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Author Topic: Dominions 4 Round 21 - Jilladilla Wins!  (Read 34896 times)

chaoticag

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #270 on: June 22, 2016, 07:06:24 pm »

Utterdark, I assume ThtblovesDF is talking about utterdark.
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E. Albright

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #271 on: June 22, 2016, 07:10:27 pm »

Well, if we weren't talking about EA Agartha... yes.
« Last Edit: June 22, 2016, 07:19:20 pm by E. Albright »
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Shadowlord

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #272 on: June 22, 2016, 08:15:39 pm »

Well, he did mention blindsight.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Jilladilla

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #273 on: June 22, 2016, 09:37:17 pm »

To be fair, breaking the Seal does cover the world in darkness for a few turns...
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

ThtblovesDF

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #274 on: June 23, 2016, 03:11:23 am »

Eitherone will do really.

Welcome to the turn report, where I give away important tactical information for shit'n'giggles.

Starts off with a good old 40 vs PD fight.

(40 vs 20)

Spoiler (click to show/hide)

Followed by a utterly brutal assassination attempt at my most valueable asset by a creature so dark that doom horrors avoid it.

Spoiler (click to show/hide)

Then what should be the highlight - a grand battle, high numbers...

Spoiler (click to show/hide)

And todays highlight, masses of flame spirits living mercury, casters, soldiers and magic vs: A pile of boars & Priests

Spoiler (click to show/hide)

And the most important news are about Sauromatia!

Spoiler (click to show/hide)
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Jilladilla

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #275 on: June 23, 2016, 03:52:47 am »

Eitherone will do really.

Welcome to the turn report, where I give away important tactical information for shit'n'giggles.

Starts off with a good old 40 vs PD fight.

(40 vs 20)

Spoiler (click to show/hide)
They're Pale Ones with no mage or Olm support, what did you think would happen? (But I would still think they would've faired better than that...)

Quote
And todays highlight, masses of flame spirits living mercury, casters, soldiers and magic vs: A pile of boars & Priests

Spoiler (click to show/hide)

Knew I forgot something. And now I feel bad for sending I don't know how many Pale Ones to their deaths for no reason whatsoever... (Ok, I actually do know but SHUT UP!...)
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Glory to United Forenia!

If you see a 'Nemonole' on the internet elsewhere, it's probably me

Cheeetar

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #276 on: June 23, 2016, 04:35:30 am »

And the most important news are about Sauromatia!

I'm still in it to win it, guys. Keep sending those checks!
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

ThtblovesDF

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I can write what I want here, no one reads it.
« Reply #277 on: June 24, 2016, 03:16:57 am »

Agartha, 500 Dudes in the frontline, 2 dudes defending the throne, you just don't even care, eh?

(My beautyful "boar-defence-net" was created to combat the "everyone is starving" issue).


Looks like a prep-turn this time around, no big event(s), besides vanheim just saying "fuck it" and attacking with all his scouts.
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Cheeetar

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #278 on: June 24, 2016, 03:21:46 am »

Well I read it, Thtb.
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

Karlito

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #279 on: June 24, 2016, 09:02:42 am »

I needed to lower my upkeep.
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This sentence contains exactly threee erors.

ThtblovesDF

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #280 on: June 24, 2016, 09:08:11 am »

Couldn't one technically Spam locust Swarm (-100 Gold) like 30 time on one Nation so all there units & mages leave over 2 turns?
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Shadowlord

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #281 on: June 24, 2016, 09:12:29 am »

I've been running negative income for over a year and I'm fine (because I turned a bunch of gems into gold).
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

E. Albright

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #282 on: June 24, 2016, 09:25:26 am »

Commanders and sacreds don't desert, and other units desert sporadically rather than all at once.
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Shadowlord

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #283 on: June 24, 2016, 09:27:19 am »

Do summoned units with no upkeep desert? (Like, say, undead)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

E. Albright

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Re: Dominions 4 Round 21 - The Tide Rises
« Reply #284 on: June 24, 2016, 10:05:28 am »

Never. If you don't want paid, you won't care if they can't pay you.
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