This is a game where you will fight against an opposing army in brutal WW1 style trench warfare. You will choose a weapon. Any real weapon used by any real military between the years of 1864 and 1975.
All technology, with the exception of the handheld weaponry, is the same as it was in WWI.
You are allowed four weapons, not including your melee.
Each person gets four reloads worth of ammo for their chosen starting gun. Reloading gives you a fresh mag, but if you still had bullets in your old clipazine/tube/whatever, then they are gone with that Clipazine. Everyone has a bayonet/ combat knife of their era, unless a melee weapon is specified by the poster.
I will not do stats and instead do a regular d20 roll for everything, unless special conditions are met.
In combat, I roll for your action versus the opposing force. Example:
Lift the log. Success. [14;8] [14 for your strength check; 8 for gravity]
Shoot that guy. [18;19] He ducks and you miss.
You get the idea. This works for everything.
Name:
Nationality: ((Actually affects nothing.))
Period of Duty: ((What years were soldiers of your type used))
Weapon Type of Choice: ((Can be almost any type of weapon, except Melee, Explosives, or Chemical))
Current Weapons: ((Don't give yourself anything too overpowered, like an RPG, Grenade Launcher, Atom Bomb, or a Minigun [with the exception of maybe a Gatling Gun] And give me a link to a wikipedia page for all weapons.))
Name: John Doe
Nationality: American
Period of Duty: 1975
Weapon Type of Choice: Bolt action sniper rifles
Current Weapons: Mauser Model 1871, a Makarov pistol, and an american Pineapple grenade.
You can go as silly as you want. Having a soldier from the American Civil War (1861-1865) with an AK 47 (1947), to a Vietnam-Era (1955-1975) Russian soldier with a German Panzerfaust (1943).
The Dead:
Bill Alabaster: Headshot from a Karabiner 98k
Current Enlistments:
-
Name: Reginald Esquire
Map Color: Blue
Health: 100/100
Nationality: Brit
Period of Duty: WWI
Weapon Type of Choice: Rifle
Current Weapons: Winchester Model 1892 [Jammed]
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Name: Michael C. Mowrey
Map Color: Purple
Health: 100/100
Nationality: Austrian
Period of Duty: WW1
Weapon Type of Choice:rifle
Current Weapons: Kropatschek rifle and the Mannlicher M1901 [MIA]
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Name: Abraham "Abe" Tillman
Map Color: Green
Nationality: American
Period of Duty: Vietnam, 1965
Weapon Type of Choice: Submachine Gun
Current Weapons: Karl Gustav m/45
5x M26A2 Hand Grenades
2x M14 Frangible Incendiary Grenades
M1911A1
XM191 w/XM96 RCR Warheads
Jungle Machete
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Name:Aaron Phillips
Map Color: Teal
Nationality: United Kingdom
Period of Duty: 1949
Weapon Type of Choice: Assault rifles
Current Weapons: Browning Hi-Power
Browning Automatic Rifle (BAR)
trench knife
Lee Enfield No. 4 MKI
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Name:Fujimori Hiroharu (Hiroharu Fujimori in english)
Map Color: Black
Nationality: Japanese
Period of Duty: WWII
Weapon Type of Choice: Sniper rifles
Current Weapons: Type 97
Type 14 Nambu [BROKEN]
Type 99 grenade x2
Katana
Waitlist:
-
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Name:Jaque Peterson
Nationality: French
Period of Duty: 1939
Weapon Type of Choice: light machine gun
Current Weapons: Lewis Gun ,Thompson Sub Machine gun,
Damage is marked as a solid number and will be subtracted from the targeted enemies' total health. Range is the effective range with standard iron sights. If you are using a weapon you are proficient with, you get a 50% (rounded up) bonus to your fire rate.
