Went to bed a little early. Sorry for the wait.
Also, I'm an idiot and forgot to do the casualty rolls for that squad that Piratejoe targeted. Here you go.
Moral: 6/10
-1 for being attacked
-1 for each dead squadmate (-1x3=-3)
Experience: 0/10
1. Rifleman (Rifle, 15/15 Ammo)
2. Rifleman (Rifle, 15/15 Ammo)
3. Rifleman (Rifle, 15/15 Ammo)
4. Rifleman (Rifle, 15/15 Ammo)
5. Submachinegunner (SMG, 10/10 Ammo)
6. LMG Operator (LMG + Pistol, 6/6 LMG Ammo, 6/6 Pistol Ammo)
7. !Squad Leader! (Pistol, 6/6 Ammo)
The lieutenant stared at the approaching armored cars, calculating the ranges in his mind. After a moment of thought, he'd turn to the gunner off to his right.
"Fire on the one on the road. Aim for the frontal armor, it shouldn't be able to stop an AT shell."
Action: Fire at the armored car on the road
Moral: 10/10
Experience: 0/10
-Light Anti-Tank Gun, AP Level: 2 (5/6 AP shells, 3/3 HE shells)
1. AT Gun Operator (Pistol, 6/6 Ammo)
2. AT Gun Operator/ !Squad Leader! (Pistol, 6/6 Ammo)
1st Roll: 11
2nd Roll: 18 +5 (Moral) + 20 (AP Level 1 higher than enemy armor level)= 43 (Armored Car Destroyed!)
3. Rifleman (Rifle, 15/15 Ammo)
4. Rifleman (Rifle, 15/15 Ammo)
5. Rifleman (Rifle, 15/15 Ammo)
The AT crew fires at the oncoming armored car. The shell punches through the front right wheel axle as well as the rear right wheel axle, severing the entire right side of wheels from the vehicle. The armored car, with it's newly found lack of mobility, violently veers right as its hull catches on the ground before doing a pretty gnarly flip or two, finally settling upside down. Cool.
Persson quickly lowers his binoculars and aims his handgun at the invading squad.
"Fire!"
Eveyone, but Olofsson fires at the Norwegian Squad adjecent to the armored car.
Olofsson sights the distant armour cars.
Olofsson fires at either one of the armoured cars.
Moral: 10/10 +5 to rolls
Experience: 1/10 +1 to rolls
1.Lev Makogonov (Rifle, 14/15 Ammo)
1st Roll: 33
2nd Roll: 59+5 (Moral) +1 (Experience)=65 (Kill!)
2.Viktor Nyström (Rifle, 14/15 Ammo)
1st Roll: 79
2nd Roll: 30+5 (Moral) +1 (Experience)= 36 (Miss!)
3.Emanuel Andersson (Rifle, 14/15 Ammo)
1st Roll: 97
2nd Roll: 84 +5 (Moral) +1 (Experience)= 90 (Miss!)
4.Olof Nödtveidt (Rifle, 14/15 Ammo)
1st Roll: 58
2nd Roll: 64 +5 (Moral) +1 (Experience)= 70 (Kill!)
5.Jan Eriksson (Rifle, 14/15 Ammo)
1st Roll: 47
2nd Roll: 2 +5 (Moral) +1 (Experience)= 8 (Miss!)
6.Abel Strömberg (Submachinegun, 9/10 Ammo)
Burst Fire Roll: 5
1st Roll: 4 oh wow nice roll
oh wow not so nice rolls
2nd Roll: 11 +5 (Moral) +1 (Experience)-20 (1 hex out of range)= -3
3rd Roll: 79 +5 (Moral) +1 (Experience)-20 (1 hex out of range)-10 (Burst)= 55 (Kill!)
4th Roll: 21 +5 (Moral) +1 (Experience)-20 (1 hex out of range)-20 (Burst)= -12 (Miss!)
5th Roll: 46 +5 (Moral) +1 (Experience)-20 (1 hex out of range)-30 (Burst)= 2 (Miss!)
6th Roll: 50 +5 (Moral) +1 (Experience)-20 (1 hex out of range)-40 (Burst)= -4 (Miss!)
7.Stefan Eka (Submachinegun, 9/10 Ammo)
Burst Fire Roll: 1
1st Roll: 97
2nd Roll: 32 +5 (Moral) +1 (Experience)-20 (1 hex past weapon range)= 18 (Miss!)
8.David Olofsson, AP Level: 1 (AT Rifle + Pistol, AT: 5/6 Ammo, Pistol: 6/6 Ammo)
1st Roll: 73
2nd Roll: 50 +5 (Moral) +1 (Experience)-20 (1 hex out of weapon range)= 36 (Armored Car Missed!)
9.Klemens Wallin (LMG + Pistol, 5/6 MG Ammo, 6/6 Pistol Ammo)
Burst Fire Roll: 1
1st Roll: 30
2nd Roll: 60 +5 (Moral) +1 (Experience)=66 (Kill!)
