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Author Topic: The Scandinavian Conflict of 1921 (Mid 1921)  (Read 6851 times)

coleslaw35

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The Scandinavian Conflict of 1921 (Mid 1921)
« on: May 29, 2016, 12:33:16 am »

The Scandinavian Conflict of 1921

Spoiler: Scandinavia (click to show/hide)

(I'm sorry for the laughably poor Scandinavia. I didn't put too much emphasis on making it accurate because battles take place on a local map, rather than on this.)

The year is 1921 and tensions between Norway and Sweden have reached the boiling point.

Ever since Aage Braaten took power in Norway through a quick and surprisingly bloodless coup, relations between the two Scandinavian nations began to tank dramatically. Aage began clamping down harshly on those who protested against his illegal rise to power and restricted most of the citizens’ basic rights. He implemented 8 o’ clock curfews, prohibited all non-state run radio stations and newspapers, established a militarized police to subdue the population, and drastically increased Norwegian conscription and investment in the military. Aage has since announced himself ruler of Norway for life. Many nations of the world, still haunted by the The Great War, have largely ignored Norway in an effort to stay out of yet another bloody conflict. In response to the Norwegian crisis, Sweden expanded its own military capacity, creating a few new divisions, but like much of the world has otherwise steered clear of taking any action against the newly establish authoritarian Norway. However, Aage has begun to lay claim to several tracts of resource rich land and villages within Swedish borders housing runaway Norwegians, demanding that they be turned over to Norway or else hostile actions would be undertaken. Swedish politicians, calling Norway’s bluff, refused the demands expecting nothing more than sanctions and embargoes.

Unfortunately, it was no bluff.

Shortly after the refusal, Swedish scouts began to report back on Norwegian troops marching across the border. The Scandinavian Conflict of 1921 had begun.

You're an officer in the 8th Köttbulle Brigade of the Swedish Army. Currently, you and your squad have been stationed in the small village of Eda Glasbruk (close to the Norwegian-Swedish border), not quite aware of what you and your men were about to participate in...



Explanation and Some Mechanics

Spoiler: Explanation (click to show/hide)


Spoiler: Combat Rolls (click to show/hide)


Spoiler: Combat (click to show/hide)

Spoiler: Ammunition (click to show/hide)

Spoiler: Cover (click to show/hide)

Spoiler: Moral (click to show/hide)

Spoiler: Experience (click to show/hide)


As you get access to more squads, I'll list their capabilities and compositions.

As battles are won and lost, I will be updating and posting a map of the front and how it changed. Perhaps the Swedes can mount an effective counter attack all the way back to Oslo? Or will they fall to the might of the Norwegians as they come knocking on Stockholm's door?



Battles




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« Last Edit: May 31, 2016, 08:59:29 pm by coleslaw35 »
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Pencil_Art

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Looks interesting. I'll keep an eye on this game, and might even find the time to contribute as a player.
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escaped lurker

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This, sounds like it could be quite the fun affair.
Sign me up for the waitlist!


The coop-style would allow the "headquarters" / rest of the players, to proceed with the turns even in the absence of some players. Nothing worse than waiting half a week for a single player, only to then have him write impossible commands.

With hexographer, the presentation is rather clear-cut. Which is good. Equipment dictates what the squad actually can do, and how many of them are able to do so. Unless designed in a too cumbersome way, this shouldn't be that much book-keeping on coleslaw's side, but make for very nice tactical additions.

For the real fun stuff, I'll just mention foxholes, trenches, artillery, soldiers in hiding, possibly snipers and the last vestiges of ill-fated cavalry.


On another note - how about introducing one-a-two "suggestion squads"?
This would reel suggestors in, which are interested - but deterred by the responsibility of taking over one of the officers. Coupled with bay12's insidious mind, our armies just might become a force to be feared! Provided, we don't set everything on fire first. Doing so, would also give rise to a greater pool of participants, stand-ins or substitutes, should the need for those arise.

I actually imagine this plot to go well with some "soft" rp. The players, arguing in the command tent of the army, or over the... did they even have mobile radio-coms yet? Either way, I imagine it to be quite fun. Though, as this is my personal taste, I won't advocate for it. Just mentioning the possibility.
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coleslaw35

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Looks interesting. I'll keep an eye on this game, and might even find the time to contribute as a player.

Good to know. Hopefully others will come forward and express interest. Though, It seems I've got really niche ideas when it comes to forum games. :P

I only now realized that I probably should have done a little combat scenario for potential players to view and understand combat better if there's any confusion. Do any mechanics listed so far add any confusion, in your opinion?
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piratejoe

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Leo Östberg, ace pilot, reporting for duty!
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coleslaw35

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Woah! Ninja'd hard! Thanks for the feedback!