Winchester 1892 [Type: Lever Action Rifle] [Damage: 25] [Range: 100 yards((For we who still use the antiquated and arcane imperial measurement system.)) /91.5 meters((For those in countries who haven't put a flag on the moon.))] [Effects: Headshot: Deal lethal damage if the accuracy roll is a 20] [Shots per Turn: 3] [Ammo Capacity: 15 bullets per load]
Kropatschek rifle [Type: Bolt Action Rifle] [Damage: 50] [Range: 546 Yds/500 M] [Effects: Headshot: Deal lethal damage if the accuracy roll is a 20] [SpT:1] [Ammo Capacity: 8 bullets per Clipazine]
Mannlicher M1901 [Type: Pistol] [Damage:15] [Range: 660 Yds/600 M] [Effects: Quick Draw: You may draw and fire this weapon at any point during your turn, even after you've shot your main weapon.] [SpT: 4] [Ammo Capacity: 8 rounds per stripper clip]
Karl Gustav m/45 [Type: Sub Machine Gun] [Damage:30] [Range: 273 Yds/250 M] [Effects: Run and Gun: You can fire this weapon and move at the same time, this consumes your shoot and move actions and gives a -25% accuracy roll.] [SpT: 12] [Ammo Capacity: 36 rounds per Clipazine]'
M26A2 [Type: Grenade] [Damage: 100/20-18; 40/17-12; 0/11-1] [Range: 15 Yds/13.7 M Blast radius] [Effects: Explosive: Deals explosive splash damage to everyone within 15 yards( or 13.7 meters)] [Spt: N/A\] [Ammo Capacity:N/A]
M1911A1 [Type: Pistol] [Damage: 20] [Range: 100 Yds/91.4 M] [Effects: Quick Draw: You may draw and fire this weapon at any point during your turn, even after you've shot your main weapon.] [SpT: 4] [Ammo Capacity: 7 rounds per Clipazine]
XM191 [Type: Launcher] [Damage: 1] [Range: 219 Yds/200 M] [Effects:Tear Gas: This round leaves behind a cloud of tear gas for ten turns where it is shot. Enemies caught in the tear gas, without a mask, are incapacitated, those with have a 10% reduction in accuracy. Non-lethal: This weapon is modded to be non lethal ((This is the only reason I'm allowing it))] [Spt: 1] [Ammo Capacity: 4]
Jungle Machete [Type: Melee] [Damage: 100] [Range: 2 feet/6 decimeters] [Effects: Stab: You stab them. At melee range it is 100% lethal.] [Spt: N/A] [Ammo Capacity: N/A]
FNFAL Battle rifle [Type: Assault rifle] [Damage: 35] [Range: 200 Yds/182 M] [Effects: Semi-Auto: Fires semi automatic.] [Spt: 10] [Ammo Capacity: 30 per Large Clipazine]
Irish claymore [Type: Melee] [Damage: 100] [Range: 1 Yard/.91 Meters] [Effects: Rend: You chop the enemy, killing them instantly] [Spt: N/A] [Ammo Capacity: N/A]
Type 97 [Type: Sniper Rifle] [Damage: 60] [Range:500 Yds/457 M] [Effects: Deal lethal damage if the accuracy roll is a 20] [Spt: 1] [Ammo Capacity: 5 per Clip]
Type 14 Nambu [Type: Pistol] [Damage: 10] [Range: About 60 Yds/50 M] [Effects: Quick Draw: You may draw and fire this weapon at any point during your turn, even after you've shot your main weapon.] [Spt: 4] [Ammo Capacity: 8 per clipazine]
Type 99 [See the other grenades]
Katana [See Irish Claymore]
Browning Hi-Power [Type: Pistol] [Damage:10] [Range: 50 Yds/54.7 M] [Effects: Quick Draw: You may draw and fire this weapon at any point during your turn, even after you've shot your main weapon.] [Spt: 3] [Ammo Capacity: 13 per Clipazine]
Browning Automatic Rifle [Type: Assault Rifle] [Damage: 40] [Range: 300 Yds/340(ish) M] [Effects: Large Caliber: This gun can pierce through enemies and hit other enemies behind him.] [Spt: 5] [Ammo Capacity: 20 per Clipazine]
Lee Enfield No. 4 MKI [Type: Sniper Rifle] [Damage: 60] [Range: 500 Yds/500 M] [Effects: Headshot: Deal lethal damage if the accuracy roll is a 20] [Spt: 1] [Ammo Capacity: 5 Rounds per Clip]
[Type:] [Damage:] [Range:] [Effects:] [Spt:] [Ammo Capacity:]