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Author Topic: Nations of Clitonia, OOC (Or the Nations of a Terribly named Continent) 5/9  (Read 5690 times)

Jayjake9

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Backstory: After the revolutions of 2120, the Empire of Clintonia was split up into 5 nations. Will you, reform the Empire of Clintonia?

Map
Spoiler (click to show/hide)
Turns
Spoiler (click to show/hide)
Directives
Spoiler (click to show/hide)
Winning Conditions
Spoiler (click to show/hide)
Nation Sheet
Spoiler (click to show/hide)
Have any questions? Ask me. There should be things getting added soon.
« Last Edit: May 25, 2016, 09:40:03 pm by Jayjake9 »
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Coolrune206

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Each country would have its strengths and weaknesses.
Blue is obviously the largest, but connected to the most other countries; therefore, it is most likely to be under attack.
Red is large but can only attack blue over the land to start, neutering its early-game power.
Light green has the benefit and disadvantage of being disconnected from the rest of the nations, therefore allowing it to be both difficult to be attacked, and difficult for it to expand.
Green is massive but also frigid. It's basically Russia. Attacking it requires extra rations, but it also produces troops more slowly. The land is undesirable to conquer.
Brown is tiny but has access to the inner lake and a large ocean border. It is also bordered by green which is more likely to attack blue, and gold, which is also more likely to attack blue.
Gold is a desert, with all the benefits and drawbacks that entails.
Yellow only borders blue but is small. It does have off-shore islands which bring in profit from fishing.
Crimson holds only three tiny islands which are incredibly rich due to trade and due to an abundance of natural resources.
Grey is the most profitable nation per square mile of territory, controlling all trade in that ocean. It is a desirable target to conquer, but nearly impossible to siege. Blockading would be necessary.
White in the top right is nearly uninhabitable islands, not ruled by any nation. They are freezing but insanely rich in resources and iron.

Just an idea, of course.

My nation time. Beware, I shall be a master of profit!

Spoiler: Impor (click to show/hide)
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Jayjake9

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Each country would have its strengths and weaknesses.
Blue is obviously the largest, but connected to the most other countries; therefore, it is most likely to be under attack.
Red is large but can only attack blue over the land to start, neutering its early-game power.
Light green has the benefit and disadvantage of being disconnected from the rest of the nations, therefore allowing it to be both difficult to be attacked, and difficult for it to expand.
Green is massive but also frigid. It's basically Russia. Attacking it requires extra rations, but it also produces troops more slowly. The land is undesirable to conquer.
Brown is tiny but has access to the inner lake and a large ocean border. It is also bordered by green which is more likely to attack blue, and gold, which is also more likely to attack blue.
Gold is a desert, with all the benefits and drawbacks that entails.
Yellow only borders blue but is small. It does have off-shore islands which bring in profit from fishing.
Crimson holds only three tiny islands which are incredibly rich due to trade and due to an abundance of natural resources.
Grey is the most profitable nation per square mile of territory, controlling all trade in that ocean. It is a desirable target to conquer, but nearly impossible to siege. Blockading would be necessary.
White in the top right is nearly uninhabitable islands, not ruled by any nation. They are freezing but insanely rich in resources and iron.

Just an idea, of course.

My nation time. Beware, I shall be a master of profit!

Spoiler: Impor (click to show/hide)
That is actually a pretty good idea. I am going to consider the map idea. And your country is accepted. Expect a nation profile tommorow.
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SOLDIER First

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Spoiler: Ordos (click to show/hide)
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Jayjake9

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Spoiler: Ordos (click to show/hide)

Accepted. Do to stuff with school, nation profiles will be out by the afternoon. Sorry for that.
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Jayjake9

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This is the official map:


Also, thanks for the map Coolrune. Time to start making nation profiles! Finally, the map was from Alternate History Hub, but colors were made by Coolrune.
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piratejoe

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Spoiler: Piratopia (click to show/hide)
« Last Edit: May 25, 2016, 02:48:07 pm by piratejoe »
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Battleships Hurl insults from behind thick walls, Destroyers beat up small children, Carriers stay back in the kitchen, and Cruisers are a bunch of tryhards who pretend to be loners.

Jayjake9

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Spoiler: Piratopia (click to show/hide)

Accepted. Expect your profile soon.
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Yourmaster

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Will make, preferably light green.
EDIT: Light green taken, want crimson!
« Last Edit: May 25, 2016, 04:22:23 pm by Yourmaster »
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Jayjake9

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Will make, preferably light green.
EDIT: Light green taken, want crimson!

Sure. I will have your spot reserved.
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Yourmaster

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Got my sheet. Also, it's 2120. What are the tech levels?

Spoiler: Cortassia (click to show/hide)
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10/10.
Wants to rape and enslave my innocent night faeries ;-;

Taricus

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Spoiler: Rhean (click to show/hide)
« Last Edit: May 25, 2016, 08:19:03 pm by Taricus »
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SOLDIER First

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I'd personally like something advanced. Maybe steampunk or schizo-tech, though.
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Taricus

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Eh, I'd go for dieselpunk over steampunk here, though I would just a plain more... advanced sort of tech level.
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll

SOLDIER First

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Ooh, dieselpunk is interesting. I wasn't familiar with it before.
In that case, I'm leaning for dieselpunk or just plain old scifi tech.
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