish Fletcher is only showing 100 batches of arrows and javalins. http://imgur.com/cmSkMWH
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #22 on: June 12, 2016, 02:40:44 pm »

Hey, Yes, that was a big change, composite bows are now a foreign tech and are crafted at Auxilla Outpost upgraded with an elven raid captive.  I *think* this was the right move, balance wise.  As with all things, open to feedback. 

baldamundo

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #23 on: June 12, 2016, 08:19:02 pm »

How exactly does leather strengthening work?

Is it 1 leather + 1 tallow = 1 hardened leather
and 1 hardened leather + 1 horn/1 shell/1 wood = 1 laminated leather?

And what exactly is in a lamellar wargear set and how much leather does it use?
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #24 on: June 12, 2016, 10:07:49 pm »

yes, yes, and see attached

Code: [Select]

[REACTION:HARDEN_TALLOW_ORC]
[NAME:Harden leather with tallow]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_T]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE][ANY_LEATHER_MATERIAL][REACTION_CLASS:LEATHER]
[REAGENT:tallow:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:TALLOW][UNROTTEN]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_SHELL_ORC]
[NAME:Laminate leather with shell]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_S]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:shell:1:NONE:NONE:NONE:NONE][ANY_SHELL_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_WOOD_ORC]
[NAME:Laminate leather with wood]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_W]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:wood:1:WOOD:NONE:NONE:NONE]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_HORN_ORC]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_H]
[NAME:Laminate leather with horn]
[REAGENT:A:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LEATHER:HARDENED_LEATHER][ANY_LEATHER_MATERIAL]
[REAGENT:horn:1:NONE:NONE:NONE:NONE][ANY_HORN_MATERIAL][USE_BODY_COMPONENT]
[PRODUCT:100:1:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
[SKILL:LEATHERWORK]

[REACTION:LAMELLAR_ARMORSET_ORC]
[NAME:Craft lamellar wargear set]
[BUILDING:ORC_TRIBALGEAR:CUSTOM_A]
   [REAGENT:A:5:SKIN_TANNED:NO_SUBTYPE:CREATURE_MAT:ANIMAL_LAMELLAR:LEATHER]
   [PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:1:PANTS:ITEM_PANTS_GREAVES:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [PRODUCT:100:2:GLOVES:ITEM_GLOVES_GAUNTLETS:GET_MATERIAL_FROM_REAGENT:A:NONE]
   [SKILL:LEATHERWORK]

baldamundo

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #25 on: June 13, 2016, 12:39:08 am »

Thanks! :)

BTW, do you know if the Ghetto Overseer is working reliably atm? My released goblin captive seemed to disappear into the ether
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #26 on: June 13, 2016, 12:57:56 am »

No, i don't know, so if there's bugs reports and saves are useful. 

This will be a general trend btw -- in past years i used to try not to release anything before i had playtested it, but now i have small kids, so.  In particular the Overseer and the Outpost, are both new and involve DFHack, so who knows  8)

Meph

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #27 on: June 13, 2016, 09:45:39 am »

Thanks! :)

BTW, do you know if the Ghetto Overseer is working reliably atm? My released goblin captive seemed to disappear into the ether
I tested those, all creatures spawned with it were fine, but I did not do long test forts with them.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

vishdafish

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #28 on: June 17, 2016, 10:04:19 am »

Playing mdf for version 43.03, just noticed on therapist that ologs have a 50% XP bonus for spears; was this intended?
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smakemupagus

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Re: ☼Orcs☼ - Everything Orc Mode for Masterwork 2016
« Reply #29 on: June 17, 2016, 10:29:45 am »

Hmm ... sort of.  Ologhai having +50% to their favorite weapon classes did not happen by accident of course, but Spears specifically being on the list is a legacy of the weapon list in Old Masterwork and arguably should be removed or changed now (e.g. polehammer is now a pike).
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