10.Rickard Persson (!Squad Leader!, Pistol, 5/6 Ammo)
1st Roll: 84
2nd Roll: 43 +5 (Moral) +1 (Experience)-40 (2 Hexes outside weapon range)= 9 (Miss!)
Kills: 4
Moral: 4/10
-1 for each dead squad member (Not counting squad leader, -1x3=-3)
-1 for being shot at
-2 for dead Squad Leader
Experience: 0/10
1. Rifleman (Rifle, 15/15 Ammo)
2. Rifleman (Rifle, 15/15 Ammo)
3. Rifleman (Rifle, 15/15 Ammo)
4. Rifleman (Rifle, 15/15 Ammo)
5. Submachinegunner (SMG, 10/10 Ammo)
6. LMG Operator (LMG + Pistol, 6/6 LMG Ammo, 6/6 Pistol Ammo)
7. !Squad Leader! (Pistol, 6/6 Ammo)
All Player Turns EndedEverything kept in Hexographer this time in order to speed things up.
Enemy TurnThe Norwegians, acknowledging their exposed condition, charge at the Swedish forces. They will enter CQC with your troops next turn if they are not killed.
Aseaheru's 3rd Infantry Squad attacks the closest enemy squad as they charge.
Moral: 10/10 +5 to rolls
Experience: -4/10 -4 to rolls
1. Rifleman (Rifle, 14/15 Ammo)
1st Roll: 45
2nd Roll: 47 +5 (Moral)-4 Experience= 48 (Kill!)
2. Rifleman (Rifle, 14/15 Ammo)
1st Roll: 82
2nd Roll: 64 +5 (Moral)-4 Experience=65 (Miss!)
3. Rifleman (Rifle, 14/15 Ammo)
1st Roll: 45
2nd Roll: 3 +5 (Moral)-4 Experience=4 (Miss!)
4. Rifleman (Rifle, 14/15 Ammo)
1st Roll: 32
2nd Roll: 80+5 (Moral)-4 Experience=81 (Kill!)
5. Rifleman (Rifle, 14/15 Ammo)
1st Roll: 68
2nd Roll: 83+5 (Moral)-4 Experience=84 (Kill!)
6. Submachinegunner (SMG, 9/10 Ammo)
Burst Fire Roll: 3
1st Roll: 31
2nd Roll: 71 +5 (Moral)-4 Experience= 72 (Kill!)
3rd Roll: 65 +5 (Moral)-4 Experience-10 (Burst)=56 (Kill!)
4th Roll: 3 +5 (Moral)-4 Experience-20 (Burst)= -16 (Miss!)
7. Submachinegunner (SMG, 9/10 Ammo)
Burst Fire Roll: 3
1st Roll: 94 rip. i can already tell these are misses
2nd Roll: 28+5 (Moral)-4 Experience= 29 (Miss!)
3rd Roll: 51+5 (Moral)-4 Experience= 52(Miss!
4th Roll: 61+5 (Moral)-4 Experience= 62(Miss!)
8. AT Soldier, AP Level: 1 (AT Rifle + Pistol, 6/6 AT Ammo, 5/6 Pistol Ammo)
1st Roll: 53
2nd Roll: 31 +5 (Moral)-4 Experience= 32 (Miss!)
9. LMG Operator (LMG + Pistol, 5/6 MG Ammo, 6/6 Pistol Ammo)
Burst Fire Roll: 1
1st Roll: 65
2nd Roll: 8 +5 (Moral)-4 Experience=9
10. !Squad Leader! (Pistol, 6/6 Ammo)
1st Roll: 76
2nd Roll: 45 +5 (Moral)-4 Experience= 46
Kills: 5 >mfw conscripts volunteers better than actual infantry
Moral: 3/10
-1 for being attacked
-1 for each dead squadmate (Not including squad leader(-1x4=-4)
-2 for squad leader death
1. Rifleman (Rifle, 15/15 Ammo)
2. Rifleman (Rifle, 15/15 Ammo)
3. Rifleman (Rifle, 15/15 Ammo)
4. Rifleman (Rifle, 15/15 Ammo)
5. Submachinegunner (SMG, 10/10 Ammo)
6. LMG Operator (LMG + Pistol, 6/6 LMG Ammo, 6/6 Pistol Ammo)
7. !Squad Leader! (Pistol, 6/6 Ammo)
The Armored car prioritizes the 1st AT Squad. The armored car moves a hex forward and sprays into the treeline containing the AT gun and crew.Vehicles do not get a moral bonus or a burst fire accuracy modifier.Experience: 0
Burst Fire Roll: 4
1st Roll:
86 yikes
2nd Roll:
83-20 (Medium Cover)= 63 (Miss!)3rd Roll:
59-20 (Medium Cover)= 39 (Miss!)4th Roll:
86-20 (Medium Cover)= 66 (Miss!)5th Roll:
29-20 (Medium Cover)= 9 (Miss!)that could've been pretty bad there, playergamer.
-1 Moral for 1st AT Squad for being shot at, though it will regain by the next turn.The armored car's shots whiz over the edge of the gunshield that the men were kneeling behind. No one is wounded.
Begin Turn 4*I might be away for a few hours*