Beastiary Pt. 4
Undead Pt. 1
Abomination
A lumbering, undead construct. The exact methods of creating them have never been written down and, for better or worse, are completely lost and unknown even to the oldest, wisest necromancers I've studied under.
Their bodies are stitched together from various bits of flesh, resulting in a patchwork appearance. They possess three arms - two at their sides, and one above the left shoulder. I am not sure about the exact intended function of the tertiary arm - some abominations wield sickles with them, others keep them free, perhaps as a way to throw away any assailant attempting to climb on it's back. Their regular arms are quite large, thick and disproportionately long, in contrast to their legs which are very short. There is also a hole in their stomach, exposing their intestines - it appears to be used for storing additional corpses for feeding purposes.
As a result of them being undead, they are unrelenting and don't feel pain nor exertion. Their massive trunk-like arms can easily kill those too slow to avoid their punches. To make matters worse, they are filled with a vile, green ichor, that can rot living creatures alive. They often spew it on aggressors; aside from this, they can release a cloud of vapors that appear to function in a similar manner.
They rarely venture out of their lairs - some rampage through towns, looking for their masters, who are most likely long dead - should you ever come across an abomination, it's better to put it down before it can cause more damage.
Plaguebearer
Tall, mutated humanoids. Their skin is a sickly green colour, and several gas-filled pustules cover parts of their bodies. A Plaguebearer's hands also change into sharp, wicked claws.
They mostly appear to be present in the same types of tainted regions as Gargoyles - although I have come across them while I was exploring caves in the uncorrupted lands as well.
I would recommend avoiding fights with them, if possible - I've once seen a tribe of 6 Rat Men fight only 3 Plaguebearers. Some of Ratfolk started rotting alive when the undead spewed their ichor onto them - a capability they share with the Abominations. What really turned the battle around in the Plaguebearers favor was them releasing their gas onto some of the Rat people - some of them went into a frenzy almost immediately, frothing at their mouths and attacking anything nearby. Needless to say, the undead managed to kill the tribesmen while they were busy infighting with their infected brethren.
Unlike most other undead, whose blood is a dark purple colour, the Plaguebearer's bleed a green ichor, similar to the one they can spew on their prey. It's no danger to someone wearing a full set of armor, but should a drop hit even a small patch of exposed skin, it will immediately have it's necrotizing effect.
Ghoul
A lesser, feral undead - they are zombies who transcended into true undeath. Many mutations completely ravaged their bodies, and they no longer resemble their original race.
Ghouls have a hunched, ape-like posture. As a result, they appear to be smaller than humans, however they are not to be underestimated. Ghouls are almost never alone - one is very likely to come across a pack of 5 or even more at once.
As with other undead, Ghouls do not feel pain, fear nor exertion - they only care about eating the flesh of the living. They are relentless in their attacks - one should especially be careful of their bites and scratches; due to their advanced state of decomposition, various ill humors cover their bodies - an infection can easily get in through a tear in the skin. While a bite won't zombify the victim, it can certainly cause death if untreated.
One should be especially wary in the underground tunnels, especially if you hear gibbering or strange muttering - it usually signifies the presence of a pack of Ghouls.
OOC: Starting on another creature category. Also, I'm gonna see if 32-bit saves are compatible with the new 64-bit build - if so, I'll switch over to 43.05 and update the initial post accordingly.