Quote from: escaped lurker link=topic=158448.msg7023413#msg7023413
For the real fun stuff, I'll just mention foxholes, trenches, artillery, soldiers in hiding, possibly snipers and the last vestiges of ill-fated cavalry.

You know, I never thought of foxholes or trenches. I was definitely going to include artillery, mortar teams, anti-tank guns, and other types of divisions. In terms of artillery though, I'm not quite sure whether it should be like an off-map entity that you can only call a certain number of arty strikes from or an on-map unit that someone could control. Would probably add some of that soft rp you like.

Quote
*bzz* Platoon commander *bang bang!* to battalion! Requesting airstrike *bang!* on this coordinate grid!: 06926 by 01657! *boom!* Rep*bzzz*eat, 06926 by 01657!

I was also considering hidden soldiers (ie sniper teams) and how o illustrate fog of far with hexographer.
Cavalry? Interesting idea. Perhaps on a larger battlefield. ;)

Quote
On another note - how about introducing one-a-two "suggestion squads"?
This would reel suggestors in, which are interested - but deterred by the responsibility of taking over one of the officers. Coupled with bay12's insidious mind, our armies just might become a force to be feared! Provided, we don't set everything on fire first. Doing so, would also give rise to a greater pool of participants, stand-ins or substitutes, should the need for those arise.


I'm afraid I don't quite understand what you mean by "suggestion squads". Are you saying they're people who can comment on the battle situation, sort of like fellow officers in the field discussing the current battle situation?

Quote
I actually imagine this plot to go well with some "soft" rp. The players, arguing in the command tent of the army, or over the... did they even have mobile radio-coms yet? Either way, I imagine it to be quite fun. Though, as this is my personal taste, I won't advocate for it. Just mentioning the possibility.

Yeah, I too was hoping for some rp going on, whether it be at my hand or the player's or both. Thanks again for the feedback and suggestions!
« Last Edit: May 29, 2016, 12:03:57 pm by coleslaw35 »
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coleslaw35

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Leo Östberg, ace pilot, reporting for duty!

Perhaps we could have some variety in combat ;)

How does everyone feel about adding other types of combat other than just land combat? Maybe we could have some dedicated air combat or naval combat? I dunno, it's a possibility.

Also, does Leo mind being a soldier in a land army if he doesn't get a plane? :P
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I'm afraid I don't quite understand what you mean by "suggestion squads". Are you saying they're people who can comment on the battle situation, sort of like fellow officers in the field discussing the current battle situation?

Naw. Just squads that are moved by "player suggestions", instead of, well, a single player. Would make the game appeal to more than just the ~6? officer players. Might just be my bias for suggestion games though.

Quote from: coleslaw36
You know, I never thought of foxholes or trenches. I was definitely going to include artillery, mortar teams, anti-tank guns, and other types of divisions. In terms of artillery though, I'm not quite sure whether it should be like an off-map entity that you can only call a certain number of arty strikes from or an on-map unit that someone could control.
Huh. Trenches actually were the first thing that I thought of, considering 1921 to still have WWI war-tech. Then again, hoping that the enemy troops leave their trenches, as to assault our trenches, doesn't make for very interesting gameplay. Taking pot-shots at each other with sniper fire and artillery, isn't all that peachy either. Foxholes inside a forest, as to ambush or delay enemy troops, or storming a smaller set of trenches, sounds workable though.

About artillery, I guess the big shots would sit outside of the mission, with smaller cannons and mortars in possession of the squads themselves. Then again, artillery was key in smoking out trenches, which is not something very interesting in the long run. Having a limited number of shots, and or cooldown, sounds good though.

Quote from: coleslaw37
Cavalry? Interesting idea. Perhaps on a larger battlefield. ;)
Well, Napoleon made them relevant enough that they still were used as combat forces until, well, trenches became the "main" battlefield. Pretty much any other scenario than VS tanks, trenches, and artillery, and they were viable even throughout ww2, so there's that, I suppose. In the end, it really depends on what kind of missions we will be going on.

Or, rather, it also depends on how close to history you want to base this game, instead of your own thoughts on the matter, and gameplay reasons.


Quote from: coleslaw38
Perhaps we could have some variety in combat ;)

How does everyone feel about adding other types of combat other than just land combat? Maybe we could have some dedicated air combat or naval combat? I dunno, it's a possibility.

