You Can't Die: Agent 1
A familiar sound pulls you out of a light slumber. It is a rhythmic alarm (beep, beep... beep, beep...) You react instantly and put your communication device into your ear. You type in the password and listen. The robotic voice of central control begins speaking to you. "Agent 7, this is central control. Do you read? Over." You reply, "Central control, this is Agent 7. Read you 5 by 5. Over." Central control continues, "6 unidentified hostiles are breaking into the white house. We have no idea what their intentions are. You are the only agent close enough to deal with this. You are to make sure these hostiles are no longer a threat, but you must not interrupt the business in the white house. You must do this by whatever means necessary. Central control out."
You put on some clothes that would help you blend in with the typical Washington DC foot traffic, and look at your supplies to determine what you will take. You look out the window of your apartment and see the White House in all of it's glory, then open a trunk containing the following items: a silenced pistol, a grapple gun, some pills containing a deadly poison, a rocket launcher, a coiled zipline, a sniper rifle, some body armor, some carbon nano tube rope, some bungee rope, and a wad of cash. How are you planning on entering the white house, and what items should you take?
This is a storytelling game where the protagonist is a complete and utter
badass. Every action you suggest will be performed flawlessly (with a few exceptions, explained in the rules), no matter how improbable or ridiculous. The story as of now has almost no plot, I will make up the plot as the story progresses based on your decisions.
Rules:-Your suggestions can be extremely improbable and ridiculous, but not anything that is impossible for a human to do. No supernatural wizardry, or summoning, or telepathy, etc.
-Try to keep your suggestions interesting and unique. Don't use the same action over and over again, or say "kill everything." It will make it more entertaining if you are more specific and creative with your suggestions.
-Do not manipulate the environment. Instead, give suggestions for how the character can deal with the current situation. No matter what action you suggest, the character won't die.
-Don't be a troll. Suggestions like, "kill yourself." Will not be accepted.
-More rules as needed.