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Author Topic: Star Wars:Jawa Fortress [47.05]  (Read 62510 times)

Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #30 on: August 15, 2016, 07:26:16 pm »

I updated again.

Changes:
All civs now have a Locally Important background.
Made worrts and womp rats [HUNTS_VERMIN] creatures.
Made womp rats cheaper.
Made AT-RTs more expensive.
Made rancors able to appear underground.
Banthas are no longer grazers.
Added 360 degree vision to Jedi & Sith.
Obsolete instruments have been removed.
For modders, a "modular" folder has been added to each version. It contains copies of all raws, so you can paste them directly into another mod as long as the default raws are present.
Also several minor bugfixes and improvements.

I'll be thankful to hear of any bugs you find.
« Last Edit: August 15, 2016, 07:28:13 pm by Enemy post »
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KingofstarrySkies

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #31 on: August 15, 2016, 07:40:58 pm »

Less of a bug and more of an oddity, I think: I rarely ever see any quests besides beasts, and the beasts are ALWAYS sarlaccs, rancors, and AT-AT's. It's super weird and makes adventuring hard.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #32 on: August 15, 2016, 07:47:04 pm »

That's odd, I don't get that issue. Could you send me your save?
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KingofstarrySkies

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #33 on: August 15, 2016, 07:48:08 pm »

Sure, in about an hour or so. Will put it into this post.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #34 on: August 15, 2016, 08:22:27 pm »

Thanks. I do get individual NPC's whose only complaint is a sarlacc somewhere, but it usually goes away when you ask about Troubles again unless the location has no other issues. What version are you playing?

*Edit, so I genned a larger world than usual. I'm seeing a lot of AT-ATs, and some other megabeasts. I wonder why that is.
« Last Edit: August 15, 2016, 09:48:44 pm by Enemy post »
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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #35 on: August 27, 2016, 11:55:12 am »

What just happened to my DFFD pages? Apparently I just got roughly 70 downloads overnight spread evenly across versions. Usually I get 1-3 a day, with nobody ever downloading 34.11. Also, the average downloads/day ratio doesn't seem to have changed.
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jecowa

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #36 on: August 27, 2016, 06:07:23 pm »

It's the weekend and Dwarf Fortress has been gaining some spotlight in some No Man's Sky discussions.
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jecowa

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #37 on: September 01, 2016, 09:59:07 pm »

I think the [CIV_CONTROLLABLE] tag in "entity_starwarsjawa.txt" might need to changed to the [SITE_CONTROLLABLE] tag to make the Jawa playable in Fortress mode.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #38 on: September 02, 2016, 12:39:00 am »

The jawas are working for me, but thanks for the help. I'll update that tag next release.

While I'm posting, I'm still not sure what's up with the beasts. What I did notice was that when I went to the NPC who was "well traveled" I got the normal line of quests. I haven't been working on Dwarf Fortress much in the past couple of weeks though. I don't know why KingofstarrySkies was getting a bunch of rancor quests with the others, since they aren't megabeasts.

I'm curious what people think of the lightsaber combat, as well.
« Last Edit: September 02, 2016, 12:44:17 am by Enemy post »
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KingofstarrySkies

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #39 on: September 02, 2016, 01:00:27 am »

It was sometimes rancors, but usually it was AT-ATs and sarlaccs.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #40 on: September 06, 2016, 01:18:22 am »

Update 6 is out.

The changes are:

Added [EXTRAVISION] to Jedi and Sith.

Corrected lack of sweat and tears.

Removed unnecessary GELDABLE tag on sarlaccs.

Gave geonosians necks.

Fixed a formatting error in the droideka description.

Switched the jawas' [CIV_CONTROLLABLE] tag to [SITE_CONTROLLABLE]

Gave AT-TE's the ability to climb.

Made Jedi more likely to get in wars.

I felt bad about saying there was Holiday Special content, since there was actually very little. It was just the dinosaur Boba Fett rides, the other red one, a bird, and Boba Fett's gun. To rectify this, I have added six new Holiday Special races to the Alien, Pirate, Rebel, Jedi, and Sith civs. They are: the two aliens that Harvey Korman plays, Y'bith, Dashade, Hamadryas, and Tintinnia. I also added rare Life Day robes to the Wookiees.

Thanks for the first 500 downloads!

As always, feedback and bug reports are appreciated.

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TalonisWolf

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #41 on: September 27, 2016, 10:40:52 pm »

...Well. This is most impressive.

PTW.
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #42 on: September 28, 2016, 01:12:28 am »

...Well. This is most impressive.

PTW.
Thanks!
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Dustin

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #43 on: October 13, 2016, 06:39:08 pm »

ok so quick question, is this dwarf mode compatible?
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Enemy post

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Re: Star Wars:Jawa Fortress (43.05, 42.06, 34.11)
« Reply #44 on: October 13, 2016, 06:42:03 pm »

You're talking about fortress mode, right? You can play that, the playable race is jawas.
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