Truth be told, sometimes less is more. If we are to include officers commanding naval or aerial forces, wouldn't our missions become restricted to all-out battles that include both? Or, we would give these officers forced time-outs, for as long as the newest mission goes on - easily a week or two. The only "other" way of dealing with this, afaik, would be to have multiple missions running at the same time. So yeah, it sounds great and interesting - but at a steep price.
To pitch my sales about the suggestions, having these forces guided by the players, instead of a single one, would rid us off the aforementioned problems. ;3


Quote from: coleslaw39
I was also considering hidden soldiers (ie sniper teams) and how to illustrate fog of far with hexographer.
Honestly, the easiest way for doing this that I know, would be to work over the hexograper-map.jpg in gimp. Get a second layer above the map, get a "black hex", and get working. Get a "white hex" and "draw over" previously blacked hex-es, and then delete all white from that layer. This method would also allow you to add in custom units, structures and terrain, unlike the demo version of hex'.
(Unless of course, you have the non-demo hexographer. Not sure if they have second layers with that, or other means to solve this problem. [They really ought to, though. Seems like one of the key bonus features to me])
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coleslaw35

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I was thinking that the game would be less like WW1 and more like WW2 in terms of combat, so waiting in and assaulting trenches is likely not going to be that common unless the enemy is heavily dug in.

Also, I just thought of a new combat rule in terms of firing weapons in CQC that I will go add into the op.
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piratejoe

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Air combat shouldn't be dedicated air combat if its added as most air combat is ground support/kill the enemy aircraft that's preforming ground support.
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coleslaw35

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Alright, so can I get an exact count of who all wants to control a squad? I'm thinking we may be able to do the first battle pretty soon, I'd just like to get another headcount because some say they're interested and may or may not be able to participate. I can always let someone else control a squad if the original player can't or doesn't want to play anymore.

Quote from: coleslaw39
I was also considering hidden soldiers (ie sniper teams) and how to illustrate fog of far with hexographer.
Honestly, the easiest way for doing this that I know, would be to work over the hexograper-map.jpg in gimp. Get a second layer above the map, get a "black hex", and get working. Get a "white hex" and "draw over" previously blacked hex-es, and then delete all white from that layer. This method would also allow you to add in custom units, structures and terrain, unlike the demo version of hex'.
(Unless of course, you have the non-demo hexographer. Not sure if they have second layers with that, or other means to solve this problem. [They really ought to, though. Seems like one of the key bonus features to me])

I don't currently have GIMP and don't quite know how to use it, but I'll go ahead and download it and will probably play around with it to see if I can do that. I currently use the free version of Hexographer because the full version doesn't really add too much in my opinion. For me, the free version is more than enough and I doubt the full version employs anything like layering and such.

Edit: Well, I WOULD download it if my internet wasn't so god awful right now. Man, I hate my ISP.
« Last Edit: May 29, 2016, 08:35:47 pm by coleslaw35 »
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StrawBarrel

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I can control a squad.

Question: Will this be like Close Combat? Will there be morale, experience, and limited ammo?
I suppose experience could be gained after a battle and add a positive modifier to a soldier's accuracy. Limited ammunition would be nice, but it could add too much number crunching. Not too sure how to implement a morale system, other than deaths within the squad causing maybe lower accuracy or a chance for someone to cower.

If people are really into roleplaying, they could write up some stuff for the calms between battles in case it takes time to come up with new maps and senarios.
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coleslaw35

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Question: Will this be like Close Combat? Will there be morale, experience, and limited ammo?
I suppose experience could be gained after a battle and add a positive modifier to a soldier's accuracy. Limited ammunition would be nice, but it could add too much number crunching. Not too sure how to implement a morale system, other than deaths within the squad causing maybe lower accuracy or a chance for someone to cower.

EDIT: Done editing, you can read this now.

You know, I considered moral, experience and ammo, but I wasn't quite sure how to effectively implement it.

With moral, I didn't want quite want to make squads route because then a player wouldn't be able to play for the rest of the round, though debuffs to accuracy rolls would be fine and I would probably utilize it on a scale from -10 to +10 (and have it increase by 2 for each turn), -10 being Broken temporarily (can't attack for a turn), 10 being Cheery. Each moral point below 0 would be a -1 to the accuracy roll, each moral point above 0 would add 1 point to an accuracy roll to a max of 5 points (Personally, I don't think moral would be quite as important as experience, thus the max roll buff of 5).

Squad experience likely wouldn't be too difficult either. I think I could have experience be simulated, similar to moral as mentioned above, with a -10 to +10 range, -10 being conscripts with no training whatsoever and +10 being battle-hardened vets. for each number below 0 on the rank scale, a squad's attack roll would be subtracted by that number. For example, those -10 exp conscripts would get a -10 to their accuracy rolls. Likewise, any squad with an experience level above 0 would have that number added to their accuracy roll. I think squads with lower experience should gain experience slightly easier than more skilled ones, my reasoning being they learn all they need to know by being on the front line in the thick of things rather than premature training, as with infantry. Experience can be gained based off a squad's kill count.

