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Are you interested in participating?

Yes
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Total Members Voted: 7

Voting closed: June 13, 2016, 12:34:27 am


Pages: 1 [2] 3 4 ... 7

Author Topic: The Scandinavian Conflict of 1921 (Mid 1921)  (Read 6847 times)

crazyabe

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Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

piratejoe

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I'll claim squad 1 as i know there wont be airplanes for a while

Spoiler: names (click to show/hide)
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

StrawBarrel

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I'll take the 2nd.
Spoiler: 2nd Infantry Squad (click to show/hide)

Edit:
A few men of the 2nd Infantry Squad watch their Sergeant jogs over to meet a running comrade. After a brief conversation, Sergeant Persson and the soldier depart.

"Gather your arms and form up!" Persson calls out to the now attentive infantry men. "The Norwegians have crossed the border and attacked our patrol. We are heading up there to chase them back across. Andersson, keep the channels open for directives from HQ."

The 2nd Infantry Squad moves north.
« Last Edit: May 30, 2016, 12:17:11 pm by StrawBarrel »
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coleslaw35

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Just woke up, let's get started then!

I'll claim squad 1 as i know there wont be airplanes for a while

Spoiler: names (click to show/hide)

Sorry to disappoint you. :S

I'll take the 2nd.
Spoiler: 2nd Infantry Squad (click to show/hide)

You guys don't have to name them if you don't want to. I assume you did it for the added flavor though, and that's fine.

Alright, both squads are now claimed.





Begin Turn 1

Just to let you know, when moving squads, tell me in what direction your squad moves by using these cardinal directions: North, Northeast, Southeast, South, Southwest, Northwest. All of these match up with an adjacent hex.

Spoiler: Eda Glasbruk (click to show/hide)
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piratejoe

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Is that brown/yellow area north of the town a fort or a farm? If its a fort move the squad north east twice to enter it, if its not move north east once and position Hans inside the windmill to set up his LMG out the top since most old windmills had one or two small windows at the top.
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StrawBarrel

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The 2nd Infantry Squad moves North.
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coleslaw35

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The 2nd Infantry Squad moves North.

North just one hex?
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coleslaw35

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Is that brown/yellow area north of the town a fort or a farm? If its a fort move the squad north east twice to enter it, if its not move north east once and position Hans inside the windmill to set up his LMG out the top since most old windmills had one or two small windows at the top.

Farm surrounded by wooden fences (light cover). Sorry. Should've clarified that from the get go.
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StrawBarrel

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The 2nd Infantry Squad moves North.

North just one hex?
Oh, I thought the max amount moves per turn was one hex. Is it 2 without attacking or taking an action?
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coleslaw35

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The 2nd Infantry Squad moves North.

North just one hex?
Oh, I thought the max amount moves per turn was one hex. Is it 2 without attacking or taking an action?

My apologies. Looking back at the Movement spoiler in the OP, I had entirely forgotten to put in a little extra tidbit:

A normal infantry squad has two actions a turn which can be used to move and then move again, move and attack, or attack and move. You may only attack once a turn.

I accidentally left out that little bolded part, so it seemed like you could only move once and attack in a turn. So, north 2 tiles?
« Last Edit: May 30, 2016, 01:32:44 pm by coleslaw35 »
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StrawBarrel

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Re: The Scandinavian Conflict of 1921 (Early 1921, Turn 1)
« Reply #25 on: May 30, 2016, 01:35:23 pm »

The 2nd moves one tile north, then one tile northeast.
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coleslaw35

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move north east once and position Hans inside the windmill to set up his LMG out the top since most old windmills had one or two small windows at the top.

The 2nd moves one tile north, then one tile northeast.

Squads Repositioned

Spoiler: Turn 1 Movements (click to show/hide)

*Bzzzt!* 1st and 2nd Infantry Squads, you are ordered to repel the attackers from Eda Glasbruk. 2nd Infantry Squad is given permission to act as a forward scout, but if they take heavy enemy fire retreat back to the village and dig in! Retreat from the village only if necessary!

Main Objectives
  • Defend the village.



Enemy moves...



Begin Turn 2

Spoiler (click to show/hide)

« Last Edit: May 30, 2016, 01:57:49 pm by coleslaw35 »
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StrawBarrel

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Re: The Scandinavian Conflict of 1921 (Early 1921, Turn 1)
« Reply #27 on: May 30, 2016, 02:07:53 pm »

Move 2 hexes northeast.
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piratejoe

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Re: The Scandinavian Conflict of 1921 (Early 1921, Turn 1)
« Reply #28 on: May 30, 2016, 02:08:48 pm »

"Alright lads, you heard our orders, get dug in and ready to ambush the enemy."
Dig in and try to stay as hidden as possible while still having a good view on everything nearby.
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

coleslaw35

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Re: The Scandinavian Conflict of 1921 (Early 1921, Turn 1)
« Reply #29 on: May 30, 2016, 02:34:07 pm »

Move 2 hexes northeast.

"Alright lads, you heard our orders, get dug in and ready to ambush the enemy."
Dig in and try to stay as hidden as possible while still having a good view on everything nearby.

1st Infantry Squad is hidden inside the Windmill. Enemies moving into vision range of the 1st Inf. Squad will not immediately gain sight on 1st Inf. Squad.

2nd Infantry Squad Moves Northeast through the forest.

Spoiler: Friendly Movement (click to show/hide)



Enemy moves...

Contacts!

Spoiler: Enemy Movement (click to show/hide)

"This is 1st Infantry Squad, 2nd Infantry Squad come in! You've g-*Bzzt!*-ot a hostile squad directly west of your current assumed location. Repeat, hostile *bzzz*-uad directly west of your location!"

1st Infantry Squad is still hidden from view. 1st Infantry Squad can fire on either squad, though both are in medium cover. If an enemy squad moves within one tile of the hidden 1st Inf. Squad, then they will be revealed.



Squad Status





Begin Turn 3

Spoiler (click to show/hide)
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