So, a bit of a character critique.
First off, general thing: Most people seemed to think the questions were specific questions to answer, and not just guidelines as to what to include in backstory. Just a thing I noticed, not bad.
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Mostly fine; power needs an explanation though: How does nobody see the skyship? Or are we breaking the masquerade wide open right at the start?
You're also generally super-active, so that's a good point.
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Character is a bit young; all characters are high school age. And just checking; her power is basically there to fluff Sorceries, and will have no actual combat effect on it's own, right? Seems like she could have fun reactions to some things.
Other than that, you have a tendency to drop off the forum with no warning and reappear with equally little warning. Any way of confirming that won't happen with this one?
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Same as with Blitz' character, high school age. 14 seems a bit low for tenth grade, which is what Japanese high school starts at. And the fluff names for your actions: I can figure out what they are, but could you put what they are in the rulebook next to them? Backstory is a bit on the generic side, but that's not really that bad.
Decently active, may or may not become co-GM depending on if I think that could help or not.
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Why is everyone making middle schoolers for a high school game. Other than that, questions give a good insight to personality.
You have this tendency to drop off the forum. And then come back but decide to just post in the OOC thread instead of actually returning the character. You probably know what I'm going to ask.
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Transgender character brings interesting RP opportunities. Nothing that needs real balancing.
As a player, two things: Super, super active, which is a major plus; I can reasonably expect you to stay with the game. However, you have a tendency to start arguments and by your own admission are stubborn, and sometimes contests or outright ignores GM decisions.
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Mechanics wise I see nothing wrong. Sheet's a bit... bare, but not that bad.
Player wise: You post relatively rarely. This is a problem. You don't have the long period of complete disappearance, but post frequency is... not great for this sort of game. You don't start arguments most times though, so that's a +.
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Mechanics wise, fine. Also the gender-bending could be funny. I'd like to have the backstory in my PMs though, so...
You're fine with frequency, but arguments can get a bit heated.
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Just a generally good sheet. Age isn't as much an issue as some.
You do have a tendency to disappear, but this seems to have been happening less recently.
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Mostly good, except Luck of the Draw. OP. Several uses per scene, no overcharge, chance of outright murder, just nope. 3/Episode, always incurs at least one attack overcharge with more if it's 18 on the initial roll, and some enemies will be immune to the instant death and take a lot of damage instead.
Player: You're great when you're present. Problem is being present. Not just in FEF, you sometimes just disappear with no warning. If you can mitigate that, you might be fine.
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...As surprising as it is given the veto earlier, no complaints on either the character or the player.
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Magical powers are not mechanically represented. Unless this is just a common Sorcery he does, it'll have to be changed.
Player: You tend to disappear, or stop posting in specific games, pretty often. Just a note.
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Magical stats are minimum 3, you have Heart at 2. Fix.
You're good on activity, however your shitposts get a bit too intense quite often.
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This is a really good sheet, with which I see no issues.
You post less frequently then many on this list. While this presents minimal issue in combat, what about in RP?