Ammo wouldn't be too hard to simulate, I suppose. Perhaps riflemen get.. say.. 15 attacks before they run out of ammo, submachine gunners get 10 attacks, and pistoleers/AT soldiers get 6? Looking at some Close Combat mechanics of wikipedia, it seems you could scavenge ammo and such off dead squads. I don't view that being too difficult to implement either. I could simply add an icon onto a hex representing the ammo on the tile and anyone who wants to utilize it can move to the location and loot the bodies.

I'm still working some stuff out, but I'm glad to be getting some ideas and feedback on stuff that can be changed and improved. Thanks a lot!
« Last Edit: May 29, 2016, 11:01:53 pm by coleslaw35 »
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coleslaw35

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The Scandinavian Conflict of 1921 (Turn: Early 1921)
« Reply #14 on: May 30, 2016, 03:54:22 am »

Formatted the OP and added some stuff if you guys wanna look at it. Also, ready to go ahead if you guys are. I'm posting this kinda late (4:50-ish AM) so it may be some time before I come back on. Just claim, and if you want to rename, a squad. You can go ahead and give it orders if you so please, and I can pretty much always answer any questions from mobile.

Got a little carried away with some rp to set the mood. Took me a while to type up, so I may not do this very often just so I don't stall anything too badly though you guys are always going to get the date (Three battles counts as a year.), Battlescape, and Available squads thing down at the bottom.



Early 1921

Location: Eda Glasbruk, Sweden

Spoiler: All Quiet... (click to show/hide)

You and your squads have been stationed in the small village of Eda Glasbruk (close to the Norwegian-Swedish border). All the men are lazing around, playing cards, chatting, listening to the radio, etc. You stand outside the town hall - temporarily recommissioned for use as a forward operating base for you and your garrison.

You hear a distant crack! You look around at the men. No one seems to have heard it. Then, a few more, just as faint, are heard. Again, no one pays it any mind, but you do see a soldier give the radio a few good whacks, so you assume it was just static.

Anyways..
No one seems to be fretting over the rapidly heating conflict between the Norwegians and Swedish, likely because they, similar to the politicians, assume Norway is just blowing smoke in an attempt to make themselves seem much more tough than they really are. At least, that's what they hope for.

But hope doesn't stop war.

"Contact! North, along the treeline!"

Spoiler: Contact! (click to show/hide)

Your heart skips a beat. Could it be the Norwegians?

"Don't shoot! I repeat, don't shoot! That's a Swedish uniform!"

You sigh before chuckling lightly. "Another misidentification." You think to yourself. "I just need to relax. I've been so unnecessarily worried over all this.. Would Norway re-

"They're wounded! We need a medic, quick!"

"-ally go to-.."
Wait. What did he just say? Wounded? No.. It can't be.. You run over to the 1st Infantry Squad and take a good look at the two wounded men, one of which is bleeding profusely from the arm and rather pale. The other, limping and visibly shaken.

Spoiler: Wounded Men (click to show/hide)

"What happened to you two?" asks an officer.

The limping soldier replies. "We.. were ordered to scout out the border to.. make sure it was clear. And, well, we were.. we were attacked by the Norwegians. Our squad, 6 men.. We came into this clearing and.. There they were. Before we could do or say anything, they were shooting at us and.. we tried to run. There was nothing we could do but run.. three of our squad mates were killed immediately.. one was shot in the leg and fell.. They missed us two.. mostly. As we ran, the one that was still alive was crying out for help but we couldn't go back.. We couldn't-.." *the soldier begins to visibly tear up*. "As we ran, we heard one last shot ring out. That's when his pleas stopped.." he pauses for a moment before gasping. "They attacked us not too far north of here, so they could be coming this way! Tell your superiors we were attacked. Our radio was on one of the guys who was killed."

A thought occurs to you.. The distant cracks must not have been static..

They were gunfire.

The men are then whisked away by some medics to a field hospital to the southeast.

The soldiers around you are visibly surprised and whispers and mumbles pick up before a squad leader shakes everyone out of their daze.

"You heard them! Radio operator, connect me to the higher ups, quickly! Someone run over to the 2nd Infantry Squad and let them know what has just happened! Let's get ready boys, we could have a fight in our hands! If so, we've got to make them pay for this atrocity!"



Assume Combat Positions!

Mission Battlescape:

Spoiler: Eda Glasbruk (click to show/hide)

Squads available:

1st Infantry Squad

2nd Infantry Squad

Claimed Squads:







« Last Edit: May 30, 2016, 12:13:54 pm by coleslaw35 »
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