Log 5 - Let there be music !I anticipated it. Bard skills are
a pain to train !
In case you didn't see my last post, I showed that the Speaker, Singer and the 4 Instruments skills were trained 1 exp per step.
Now, this is very,
very, very slow.
It is even slower to train them, because unlike crutch-walker, the action to train is :
"k, {begin performance}, {perform music}, {music name}, {instrument name}, ., . "
This lenghty key-sequence makes you play one song for 2 steps. So it is 2 exp only !!
Let's go for some (more) facts :
- Every music Korgoth knows (so I guess every music in the world) is a two steps music. So
one music trains 2 exp.
- Every story Korgoth knows is a ten steps story. So
one story trains 10 exp.
Obviously then, training instruments/singer is more challenging.
Now, there are several problems you must solve :
- Problem number one are bogeymen. You don't want to train outside.
- Next problem is the Focused word. You must be Focused to gain skill. And reciting the same words hundreds of time bores your adventurer.
To gain focus, I usually craft objects, drink alcohol, wear items, have an argument or speak (last two needing someone to speak to). So Korgoth cannot be alone. - Drink and eat and sleep.
Korgoth will be drowsy/hungry/thirsty a lot. That's ridiculous. Queueing a 1000 loop macro is a bad idea.
The drowsy trait makes it so you cannot train in a lair, because you can't sleep in these. - Training is only done when you make a step, by pressing "."
The problem is that during this step, AI occurs. So you don't know how laggy the game can become.
So, you must implement lag (sleep) in your macros.
To solve all these problems, I ended up building a camp near a water source for better efficiency.
I setled there with some companions. If i get unfocused, I talk to them or whatever, and resume training.
"Be with family", "Be with friends" and "Eat good meal", I cannot cure
at all.
I hope it doesn't become a problem when they turn red.
-----
I started training wind instrument a little, not too much though, I stopped at Skilled, which is 4/15.
At first, I played instruments in the wilderness, if bogeymen appeared, I just destroyed them easily.
But eventualy, it came a time where Korgoth lost focus because he wanted to drink.
So I gave him alcohol, but he got poisoned before sunset (dizzy !!). The same night, bogeymen came and the dizzyness was no good !
Completely drunk, Korgoth got beat up quite some, and lost a teeth
Even at Legendary+70 Fighter, alcohol stil makes you drunk enough that you take hits and loose teeth xD
I guess "very low dicease resistance" makes him very weak to alcohol.
This could be bad in fortress mode, if he ever dies to alcohol o_O
This is why I moved on to building a camp and hiring companions ^^
So I built a camp, took some drunk dorfs as companions, and spoke stories for days.
Always the same story about the scouting of one of my RIP former companions.
Korgoth spoke these words thousands of times, always the same words, and mastered
Speaker.
This was really slow, and took me the whole week-end. Not full time though, I started a few macro 500 exp sequences here and there (500 exp is the max I can do before loosing focus), then slept/ate/drank, then regained focus and did it again.
It's funny how these drunks believe Korgoth is great after only hearing him tell
one story.
To me, Korgoth is more of a lunatic in a sanitarium, speaking to no-one, always the same boring facts.
You know it's been a long time when...
Here are the macros I used, in case somebody wants them.
; Play instrument
ł::
Loop, 10
{
Send,k{enter}
Sleep, 10
Send,--{enter}
Sleep, 10
Send,-{enter}
Sleep, 10
Send,{enter}
Sleep, 100
Send,.
Sleep, 100
Send,.
Sleep, 500
}
return
; Speaker
$::
Loop, 50
{
Send,k{enter}{enter}{enter}{enter}{enter}
Sleep, 100
Loop, 10
{
Send,.
Sleep, 200
}
Sleep, 200
}
return
I will now farm the remaining instrument skills and Singer before moving on to Writing and poetry.